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serjames

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Everything posted by serjames

  1. serjames

    Smarter tanks script

    Jolly, sounds like you might have to test and let us all know. :) I'm curious how this play with those other mods too. bCombat definitely has no influence on vehicles, Alive will assign Waypoints etc... so not sure about that... How does the profiling effect the STS ?
  2. Apollo, is it possible the PW6 key wasn't applied ? Beazley did you sign them yourself ? SJ
  3. serjames

    WIP Kurdish Blacksmith Mod

    amazing... what kind of protection would they offer against heavy MG's though I can't see these stoping DsKhm rounds Surely ?
  4. serjames

    ASR AI 3

    Yeah anything that's point and shoot would be best to get some near misses going.. Far more exciting than actually getting hit... that just sucks :(
  5. serjames

    Bornholm, Denmark [Terrain WIP]

    I'm on i920... So hoping to see the same improvement... Just need my blooking WC blocks to appear ! SJ
  6. serjames

    ASR AI 3

    RPG, i.e. modded Vanilla? PCML - (unguided, is that even possible ?), Titan Compact (though giving the Ai Another guided weapon makes me shudder....) They're accuracy with the Vanilla Manpads is too good as it is I feel. SJ
  7. Yep, A3MP was brilliant in allowing us all access to the maps - but it's CHOCK full of nasty config errors - these have been ironed out in AiA. Also AiA has enter-able buildings Streetlights that work Dust on walking and driving across rough terrain Glass you can shoot through etc etc etc It's SIGNIFICANTLY evolved vs A3mp. Set the pc up overnight and get it downloaded - or use PW6.... It's simple, free and easy to patch. Any future updates will get delta patched so it's MUCH easier and more efficient to stay up-to-date too. You'll thank us.
  8. serjames

    Bornholm, Denmark [Terrain WIP]

    I'm literally half way through a 5960x build precisely to cover that off...... Moar Frames !
  9. Yeah, they look identical to my favourite all time set of mods by Hand of Russia. Are you guys working with him on the Big bird too ? And all his cable trays etc... had so much fun building "hidden missile" silos on FSF jungle using these. Will be amazing to get the equivilent's in for US too. They make really nice objectives to destroy/avoid/defend etc. SJ
  10. serjames

    Arma3 - AGGRESSORS

    any chance of a patched sound config in the meantime ?
  11. Hmm, good question. Sometimes it takes brackets too I think - can we get Clarity on that ALiVE chaps ? I've got it to work each time, but more by trial than judgement. Perhaps the tooltips could be audited for accuracy. SJ
  12. Pd3 - A3mp is no longer supported. You need the AiA_TP here http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-(AiA-TP)-A1-A2-OA-terrains-from-BI-in-A3
  13. He might need a little than that to go on. What sounds, What night vision? What exactly are you experiencing that is wrong? What other mods are you running in conjunction with Massi's that could be causing issues ? See ? SJ
  14. Wow - thanks Beazley !! We were having trouble with the other script due to JIP issues we think. Will test this out. Big thanks from me and 3CB !
  15. serjames

    Armor Improvement System (AIS)

    Mike - you probably need to read his post again.. lol SJ
  16. massi, sounds like an interesting addition to the mods. Will you be fixing the Animation Bone errors that those Ports suffered from ? Kju pointed me to a fix, that seems to have worked for Chairbourne's Harrier model.. http://forums.bistudio.com/showthread.php?183415-Arma-2-AV-8B-Harrier-II-Port&p=2786481&viewfull=1#post2786481 Anyway hope it helps
  17. Sorry Kju.. I think this keeps getting missed. Can you help ? THanks :-)
  18. serjames

    Arma 2 AV-8B Harrier II Port

    Chairbourne could you give me some detail as to the tools you used to make the changes ? Would be much appreciated.... Thanks SJ
  19. Have you spoken to Brians200 to see if his placement script could be used ? He also has some superb Scripted Particle explosion effects that are leaps and bounds ahead of the vanilla shell explosions ?
  20. serjames

    ACRE2 Public Beta Release

    Bug... That's a feature right ? :) Proper comms protocol, you should not all be trying to transmit at the same time...
  21. serjames

    TMR Modular Realism

    Alive does nothing to change the AI... UNLESS you activate the AI Skill level module, in which case of course, you're trying to do it twice, once in the TMR and then in Alive. Either way doesn't sound like any of the mods you've suggested - unless it's ALiVE trying to spawn in too many opfor ? Do the slow downs come on spawns ?
  22. Thread needs closing....
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