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serjames

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Everything posted by serjames

  1. Great news on 2.2 - looking forward to getting them onto our SYRIA | ALiVE map for this weekend...
  2. Sudden, really keen to get the East V West rocking on Everon 2014 with ALiVE. Any chance you will be integrating the configs to allow us to do that ? Would be really cool to go Retro ! SJ
  3. Probably because of newness and indeed general use. Massi's kit is out there in 90% of clans I imagine. Toadie also only has a small selection of (dare I say it AWESOME) guns for the moment so only covers off a few slots. Massi's kit probably covers 95% of guns. SJ
  4. If you just want to play them, drop them into the MPmissions folder on the A3 Root. if you want to edit them, drop them into the Missions folder in your mydocs/Arma3/Yourprofile/Missions folder SJ
  5. serjames

    SFP: Islands

    Thanks for the detail. I liked Wamaco for sure when I gave it a test run a little while ago.. Has anyone put it forward to the ALiVE team for indexing ? SJ
  6. serjames

    SFP: Islands

    Still requires swedish Pack ? Can you tell us what the requirement is? I'd like to download, but as standalone, what will be missing ? Cheers SJ
  7. Thought you guys might enjoy another Video from our Public server.. SJ
  8. serjames

    STALKERGB's British Infantry

    Ahhhh THAT's where that was coming from... been racking my brain trying to track that one down... Cool :)
  9. Press save to SQM.. Then open up notepad. Hit PASTE Save the file as mission.sqm within a folder called merge.Takistan or what ever map you want. Now go back to your main edited map, choose merge, select the map you just created above. Enjoy :) SJ
  10. serjames

    Arma3 - AGGRESSORS

    ...If the male models were covered i.e. with a veil. Might work well for CAF_AG_ME_CIVS ? As females.
  11. wow - PLEASE PLEASE come and play on our server - it's modded and still managed +35FPS on Takistan With upwards of 2000 Opfor unit son the map circa 50 Static units placed etc etc. On SYRIA | ALiVE we get up to 60 FPS depending on your setup and again that's with the ENTIRE MAP covered with CQB, Civilians etc.. You're doing something wrong if this isn't your experience... SJ
  12. X39 - I like this it's definitely useful, but it's a little clunky to use. For instance on the degrees bar would it be possible to have a snap to at 90, 180, 270 degress etc. There is no image of what the rotated icon will look like so I actually spent three times as long when I was using it as i would place an icon down, it was 90 degrees the Wrong way have to delete it and gop 90 degrees the other way etc etc... Not sure what's possible, but could it be made more intuitive ? SJ
  13. i.e. Alive ? Then yes ideally. SJ
  14. needs to be on whatever is spawning the ai.. so normally the host machine, i.e. dedicated.
  15. Yeah - not done the HC yet - will save that for later in the week I think :) Be very interested to see how it handles ALiVE SJ
  16. Done - feature request raised.. SJ
  17. Seen approx 10fps reduction on the dedicated with adding Civvies and setting the CQB ai to spawn on the server I can hear the Devs now... "...hmmm, told you so..." :) Because of ai routine management I want to control the spawn of AI to fight against, i.e. using bCombat. SO Bright idea time. Can we not Spawn CIVVIES on JIP instead ???? There isn't an option at the moment but that would make a good difference I think ? SJ Actually it was Goodson's idea.. not mine :)
  18. if you are running the latest version of @caf_ag then you need to fill the civilian placement module with the correct civilian class name. e.g "caf_ag_me_civ" hope that helps SJ
  19. lol ha, you'll get there. Notice that if you DO NOT want Limitations set you need to remove the module from the map AND Comment out the variable in the vconfig.. eg /* * See * http://x39software.unitedtacticalforces.de/wiki/index.php?title=XMedSys_serverConfig * to find out how to setup this! */ [color="#FF0000"]//X39_MedSys_var_Limitations_enable = false[/color]; X39_MedSys_var_Hearing_enable = false; X39_MedSys_var_Action_CheckUnit_OutputRealValues = true; X39_MedSys_var_Generic_DamageBeforeKnockOut = 5; X39_MedSys_var_Generic_DamageBeforePermaKnockOut = 8; X39_MedSys_var_Generic_DamageBeforeDead = 10; X39_MedSys_var_BandageBleedingHeal = 5; X39_MedSys_var_Healing_MedKitValue = 30; X39_MedSys_var_Pain_MorphineHealValue = 5; X39_MedSys_var_KnockOut_MinTimeBetweenTempKnockOuts = 20; X39_MedSys_var_Display_TimeBeforeRespawnAvailable_Death = 10; X39_MedSys_var_Display_TimeBeforeRespawnAvailable_NormalKnockout = 20;
  20. VERY tasty improvement the front end.. good job chaps !
  21. I was having this issue all night. I restarted my game/server checked the @CAF_AG was in there and all was well. SJ
  22. ok, Thanks Sudden :) SJ
  23. serjames

    @A3MP - ArmA 3 Map Pack

    That's probably because it requires the T34 texture from ingame.. no tank ingame, no texture... Just a guess :) SJ
  24. Ruwe, I think it's probably the Blind leading the Blind. I have simply adapted other people's setup to suit ours (that's the server config I use in my original post, you're welcome to try it for size :) ) I would start with a basic setup and adjust one variable at a time to fine tune the finished result you want. I'm not running limitations for the moment, as It's a public server and most people would just be confused why they can't heal their buddies. SJ
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