duhsveti
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Thank you for the reccomendations everyone :)
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Hello guys My friends and i will soon start playing ArmA2 coop, and i'm wondering if there are any "essential" mods we should get in order to make the experience as good as it can be?
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Ultra Simple Patrol Script
duhsveti replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there. The script is good, clean and simple to set up so thank you for making it. Now im wondering if there is a way to respawn the patrol if it's killed? -
Spawning multiple chemlight in the air.
duhsveti replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So how exactly would i go with using this script? That is how do i initialize it? Just wondering. -
Capture and hold trigger issues
duhsveti replied to duhsveti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep thats correct the triggers deactivate when Blufor leaves (just tested it) . Good call. Now how to keep them active, and capturable by the enemy? -
Advanced performance investigation (data needed)
duhsveti replied to Der_Richter's topic in ARMA 3 - GENERAL
So the CPU queue is getting overloaded? So basically more data is being sent from the memory than the queue can hold? -
Capture and hold trigger issues
duhsveti replied to duhsveti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for uploading. Now it has the same issue as mine. All 5 triggers are activated, however the end doesn't fire if you don't have soldiers on all five -
Capture and hold trigger issues
duhsveti replied to duhsveti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm. Could i kindly ask for your mission.sqm if you have it? I seem to be missing something. -
Capture and hold trigger issues
duhsveti replied to duhsveti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you by any chance put soldiers on all the capturable points? Because it seems to trigger only when there are troops on every capturable point. Now i can do this by spawning a sentry of sort on each point when it is captured but im trying to avoid that, cause that just brings extra ai in the picture and more lag. I tried putting in a check that once an objective is captured it would say: for example: redobj1 = TRUE; and then have trigger that checks if redobj1-5 are TRUE, and if they are trigger a win. That didnt work either. @skipspence Oh and i think it has something to do with the triggers cause i already tried that, but i like that 5 second delay so thank you :) -
Capture and hold trigger issues
duhsveti replied to duhsveti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well still didn't find anything that works. One last cry for help and im off to sleep. -
I'm trying to create a capture and hold mission, and i ran into a bit of a problem. Now i got the capture triggers working as intended (they change colour properly when red or blue enters the area), and i got vehicle respawn and ai recruiting scripts working. Now the only problem i'm having is ending the game when all 5 points are captured. Now this is the setup. On each capture point i have 2 triggers. One for when the blue team captures the point and one for the red. They look like this except the different marker names: Then i have a switch that checks if all 5 of them are activated: And if they are an ending switch: So what am i doing wrong? And did i bite into something i can't handle right now? :p ---------- Post added at 15:21 ---------- Previous post was at 14:29 ---------- Anyone?
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Help With Editor?
duhsveti replied to AxTROUSRxMISSLE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://www.youtube.com/user/Armaidiot/videos?flow=grid&view=0 This channel has loads of tutorials. Most simple but some a bit more advanced. If you don't like reading i suggest watching these. -
Things you should (probably) do before posting a new thread in this section
duhsveti replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh btw there is a nice link collection at Armaholic, and a lot of stuff from there still works http://www.armaholic.com/forums.php?m=posts&q=6751 -
Things you should (probably) do before posting a new thread in this section
duhsveti replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?147830-Editing-mission-breifings http://forums.bistudio.com/showthread.php?86729-quot-It-Works-quot-Helo-Insertion-Extraction-in-MP http://forums.bistudio.com/showthread.php?148179-Tutorial-How-to-use-the-Task-Modules http://forums.bistudio.com/showthread.php?148041-Noob-mission-editor-requires-assistance-with-multiplayer-respawns Stuff like this? Some good solutions in there. -
So i set a simple trigger that, once its called over the radio, is supposed to enable the waypoints for a unit to come in as reinforcements. Now the trigger works well except one thing. I don't seem to be getting a textual acknowledgement of the trigger activating. So what did i do wrong exactly.