Chocolate
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Everything posted by Chocolate
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Poor Frame Rates no matter the setting on my system
Chocolate replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
i7-990x Standard 72,000 rpm 1tb Seagate 2x GTX 670 12gb ddr3 12800 Munshkin 1000 PSU (Up to date Nvidia drivers) Was playing with video settings on and offline. Whatever setting I put the game on it doesn't seem to effect the FPS much. Online I could drop settings to low with about 14 people on a server and would not effect FPS dropping or increasing from 24 FPS. Very disapointing. Auto detect sets my video settings to some crazy maxed out settings, which I don't run, but is relatively stable it seems on single-player. -
I have removed all of my start-up command line information. I have disabled all expansions in game. I have no additional files added that are not inside of mod-folders. I have verified my game cache. All of the sudden today (12/14/2013) I can no longer connect to any vanilla servers. I thought at first I might have been banned from Hostile Takeover (I don't know why I would have been, but I didn't understand why I couldn't get in.), but it would seem other unrelated standard Arma 3 servers also will not let me join. Any help would be appreciated. It really is boggling my mind how all of the sudden I would have this issue. Thanks. ---------- Post added at 22:35 ---------- Previous post was at 22:30 ---------- I have been dealing with this issue for over 2 hours, and now I post this thread and go try again it all of the sudden lets me get onto servers. I guess close this thread, but I have no idea why I was being blocked from servers.
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I can not claim, nor will I try, to be an armo(u)r expert. However, from my understanding of the first Gulf War, the Abrams MBT sliced right through the Iraqi T-72s. In part the success was the Abrams ability to move and fire accurately. Of course the T-72 is kinda out of date compared to the Abrams design. In game however, all vehicles are extremely fragile. It irks me to no end how fragile the Hunter (MAT-V), Ifrit, and Stryker are. A few bullets easily destroy tires which should have run-flats on them, and a belt of 6.5 will destroy one, even though they are armo(u)red and designed to survive mines (Well, the occupants). Then all AT in game basically inta-wrecks vehicles, and there is only one result to damage done on vehicles. They explode.Every.Time. Its a shame, but I suppose Arma can't do everything.
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At least we all agree something needs to be added.
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The AI as they are now. Without any mods on them. Are insane. No matter what settings I apply, 90% of the time I'm dead instantly upon them even getting a sniff of my sent in the air. Drives me nuts to no end. There are a lot of scenarios out there that are really neat, but I can't do anything with the AI. Then inexplicably, your friendly AI are 5x worse then the enemy no matter what settings I apply. I watch videos, so I know they can be tweaked to be enjoyable, but all my experiences are laser death machines of the apocalypse. I have much better performance against people. Really enjoy PvP and TvT. On Subject. With some more tweaking options for players and some more fundamental mechanics for AI behavior, singleplayer and Coop will be awesome.
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1) I would suggest Steam. I like Steam. Nothing bad, nothing spectacular about it, but is convenient. If you want a hard copy back-up that is your value judgment boss. 2)I will say, outside of organized groups there is an unfortunate dearth of TvT or PvP servers open to the the public. The game is not perfect despite how much I love it, and playing against AI, without proper understanding of how to access files and change values, is a very frustrating experience right now. Also, unfortunately (or fortunately; in my opinion) Arma really shines as a teamwork game. There is absolutely no other game (SIM for all you stubborn people) that requires or can allow for such high levels of cooperative game play with groups of other people. It is an amazing experience. I direct you toward a couple of youtube channels for you to get an idea how ARMA3/ARMA 2 work as a cooperative environment: Dslyecxi (http://www.youtube.com/user/Dslyecxi), Jester814 (http://www.youtube.com/user/Jester814)
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XMedSys - Improved Medical System for A3
Chocolate replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod! Advice: 1) Make the Defibs portable; To be more exact, having to use that particular small backpack is extremely limiting. I know portable Defibs are not exactly small, but they are about the size of/if not smaller than a standard MIL Radio.(Not a prc152 obviously, but a prc 117 or 150) It should be able to be placed into other backpacks. 2) Most of the items are way too big. For instance, the tourniquet takes up as much or more room as a STANAG magazine. I'm holding one right now, I'm damn sure I could probably smash 30 of these into a pouch with no problems. Other items also take up too much space. I appreciate that it is not desirable to make it so that an almost limitless supply of medical equipment can be carried. I'm just asking for a balance. -
I would like to take time to say thank you to the Developers for their involvement and communication. Since I am guilty of always seeming negative, I would like to say I appreciate your work.
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Well, from the sample of people so far, it would seem we all agree the current grenade implementation is wrong. Major overall Concerns: The ability to cancel the action to save one's own life "Equipment delay" (Time it takes to actually take out the grenade from some place) Strength of throw The ability to cook the grenade? I didn't see much talk about this, but it seemed accepted.
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So Arma 3 is "Authentic" *Ahem* Which I guess means judging from many aspects of the game design, it attempts to provide a realistic combat sandbox... With that said, why is the current system, "G" for grenade? Then Poof, grenade flies out. In PvP this means a lot of fights have instant grenade combat almost without either player letting off the trigger. It wouldn't seem unreasonable or difficult to simply make the player hit "G" but then there is a, lets say 5 second, animation for taking out the grenade. Then Holding down "G" can prime and cook the grenade or just by hitting it, you prime the grenade and throw it. KEY ASPECT BEING: Your guy actually has to use his hands to take the grenade out of its pouch/ whatever location. That doesn't necessarily have to be animated in detail, but represented in respect to time and inability to shoot/shoot accurately while *$%King with your gear. What do you think? Comment below. I saw no other threads on grenades. Maybe there is a tracker, IDK.
