Jump to content

bac9

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About bac9

  • Rank
    Rookie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It's not doing anything for me, unfortunately.
  2. Okay, I'm not sure why haven't I thought to ask about this earlier. I've been playing ARMA3 for a year and in all that time I have never, ever had targeting work in any vehicle, be it a jet, an attack helicopter or another launcher-equipped vehicle. In the whole game, one single entity that does actually lock things for me is a Titan launcher. So, yes: I have no idea how to complete an attack helicopter and fixed wing showcase, I have absolutely no idea how to put MQ4A drone AG missiles to use in the Win campaign, and I can't leverage the vehicles like those in any other scenario. All I can do is use those vehicles for WW2-style diving runs, wasting their fancy homing missiles in the process. What the hell? I am absolutely sure you could loop through the targets back in ARMA2 using the Tab key, or use (insanely inconvenient and infuriating, but nonetheless working) the right mouse button while looking at an object to target it. Both options are seemingly absent from ARMA3. How are all of you using all those vehicles and weapons, then? I'm not using mods, and the issue is reproduced both in the latest devbuild and in the latest stable build (as with all builds over the last year or so). As far as I see, all Tab key does now is toggle drone video feed. Okay, checking the options: there are three seemingly relevant controls there, "Next target", "Next target (in vehicle)" and "Reveal target". Interestingly enough, the first one has no key assigned to it by default (???). So, I assigned keys to all of them and tried to use them in the aforementioned MQ4A scenario during the Win campaign. Nope, no luck, the enemy armor on the ground is not locked no matter which of those three controls I'm using, no matter whether I'm in a HUD or a third-person view and no matter whether I'm locking precisely at a target. Same deal with attack helicopters, OPFOR fixed wing aircraft and everything else. Can someone point me to what am I missing here?
  3. Thanks for your answers! Managed to bring down the radio tower. Couple more questions, if you don't mind. What are the contents of the gear support drop and how it looks? I have requested it, received an area marker on the map after a while, but unfortunately couldn't find anything in the area (grassy hillside). It's something like a small box, right? Could have missed it in the bushes then. Obviously it would be too easy to replace that with a direct target marker or add a light source to the drop, but is there something I can look for to find the drop reliably? For example, is the script creating it somewhere instantly? Or it's being created in the sky with a parachute that you can spot? Or some other way to see it? (Obviously it's never a problem with dropped vehicles) What are the secondary tasks to pick up a vehicle and equipment after capturing LZ Connor about? I have never reached those points myself yet (dying right after capturing LZ Connor seems to be my favorite pastime, haha), and I'm wondering if it's worth it to spend time to reach them. Are the places marked in those tasks essentially identical to gear and vehicle drops you can request yourself later, i.e. they are acting as a demonstration of what to expect from those support calls? Or they are something unique? What exactly is "HC" counter (next to prestige) on top of the screen showing? I have encountered a squad of neutral/friendly fully equipped soldiers (haven't looked like civilians from the camp) that wasn't marked on the map, on the SE coast in the middle of nowhere. Noticed them from afar because they had orange and blue flares around. What are those and what were they doing sitting in place for hours? Are those some sort of reinforcements that will be used in the scenario later? I have encountered a CH-49 Mohawk helicopter roaming around and landing somewhere out of sight on the coast. It wasn't belonging to an enemy faction and wasn't mentioned on my map. What was it doing? Dropping another yet inactive neutral squad? I have encountered a squad of neutral soldiers steadily moving from SE to LZ Connor. At some point they were detected and entered a firefight with the enemy there. Who are they? Again, they haven't looked like civilians that help you on the first task (unless there are civilians with pants instead of shorts too). Not sure about their faction, couldn't discern whether they are NATO or Independent (Green). Probably the latter - it was on the same playthrough with the CH-49 Mohawk sighting. Maybe it dropped them? How can I force AT specialized squadmates to attack vehicles? I know how to do it with selection & map view, but the teammate never actually moves to the target and attacks, staying near the player. Maybe that order only works when the target is in immediate view of a soldier? Seems a bit counter-productive to drag your whole squad out into the open to make that action available, if that's the case. Obviously it's not your issue but a question about ARMA3 squad control in general, but maybe you know the answer. Are enemy vehicle spawns completely random or dependent on your progress? I have just had a BTR and Mi-48 Kajman attacking LZ Connor simultaneously right after the capture, with Ifrit HMG parking shortly from the opposite side. Obviously the team has nothing to counteract that yet, so everyone just dies over the course of few minutes unless well hidden. Other playthroughs were a bit more tame (only a squad of enemy troops attacking LZ Connor immediately after the capture and avoidable BTR patrol encountered right after starting the mission), but still, I'm a bit puzzled what to do in a situation like that. Are enemy attacks on LZ Connor (and other capturable points later, I guess) just targeted at your squad and insurgents, or they can culminate in the point being recaptured? Is there any system in place I should be aware of (beside results of the initial alarm that attracts everyone around) that e.g. spawns regular enemy raids to the points you have captured? What village specialization means? I saw anti-air listed at the village my contact was at, for example. Does that mean that they have some people with AA launchers to hit that pesky Mi-48 harassing my squad? Looking for ways to solve the problem with the gunship, you see.
