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serjames

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Everything posted by serjames

  1. This is silly, Aplion has released all his files, allowed people to use the models etc - as long as they credit, but the original mod lies dormant, broken never to be fixed ? That's ridiculous, surely if we have permission we should do the guy the honor to make sure his mod is correctly repaired and maintained ? No changes have been made, just corrections to incorrect code ? I would totally get it if he's disappeared and not released the ip, but he released it, so.... ? The alternative is we just pick the whole thing up lock stock and barrel - correct the errors and re-publish it under our own name ? Surely that's super inefficient ? I'm happy to do it, but it just seems a waste of time when we could correct the original and save everyone on bandwidth
  2. serjames

    ASDG Joint Rails

    Does set a bad precedent though Robalo... better for you to select a trustworthy partner to do releases rather than a complete stranger just ripping the ip, surely ?
  3. serjames

    ASDG Joint Rails

    at the bottom they have written **Credit: Robalo. Thank him for all his work! Source:http://www.armaholic.com/page.php?id=23242
  4. Burnes if it would be useful I have over 2000 hi res images of armour from Modern Kit to Vintage ? e.g. Megatron http://i.imgur.com/2z3mHEC.jpg (994 kB)
  5. Mike, he cannot Assert that for 100% sure, otherwise he'll end up troubleshooting every 1000 mission that.... "used ta work now it don't - U're map pack broke ma mishun...."
  6. why the rollback I Thought it was resolved ? SJ
  7. Try the full pack WITH Sahrani... :-) that's the point it stops your map from working...
  8. serjames

    Blastcore: Phoenix 2

    Holy Sh**Te now THAT's MORE like it !!
  9. serjames

    J.S.R.S. 2.2 Soundmod

    Did you read what we wrote ? Remove each pack till it works. Start with @U100 trust me OR makesure everyone uses the same packs... and you should be ok. U100 causes issues (well it used to..) when it was used by some and not others, i.e. a public server SJ
  10. serjames

    J.S.R.S. 2.2 Soundmod

    I would suggest those with weapons you cannot hear are using another weapon pack mod that is overwritting the Sounds Config. EricJ's pack used to do this, it may have been fixed I believe as he worked very hard to resolve it, but worth just asking your buddies what they are running and removing the packs one by one till they are working.
  11. Ah thanks - I didn't see any differences but not studied too closely. I can imagine there is a market for the original maps, some missions were built specifically for them I suppose ? I'd be happy to get the latest greatest versions with all of the SMD crew fixes working :-)
  12. Kju, so currently I can see three Sahrani maps in the editor, all of which look like the original versions, just combined etc. What are the differences between United Sahrani and Sahrani ? I also tried to run the fantastic SMD_Sahrani, which has all of M1lkm8n and CiforDayZServer's modifications, interiors etc. But I cannot see it in the editor, does AIA TP override it somehow ? I'm using Pw6 to load in ? SJ
  13. Who said that ? No they work fine - SOME people had some issues :-) that will no doubt be addressed SJ
  14. serjames

    ChinookPack - Mod Release

    That's great to hear DG !! SJ
  15. Would love to see an M60 for sure !! I think that Vilas possibly had one from his 80's mod ? If not I've definitely seen one somewhere I'm sure of it SJ
  16. serjames

    ChinookPack - Mod Release

    Cheers mate - we're loving it by the way :) Any chance of getting it Zeus Compatible ? SJ
  17. serjames

    ChinookPack - Mod Release

    Hello Spotted some RPT errors we're getting using your mod flicting addon CH_47F_base_1 in 'chinookpack\chinookbaf\', previous definition in 'chinookpack\chinook\' Conflicting addon CH_47F_Ramp_1 in 'chinookpack\chinookramp\', previous definition in 'chinookpack\chinookunarmed\' Conflicting addon CH_47F_base_1 in 'chinookpack\chinookdesert\', previous definition in 'chinookpack\chinook\' bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V1_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V2_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V3_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V4_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V5_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V1_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V2_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V3_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V4_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V5_EP1 bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo01.interpolateTo: Bad move AH1Z_Dead bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo02.interpolateTo: Bad move AH1Z_Dead bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo03.interpolateTo: Bad move AH1Z_Dead Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: bin\config.bin/CfgVehicles/RAMPGUNBAF_CH_47F/Turrets/CopilotTurret/: Turret body Turret_3 not found while initializing the model chinookpack\chinookbaf\ch47\ch_47f.p3d class HitPoints::HitFuel not found in RAMPGUNBAF_CH_47F
  18. Very nice..!! are they teasers :-) ? Or are we getting close !?
  19. Perhaps you should Liaise with the chap who's working on the Bornholm map... I think these could look quite nice in some of the more rural parts... http://forums.bistudio.com/showthread.php?177630-Bornholm-Denmark-Terrain-WIP SJ
  20. You were somehow luckier than the rest of us... I absolutely guarantee that for pretty much everyone else it was an instant CTD when you tried to run it up in the editor.. SJ
  21. Try them they might work.... :-) Anyone else know the difference between Sahrani and United Sahrani ? I can't seem to see a difference... SJ
  22. DarkJedi you need to read the original post again. This mod COMES with all the Bis maps, but ALLOWs you to use the rest of the community made maps too.. So did A3MP... you've been missing out if you missed that ! :-) Why lingor won't work - I don't 100% know. Icebreaker's maps are probably configured differently in some way. fear not he's working on a re-releasing them with some A3 loving... SJ
  23. serjames

    L85A2 Release

    excellent !
  24. Thanks kari !!! And thanks for fixing the L85 AND the HAFM uk pack too.... SJ
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