Espada
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Why did Sahrani get involved in the conflict in lingor?
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will the LAV-150 commando and M113 IFV be able to carry passengers with this update?
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HETMAN - Artificial Commander
Espada replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this mod conflict with ASR ai or GL4? i ask because i tried the complex HAC demo several times, one time i went to the mall which took a couple hours and when i came home not a unit had moved on the map so im wondering if something is conflicting with the addon -
An Amphibious Assault...Almost
Espada replied to Espada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thats a bit above my expertise at the moment how do i do that? -
An Amphibious Assault...Almost
Espada posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello Community! I am hoping to enlist your help im a little new but i catch on quick so here is the sitrep: i am trying to make an Amphibious assault but whats a marine amphibious assault without supporting armor? I have been attempting to use the Landing Craft Utility (http://www.armaholic.com/page.php?id=10473) now i have read the thread associated with the addon (which i was graciously informed is 919 days old) but i dont really understand how to write sqf.s and all that stuff yet so i tried to simplify it. My problem is getting a vehicle to drive off the LCU t attached the tank tank1 attachTo [lcu,[0,0,.2]] and then i set a trigger near the beach so the ramp drops " LCU" animate ["lcuramp",1]; then i set another trigger right near the shore so it activates just when the lcu touches the beach with the "detach tank" trigger now it does some real crazzy stuff one time it threw the LCU in the air and the tank just landed in the ocean. has anyone done this/knows how or has a template lying around ? help would be greatly appreciated this is the last step i need in creating this mission -
Thank you sir for the insight i remember back in the day when the fusiliers sported that spiffy green beret i always fancied them an elite unit any chance of an ORBAT coming out one day? It would be quite interested seeing the various brigades and regiments and companies(logistics and arty, cav etc) in the RACS Divisions, Very nice work im happy to see the M198 (i wish BIS had of made that the default howitzer instead of that little M119) and the P3 in the game keep up the exellent high quality work
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hey mate this is a great mod i loved it in ARMA (just miss the chinook and the ships tho) some of the most excellent work ive seen why you gentlemen are not in the profession of game design i know not i feel like RACS is a complete force ready to deploy anywhere in the Armaverse and sustain itself i love how you guys have infantry dedicated to specific roles like the 3rd mountain and the paras but i was wondering who are the fusiliers and princess sarah's brigade what is their history or role are they mechanized or light just curious what their purpose would be from the creators point of view? Great work cant wait for the next release