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serjames

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Everything posted by serjames

  1. serjames

    COOP 32 - Resistance (FIA vs CSAT)

    I feel bad for @mwnciboo I had to restart the server this morning to rotate the mission and I know he'd been diligently collecting all the loot, repairing vehicles and generally getting the logistics setup for the mob's return later in the day... Was a little gutted I had to restart the server at all. It did get ponderously slow around Kavala last night, but then what doesn't !!! And sped back up once we'd eliminated the AI. Overall it seemed really popular on our server with a lot of old players and new enjoying the change from a more structured "British OP" style gameplay. Defnitely one I think 3CB will add to the mission rotation. SJ
  2. serjames

    FN FAL from Arma 2

    floating mag issue also effect the M110 if that help so it's something shared in the config I guess
  3. serjames

    GDSN Shoulder Tap

    Good job Major !
  4. Thanks Major S.. I realised after posting that you can manually bring the @A2OAPondFix mod across, as you suggested. And if it can be added to run it as the rest of the AiA components, it would keeps the AiA implementation nice and neat. SJ p.s. how's LEA coming.... :P
  5. I may be wrong but it looks like when I choose the AiA drop down before I run All in Arma 3; it's not loading all of the right AiA addons it needs to. According to the AiA forum, it needs to load @A2OAPondFix I can't see that being referenced in the ArmaSync Run Parameters ? SJ
  6. serjames

    FIM-92 Stinger

    He's right, in crouch the Detection/control/aiming unit blocks all vision to the left half of the screen... it's a great launcher but not really portable in combat due to this. SJ
  7. serjames

    Su-22M4

    Not sure what the chap above me is on about, the OP clearly asked for help from those that know... Anyway, just wanted to say how impressive this looks, that texture work, is stunning... Looks real Seriously !! SJ
  8. serjames

    =BTC= co 50 War Storm

    Giallustio - just a quick build on what is an EXCELLENT mission. If you are moving cross country - i.e. on foot. Do patrols spawn? I think they do, however they don't always "intersect" with the player group. Is it possible to manipulate that somewhat ? i.e. the spawn knows the last heading, and will approximate a "collision" Secondly in towns, when we are taking them we notice that the OPFOR units do not fortify buildings, their patrol is great, but it would be good if we had a little more clearing to do, Not masses as it becomes boring, but some % of Opfor that go into buildings ? Cheers SJ
  9. serjames

    FN FAL from Arma 2

    I can confirm this bug.. the magazine Floats around the weapon
  10. serjames

    L85A2 Release

    Yep +2 for that !!! L129A1 !!!!!! http://media.defenceindustrydaily.com/images/ORD_L129A1_7.62mm_Sharpshooter_lg.jpg
  11. serjames

    L85A2 Release

    Agreed, love the custom mags, but the ability to share that last set of mags with your Clansmate using a differnt 5.56 but with STANAGs is priceless. Can you make it so you can use the standard Stanag mags in addition to the Custom ones ? (what RavenDK said basically) SJ
  12. Yes lots of mods :) Will try again without.. ##### Loaded vanilla A2 beta with the Mastiff mod. Single player - editior To replicate create vehicle - add 10 player to fill it, made them all playable preview Exit driver slot Order units all into vehicle. Climb in to back, end up in the grass. Press Y to cycle through playable slots and two or three all have their bodies under the vehicle others seem to sit inside correctly. As if the seating position for some of the seating is wrong ? Anyway cool that it's up and running. Love the gun sight. SJ
  13. Been looking forward to this one for ages ! Fed up of convoying in Horrible Hummers - I noticed that when "in the back " you get placed in the ground under the vehicle not actually in the vehicle itself ? SJ
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