Mrsilentmistake
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Arma 3 multiplayer filters
Mrsilentmistake replied to Mrsilentmistake's topic in ARMA 3 - MULTIPLAYER
Wait what? am just looking for something easy to filter in multiplayer so i can quickly hop into a game instead of searching through the unfiltered sea of locked games and horrific COOP game modes. -
Sorry pal, i just couldn't stand the music and your aiming at 0:36 was horrific, it was a bit laggy as well :>
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When i play arma 3 ( generally multiplayer ) i play wasteland and advance and secure. When i play these games modes i filter wasteland to wasteland ( duh ) and i find plenty of wasteland severs, which is great. When i play AAS i filter it to blitzkrieg and i find about 5 severs normally with people. Is there anything else i can filter to play cool game modes? i like playing AAS for the teamwork and defending / capturing objectives, and wasteland for its sandbox fun. But i haven't found anything else, can anyone help me what i could filter for gamemodes, i've used that drop down on filter to filter gamemodes like DM and COOP but honestly its useless and much rather filter by name.
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Arma 3: ambient modules?
Mrsilentmistake replied to Mrsilentmistake's topic in ARMA 3 - USER MISSIONS
right am heading into the editor now, i assume its just syncing the modules to the player? ill check right now. ---------- Post added at 14:01 ---------- Previous post was at 13:54 ---------- I've placed it down and synced it to me, does this enable ambient civilians? and is there the ambient combat as well? EDIT: yes indeed it does spawn civilians and vehicles ambiently ( that a word?). Is there anyway to get ambient combat as well? I.E instead of civs spawning randomly opfor? -
Editing graphics setting before starting Arma 3
Mrsilentmistake replied to Rbeasley14's topic in ARMA 3 - TROUBLESHOOTING
Go into my documents/arma 3 alpha/arma 3 alpha it will be a notepad file ( if not open it in that) that has graphical options, give that a go pal. -
Hey all, am trying to make a mission that is completely unscripted. I did this in arma 2 by just playing the ambient modules, and secops and away i went. In arma 3 it doesn't have ambient combat or civs or vehicles, will they be in the final version or are they already in just not active? If they are can you give me a tutorial? it seem the modules are bit more than syncing to the player :) Thanks
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ALICE Module - no more?
Mrsilentmistake replied to dale0404's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But will they be included in the beta or full game? -
Will the ambient combat / vehicles and secops modules be in arma 3 when it gets released? is it already in the game and just renamed? if it is i would love a tutorial how to activate it, i just hope they are in the final game as its one of the main reasons i bought the game :)
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Skirmish module tutorial?
Mrsilentmistake replied to Fragmagnet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Shame it doesn't work ( much) Is there any hope for the old modules to make a return? ambient combat and secops are the dogs nuts when it comes to arma 2 missions. -
It looks like it will have everything from arma 2's editor and more, at the moment i don't seem to be finding any ambient combat or secops but am sure it will be added in a later date.
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Arma 3, if there any ambient combat or secops?
Mrsilentmistake posted a topic in ARMA 3 - BETA DISCUSSION
Firstly i just have to get this out of the way, the alpha kicks ass. When i got the alpha i flocked to the editor, it's where i spend all my time on Arma, making missions for me and my buddies. Most ( if not all) of these missions are just us having a well stocked base, secops and ambient combat / animals etc I haven't seen this in the editor, and am just wondering are they renamed? or will they be added later in development? I understand fully that its just an alpha and thing's are constantly being tweaked here and there, but a lot of my time in Arma was in the editor doing said missions. It will be disappointing if they are not included in the final version of the game. Too long didn't read 1. Is there ambient combat / secops in the alpha editor 2. If so where are they? 3. If not will it be included in the final game?