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Viper_Sniper

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About Viper_Sniper

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  1. Whoa. I will be keeping my eye on this, it sounds amazing!
  2. Viper_Sniper

    Shark attack!

    There are already sea turtles in the game!
  3. Oh I think this would look great in a game like Grand Theft Auto as well! I love games with destruction like that.
  4. Viper_Sniper

    Playing Arma III alone?

    I started Arma 2 with no friends and within about 2 days I met 3 or 4 people. Then we found 3 or 4 more and well, today we have got a clan with these people of about 23 players. We all still play stuff now and then and we're pretty good friends now.
  5. So, if you turn on godmode and parachute, this happens. Thank you for letting me do this I had about 3 hours of straight fun hahaha. But also just using the normal VTS like you are suppose to is a lot of fun!
  6. That sounds pretty cool, I'll try it out tomorrow!
  7. Viper_Sniper

    Support module help

    Yeah I think this is a known bug I'm sure it will be fixed soon.
  8. I suppose this isn't exactly my first impression anymore. The alpha released the day my spring break started so I have had a lot of time to put into it, just about 80 hours now. I was surprised by the lack of crashes I have actually been getting, I expected much more. The things that seem to stand out the most for me on the plus side, one of the things anyway, is the inventory system. At first I was a bit confused and skeptical, but now I enjoy it much better then the previous Arma. Another thing is the animations / movements / stances. All these things seem to be nothing but great. Also the way things attach. I feel like I am actually wearing a backpack and not super gluing it to my back. Not too much to say about the negative side. Except the few crashes now and then and a not too often freeze / major fps drop. The AI do not seem to be very improved either, if anything they seem mostly the same. I just hope when I'm flying a jet, I don't get sniped out of it from the ai using a hunting rifle.
  9. Viper_Sniper

    Helicopter LightOn Problem

    I found a way you can simulate the heli to be using the spotlight, it works well for me. It creates a light on and under the heli, on the ground. Try light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.5; light setLightAmbient[0.0, 0.0, 0.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [0,0,-10]];light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.5; light setLightAmbient[0.0, 0.0, 0.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [0,0,-20]];
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