The only time I've noticed it to be a problem is if your carrying different types of mines. I'd be nice for doors to take priority. Although I'm not sure if it's possible for that to be done with out an overhaul.
funknastysocks replied to Frankdatank1218's topic in ARMA 3 - GENERAL
I'm deviating from the topic of the MX rifles but I wonder if the resistance is going to have "old" weapons that they can use. I loved making missions that had a under/ragtag equipped squad. Ex. Lee-Enfields, m79s, M-60s, Tokarevs and IEDs.
I would like to see the running vault that was modded into arma 2. I loved being able to not slow down when caught in the open. The new physics could also have an effect where you will fall if you catch your legs trying to leap a low obstacle. I'd really like for a BF2 style rope system for infiltration missions. Deploy a rope over a wall then climb over it. That would also allow base/structure design that didn't require every compound having broken fences. There is always a convenient hole!