frantic69
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Everything posted by frantic69
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ACE3 - A collaborative merger between AGM, CSE, and ACE
frantic69 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi all, Ok, it's going to be a stupid/noob question but I put the @Ace folder as usual for a mod and I add it to my game mod manager. I did a quick mission in the editor and I have the ACE parameter when I pause the game. The problem is that I cannot open the selection menu when I press the window key ? I tried many combinaison with ctrl key shift key but nothing. I have the feeling that I did something wrong but I cannot figure it out. Any advice ? Thanks a lot -
[WIP] bCombat infantry AI Mod [SP]
frantic69 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, I just tested your MOD and I have to say that this one of the best MOD I have seen. This is exactly what was missing in ARMA 3. I was tired of this AI that never get cover and act as fearless robot. Little example today with your MOD : Simple mission with two groups of infantry. A firefight starts and we get the advantage (thanks to a heavy machingun fire). We kill all the opponents but one managed to flee. We start running after him and we almost lost him. All of a sudden we were under fire. The one that escaped was hidden in a bush and starts fire at us. I get hit. I dive on the ground and I immediately return fire (machingun). I overwhelmed the area I supposed he was hidden with tons of bullets. He takes cover and stop fire at us. My teammate took advantage and finally killed him. Thank you because, when the guy, hidden in the bush, started fire at us, he would have never stopped fire at us (without to take care of the heavy fire we return). Without the MOD he would have never stop fire and never get cover to protect him against the machingun. This add a lot of realism and make the firefights far better. Thank you -
Hello all, I ask your help today for the HandleDamage event handler. I made a simple mission : one single unit as target (called kenny) and the player of course. I have a simple script : _this addEventHandler [ "HandleDamage", { hint format ["%1", _this select 1]; } ]; I call it via the init of Kenny : null = this execvm "damage.sqf"; Every time I shoot Kenny I have a feedback. The problem is that the only message I have is "legs". No matter where I shot, only "legs". Do you have an idea of why I only got this "legs" message and not "head_hit", "body" or "hands" ? Thank you
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HandleDamage event handler
frantic69 replied to frantic69's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you Larrow, the ((_this select 0) select 5) works fine. I can have the feedback of the impacted area of the target and show it only on the screen. Thank you guys for your help. I will play a lot with this parameters to train myself. Thank you -
HandleDamage event handler
frantic69 replied to frantic69's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I am doing something wrong with the array. Because Hitpart return an Array for the selection and not a string as Handledamage is doing. I use hint toString [(_this select 5)]; to show the array of the 5th element of hitpart but I am sure that tostring is not the good way to show an array. Sorry I am good at arma scripting. ---------- Post added at 17:26 ---------- Previous post was at 17:22 ---------- excuse me, I answered just before I refresh and saw your reply. Ok, it seems that Handledamage doesn't work. I will try to make the hitpart working ---------- Post added at 17:38 ---------- Previous post was at 17:26 ---------- so, when I use this command in the Hitpart handler (the one in the feedback link you have provided) : hintSilent format ["T=%1 : %2", time, _this]; It works fine but I have the full hitpart report with all the information. I will try to only have the selection (param #5). Thank you -
HandleDamage event handler
frantic69 replied to frantic69's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you Iceman77. I made a quick trying but I only got "null" feedback with the hitpart handler. Maybe I am doing something wrong. -
Hello all, I have a little problem with the starts during the night. They look very strange. I tried to tweak the in-game setting but no big change so far. Have you any idea of what could be the problem : http://www.kirikoo.net/images/7frantic69-20130714-135737.jpg (295 kB) Thank you
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Thank you Sir. You are right, that the was source of my problem. Thank you for the information. Frantic
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Hello, I just started this campaign and I must say that this campaign is the best I have seen since many years. Thank you guys, you have done a incredible job.
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Hello Tremanarch, Your mission looks nice. Can you post a link to the mission file ? Thank you