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Everything posted by serjames
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Randomly generated roadside IEDs
serjames replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news on 2.2 - looking forward to getting them onto our SYRIA | ALiVE map for this weekend... -
East vs West (OFP inspired mod)
serjames replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sudden, really keen to get the East V West rocking on Everon 2014 with ALiVE. Any chance you will be integrating the configs to allow us to do that ? Would be really cool to go Retro ! SJ -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
serjames replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably because of newness and indeed general use. Massi's kit is out there in 90% of clans I imagine. Toadie also only has a small selection of (dare I say it AWESOME) guns for the moment so only covers off a few slots. Massi's kit probably covers 95% of guns. SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you just want to play them, drop them into the MPmissions folder on the A3 Root. if you want to edit them, drop them into the Missions folder in your mydocs/Arma3/Yourprofile/Missions folder SJ -
Thanks for the detail. I liked Wamaco for sure when I gave it a test run a little while ago.. Has anyone put it forward to the ALiVE team for indexing ? SJ
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Still requires swedish Pack ? Can you tell us what the requirement is? I'd like to download, but as standalone, what will be missing ? Cheers SJ
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thought you guys might enjoy another Video from our Public server.. SJ -
STALKERGB's British Infantry
serjames replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahhhh THAT's where that was coming from... been racking my brain trying to track that one down... Cool :) -
STALKERGB's British Infantry
serjames replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What's the fix ? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
serjames replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Press save to SQM.. Then open up notepad. Hit PASTE Save the file as mission.sqm within a folder called merge.Takistan or what ever map you want. Now go back to your main edited map, choose merge, select the map you just created above. Enjoy :) SJ -
...If the male models were covered i.e. with a veil. Might work well for CAF_AG_ME_CIVS ? As females.
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow - PLEASE PLEASE come and play on our server - it's modded and still managed +35FPS on Takistan With upwards of 2000 Opfor unit son the map circa 50 Static units placed etc etc. On SYRIA | ALiVE we get up to 60 FPS depending on your setup and again that's with the ENTIRE MAP covered with CQB, Civilians etc.. You're doing something wrong if this isn't your experience... SJ -
X39 - I like this it's definitely useful, but it's a little clunky to use. For instance on the degrees bar would it be possible to have a snap to at 90, 180, 270 degress etc. There is no image of what the rotated icon will look like so I actually spent three times as long when I was using it as i would place an icon down, it was 90 degrees the Wrong way have to delete it and gop 90 degrees the other way etc etc... Not sure what's possible, but could it be made more intuitive ? SJ
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i.e. Alive ? Then yes ideally. SJ -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
needs to be on whatever is spawning the ai.. so normally the host machine, i.e. dedicated. -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah - not done the HC yet - will save that for later in the week I think :) Be very interested to see how it handles ALiVE SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Done - feature request raised.. SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seen approx 10fps reduction on the dedicated with adding Civvies and setting the CQB ai to spawn on the server I can hear the Devs now... "...hmmm, told you so..." :) Because of ai routine management I want to control the spawn of AI to fight against, i.e. using bCombat. SO Bright idea time. Can we not Spawn CIVVIES on JIP instead ???? There isn't an option at the moment but that would make a good difference I think ? SJ Actually it was Goodson's idea.. not mine :) -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you are running the latest version of @caf_ag then you need to fill the civilian placement module with the correct civilian class name. e.g "caf_ag_me_civ" hope that helps SJ -
XMedSys - Improved Medical System for A3
serjames replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol ha, you'll get there. Notice that if you DO NOT want Limitations set you need to remove the module from the map AND Comment out the variable in the vconfig.. eg /* * See * http://x39software.unitedtacticalforces.de/wiki/index.php?title=XMedSys_serverConfig * to find out how to setup this! */ [color="#FF0000"]//X39_MedSys_var_Limitations_enable = false[/color]; X39_MedSys_var_Hearing_enable = false; X39_MedSys_var_Action_CheckUnit_OutputRealValues = true; X39_MedSys_var_Generic_DamageBeforeKnockOut = 5; X39_MedSys_var_Generic_DamageBeforePermaKnockOut = 8; X39_MedSys_var_Generic_DamageBeforeDead = 10; X39_MedSys_var_BandageBleedingHeal = 5; X39_MedSys_var_Healing_MedKitValue = 30; X39_MedSys_var_Pain_MorphineHealValue = 5; X39_MedSys_var_KnockOut_MinTimeBetweenTempKnockOuts = 20; X39_MedSys_var_Display_TimeBeforeRespawnAvailable_Death = 10; X39_MedSys_var_Display_TimeBeforeRespawnAvailable_NormalKnockout = 20; -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VERY tasty improvement the front end.. good job chaps ! -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was having this issue all night. I restarted my game/server checked the @CAF_AG was in there and all was well. SJ -
East vs West (OFP inspired mod)
serjames replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, Thanks Sudden :) SJ -
That's probably because it requires the T34 texture from ingame.. no tank ingame, no texture... Just a guess :) SJ
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XMedSys - Improved Medical System for A3
serjames replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ruwe, I think it's probably the Blind leading the Blind. I have simply adapted other people's setup to suit ours (that's the server config I use in my original post, you're welcome to try it for size :) ) I would start with a basic setup and adjust one variable at a time to fine tune the finished result you want. I'm not running limitations for the moment, as It's a public server and most people would just be confused why they can't heal their buddies. SJ