  4. Hi there! First of all, tremendous work on the scenario, the whole thing is more impressive than some standalone games. Great variety and depth. I've tried the SP version with the latest dev build for a few times tonight and had a few questions, though. First of all, where version 0.999 can be downloaded? You haven't added a link in that post above, first post only has 0.9985 and armaholic.com only has version 0.99. Is there some other place where releases are uploaded that I don't know about? And then gameplay questions. I'm fairly new, so sorry if they probably are obvious. Weren't for me. 1. How to destroy the radio tower near LZ Connor? The player has no explosives and I see no option to order anyone on the team to do anything with it. It has no interactive options (at first I've thought you had to disable fusebox or do something silent of that sort) and it's not reacting to projectile damage, so I see do way to destoy it. And by the way, what are the consequences of doing so? Some prestige points? Or absence of reinforcements coming to their alarm? 2. How to deal with the mortars? I've played twice to the point of capturing LZ Connor and receiving "get the gear" secondary tasks, and at that point a secondary task to disable a mortar usually appears, from which point onwards mortar rounds land on top of my head in about 10-20 seconds, no matter where you're running. How to avoid it? 3. Do alarms have any effect on adjacent enemy camps or they are local to the camp you are attacking? Was a column of two Ifrits with HMGs that arrived a minute after LZ Connor was captured and killed everyone a consequence of the alarm that went off there or a randomly generated patrol? 4. If that was a randomly generated patrol, what factors govern their generation? Where they can most likely appear, are they affected by the time of day, what affects their contents, how their destinations are selected? 5. Why are locals you are meeting before attacking LZ Connor always staying inside their buildings until you have completely captured LZ Connor by yourself? Seems weird when they should have participated in the attack according to the script. Thanks in advance for any answers.
  5. Thanks a lot, Iroquois, that was extremely helpful! Masharra, thanks to you too, for the great answers you have sent me via PM! Speaking of game modes and user-made scenarios: is there a place where I can read about the popular ones? I'm not seeing the description window in the server lobby, so I guess the only source of information during the game is the map with objectives. These aren't usually covering the full scope of what's going on though (end goals, win conditions, how vehicle spawning and respawning was set up in this particular scenario, and so on). I guess armaholic.com is the place to go for that, and I should read the descriptions of recent releases to know what kind of scenario I'm getting into when browsing the server list? majorakl, thanks for the suggestion! But I'm not sure if that's possible at the moment. I'm frequently working overtime and can't really participate in an organization with some sort of regularly scheduled activities - I can't even predict when I'm getting home the next day. Hopefully that will resolve itself next month. :D
  6. Hi. If you don't mind, I wanted to ask several questions about ArmA 3 multiplayer that I have struggled to find answers to myself. Sorry in advance if this is a wrong forum section. Straight to the point. My questions: I am constantly hearing orders starting with a squad member number, e.g. "6, regroup" and so on. Several problems here, though. First, what number refers to me? Is there a player list or some sort of separate sheet that can show that to you? Additionally, there can be multiple squads on a server. How can I be sure someone is referring to me and not to a member from another squad with a same number? As far as I see, you have to find an empty role slot in the squad list on any server you join, and choose a role in order to proceed. Is that the place where designated numbers come from? What else does it determine? Your load and a squad leader you're assigned too, I guess? Is there any sort of connection between the place of your spawn and position of your squad leader? Every server I have visited had squad leader nowhere in sight. Figuring out their location (other side of the island, usually), while possible, is often useless as you probably won't make it to your squad alive. I guess spawn points are static and you are supposed to be in the right place when action starts. That makes sense, especially in milsim context where magically appearing in the middle of a battlefield near your commander is kind of strange. Alright, then I have a next question. How to find servers where you can start simultaneously with everyone? I.e. when everyone gears up on the air force base or stands in the same place in a beginning of some scenario. Is there a server filter or something for that, relieving you from the need to play catch-up through half the island? Why are hexagonal icons marking every single squad leader in the area? Can I switch them off for everyone but my squad leader? Not a big issue, but can be confusing, especially in a heated situation. Are there any tips or tricks you can point out to me on the subject of situation awareness? Is there anything I can miss? Like, I don't know, maybe there are subtle markers showing the place your leader marked when issuing a move order, or something else I could let slip. Sorry if these questions are obvious or lame, I'm kind of new to ArmA multiplayer and on foot gameplay. I have had some experience with ArmA 2 in 2010, but have always resorted to single-player, playing various user-made scenarios and going through the Armory. Loved flying the helicopters and planes above all else. I know these parts of ArmA aren't on par with "true" specialized simulators like DSC and can be looked down onto as secondary additions to superior on foot part of the game, but, well. On foot gameplay in ArmA/OFP never felt comfortable to me, with all that clunky UI, limited movement and at times challenging, not particularly responsive controls. I have to confess that I have had great trouble getting thought the main campaign. And well, I haven't had good ISP to try multiplayer properly back then. It all changed with ArmA 3. I'm having a blast with the sweeping changes developers have made to the UI, stances, movement, mouse controls and lots of other stuff. It's all so fluid and responsive, so much that it's a pleasure to walk now! After trying out the showcase scenarios (sorry, helicopters are still my #1 love and I had a blast flying that Ka-60) I have figured that I'm missing out. It's time to try playing with people instead of toying with AI from the safety of the skies. So here I am. (: Ah, some other questions, by the way. Can you enjoy the game in a meaningful way playing on public servers, or joining some sort of a group or clan and looking for a closed server is an absolute necessity? I have seen a few thread titles around here on the subject. Under "meaningful way" I'm implying stuff different from team killing, watching twenty helicopters crash into a runway or making it alone through opfor-filled island only to find your squad leader disconnected. Is a headset + mumble, teamspeak (or other similar solution) an absolute necessity here too? I can't say I'm comfortable with using voice in multiplayer, although if one can get by being a passive listener to some channel, it's understandable and alright. Obviously I'm not planning on being a team leader, so there isn't much to report at any rate. Thanks in advance for any answers!
×