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Yeah, Maturin is kind of being a douche. On topic: Need resting and bipods. Simple and sweet.
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Sniping impossible since the 2nd last patch?
Chocolate replied to krazikilla's topic in ARMA 3 - GENERAL
Without trying to be rude; I feel that sniping in ARMA3 is extremely boring. It is as easy as a point-and-click adventure game. Of course I'm talking about pvp. I find it extremely un-interesting when everyone grabs the one-hit-kill .408 and .50 then sprints around with the things and almost never miss while standing or crouching. Which would be pretty much impossible for a human to pull off. I digress. -
Well, I get what you are saying, but grenades take two hands to use. I've used them in real life, and maybe there are some really pro bad-a$$es out there that can John Wayne the pin out of the grenade with their teeth or something. For mortal men however, it does actually take slinging your rifle and removing the grenade, then the pin while maintaining a firm grip on the safety spoon. So, yeah, it is lame when you are locked into animations I agree, but there has to be a give and take. Teamwork also helps eliminate the danger of being shot in this situation.
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1) Jesus people, cry me a fu%*ing river if I have a different opinion than you. I just want to turn it off for myself. 2) I did search about 10 pages of this thread, but you know what? I have other things to do in my life than read every post for 18 pages. Cut a guy a break.
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I have tried removing various files out of the mod, but I can not find how to remove the exaggerated blood splatters and fleshy chunks. What file is associated with the gore? Don't take this to heart. I love your work, but I don't think the bitty chunks of flesh flying everywhere is exactly logical.
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Quite simply, is the 40mm, under-slung grenade launcher rounds lethal enough as they exist in the game currently? It is my experience that short of a near direct hit, they do not pose much threat. Opinions and comments please.
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Yeah^^ It is kinda sad. I have stopped taking UGLs because its not worth my time. It isn't a force multiplier right now.
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How so? I have been able to put them down, pick them up (two man team for both backpacks) and assemble them anywhere I want. However, I did notice that when we dis-assembled the MK36 it would create 4 bags. Two of the bags stayed after assembly and two more formed after dis-assembly. So, is that what you are reffering to?
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Simple as the Title thread. You know those cute little blue shutters that are on all of the Altis and Stratis Greco houses? Yeah, can we shoot them a few times and have them 'open.' It doesn't have to be fancy, just disappear after like 5 rounds or something. Why? Yes, I know you can shoot through them, as well as much of the building materials, but it would be nice to utilize buildings by 'opening' up more views/fields of fire.
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I have done some testing and the 5m lethal radius seems to be about right. No real complaint there. Outside of that it seems to most often violently shake your world. I suppose I expect a better casualty radius. I don't think there is a "shrapnel pattern" in game (which would be awesome for everything) So, it still seems to me without hitting your target you aren't doing much good except scaring a player and pissing off the AI.
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Could we have destructible Shutters inside of houses?
Chocolate replied to Chocolate's topic in ARMA 3 - GENERAL
Yeah, I'm aware that shooting shutters (to open them) would be ridiculous in real life. I was just suggesting a plausible work-around in the Armaverse since melee is never going to be in the game, and making shutters another action like doors would be grossly taxing I believe. (From a programming and implementation point of view.) Since you can break glass inside a house, I figure it wouldn't be too difficult to make shutters "do the same thing." -
I fully appreciate that there are bigger picture issues going on in the Forums. I follow most of them, even though I decide not to comment much, but I would appreciate anyone's feedback on this. Try to get some small picture ideas/issues fleshed out a bit.
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I have been doing testing with and without MODS of various types to see the pros and cons of addons and such forth and such on. IN SHORT: The Sochor Mobile Artillery piece that the OPFOR/Iranians have will not fire the Turret mounted Auxillery 50. BMG (Or whatever Iranian equivalent is mounted on-top) Every other vehicle commanded by AI will fire its Auxiliary weaponry. The Sochor just ***Ks around. : ) It would be nice if it tried to protect itself. Also, as a side note, it would be nice if artillery in Vanilla Arma 3 actually fired (while under AI control) Right now I am running the AISS mod which is pretty sweet. Can't wait till Mikey76 adds the ability to tweak some stats (for us laymen)
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Artificial intelligence Support System! Released
Chocolate replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Mikey74 for the reply. It didn't click in my head that I needed to be 250m from the enemy for danger close reasons. I'll test this with me up on a hill. -
Artificial intelligence Support System! Released
Chocolate replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have tested both 1.3 and 1.4 of this mod. Where as I can say the AI will use Artillery if the Artillery piece SEEs you (Regular ARMA3 they AI will not fire at all) I can not get the AI to fire on me or my general location "over the horizon." http://i.imgur.com/z3FcvDm.jpg (539 kB) This image shows the test I have been trying to run, and I have tried various other arrangements, but no matter what I do I can not get the Arty piece on the Airstrip to begin firing on my location when I engage/after engagement with the OPFOR infantry squad. Any help would be greatly appreciated.