rocksoldier
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tanks really sucks at the moment... really i can't find anything that is working as i wanted... -t-100 has no TGM? really ? i don't give a f*** of belance, i want realism -only KE and HE rounds? -aiming reticle is not aligned correctly, i mean there is a BIAS
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Operation FrenchPoint 3.2
rocksoldier replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeah i can confirm at 99% that the problem is only with few air units. -
Operation FrenchPoint 3.2
rocksoldier replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i play the mod with CBA only... PS:i downloaded the mod also from armaholic but i have the same problem... im a bugs magnet :D maybe it's because my game is localized in Italian? how is possible that only that few things in the editor are without name? -
Operation FrenchPoint 3.2
rocksoldier replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it a known bug that most of the air unit dont show any name in the editor? (i downloaded the mod with play withsix) -
thx! i was struggling with the sa-58P untill i found out that you also need the scope to attach the bipod
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hi guys, someone can tell me please how i set up the 9M113 Konkurs to fire? i pick it up from a crate but then i don't find how to set it up. thx also i cant manage to set bayonet, heavy barrel, bipod, etc is there a command key to do all those things?
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
rocksoldier replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks, i can't wait to see this wonderfull mod in ARMA3! (hoping that those engine problems will be solved there) -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
rocksoldier replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi guys, is it normal that the commander of a t-80bvk has a view with a fixed orizontal angle or am i missing something? thx T-80 and T-80A works as i expected, all the others not -
MCC Sandbox - The Mod
rocksoldier replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it normal that in the low right corner of the main menu the game says: MCC Sandbox v1.2 ? (http://steamcommunity.com/id/rocksoldieralex/screenshots/?appid=33930) i expected to read v11 ! maybe on play withsix/six updater (are they the same or not?) and armaholic there is the wrong version of the mod. (maybe with some old file inside?) is this possible? _______________________________________________________________________ i managed to run the Bon Artillery Script alone and that's works well but no way to get that working with this mod loaded. if someone else have this problem and want to use artillery in MCC sandbox i suggest this: 1.Put a SOM module on the map 2.in its int field copy this: this setVariable ["settings", [[], true, nil, nil, false]]; to stop custom missions 3.link it to your soldier (using F5) 4.create a trigger and in it copy this : [["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc; this will add the support function Artilley to your comm Menu (default 0 ) ( i advise creating the trigger as a repeated trigger to add artilley when you need it ) [copy&paste from bistudio wiki) -
MCC Sandbox - The Mod
rocksoldier replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
not working :butbut: however, thx for your mod! -
MCC Sandbox - The Mod
rocksoldier replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
actually im playing both of them and i have problems in both :D talking about arma2 i think there is something wrong. i founded this video: around 7:10 you set the amount of arty round and then when you confirm (at 8:19) the game says: 50 rounds avaliable in my game when i confirm i get nothing! no artillery operator message, nothing! in arma3 if i use the mission version i have no problem adding shell to my artillery and almost everithing works (120mm shell never works for example) the other problem in arma3 is that the version uploaded in play withsix is somehow different (and i think older) than the mission version so im not using it at the moment. -
MCC Sandbox - The Mod
rocksoldier replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i try to explain better: -im using the mod version (downloaded from play withsix) -using the mission creator (the admin console) i can call arty, no problem here... but i want to use the mcc console from the ammo crate to call the arty... the problem is that it doesen't matter what i do in the admin console but i never get arty shell avaliable in the mcc console. also i don't understand if i need to place some artillery in the map and link it with an artillery module to make this work... is that somehow related ? sorry but even if i play since Operation flashpoint come out im still a noob in editing :D -
MCC Sandbox - The Mod
rocksoldier replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi, someone can explain me (or give me a good link) how to set up some artillery compatible with the mcc console artillery script ? i tried everything but my artillery never show up on the mcc console... if i edit the mission settings and add some shell per hour then 5 cannons shows up but then the arty strike never happen... (even if i set 1 bazillion of arty shot per hour in the mcc console i still read: arty shell left : <null>) -
hi, is the JIM LR working as a rangefinder and laser designator? how can i activate it? thx
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i suggest you to read the field manual 21-150, im sure you can find it with google.