v8_laudi
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Is it possible to report actual 3D model issues? My main observation is the main landing gear is placed far too far (under the vertical stabs) This would cause issues when rotating due to CoG Quick read on tricycle landing gear. http://www.aerospaceweb.org/question/design/q0200.shtml And a quick real world depiction.
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When will the nVidia Arma 3 optimized drivers come?
v8_laudi replied to Alabatross's topic in ARMA 3 - GENERAL
http://youtu.be/CpCOqXaQfV0 What's all the fuss, I'm running 2yr old nvidia hardware at 4K and it's fine. -
How the fk is it a gimmick? it's 2013 we have all the tech to make it work, someone has to packed it and make it work which they have. Now be patient for the release, it's going to change immersion for good. No more triple screen, you'll BE in the game.
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This engine is a POS, people are in denial it's trivial how bad it is. I tried not to say anything. It will run like crap now, and it will run like crap in 2 yrs. Just like Arma 2 does all these years after launch. The excuses people are coming up with have no logic.
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I used to create ram drives for arma 2, fixed my texture popping issue and loaded FAST!
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It also seems to not be bound to this universes laws of logic lmao. Thanks for the replies guys, time to hit the hay.
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Typo, 3860x1920 So arma still bottlenecks at 5ghz? What should I aim for 6ghz? I guess I could try nitrogen cooling
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Excuse any errors, I'm about to pass out due to sleepiness. This is just a simple bench mark to demonstrate differences in resolution and SLI in Arma3 I created a bench mark in the marina with 22 AIs shooting each other, I was stationary in the same location during each 60 second benchmark for consistency. Please mind that I game on 3 x monitors in portrait mode @ 3860 x 1920 which is effectively 46" of awesomeness right in my face! Test system = 2 x GTX680s in SLI 5ghx i7 2700k water cooled 16gb 1600mhz ram OC'd but can't remember what to Z77 Sabretooth mobo Test 1, 3860x1200 SLI ENABLED SETTINGS ON LOW Frames, Time (ms), Min, Max, Avg 1604, 60000, 22, 29, 26.733 Comments, stuttery laggy slide show unplayable SLI ENABLED SETTINGS ULTRA Frames, Time (ms), Min, Max, Avg 1598, 60000, 22, 29, 26.633 Comments, stuttery laggy slide show unplayable Test 2, 3860x1200 SLI DISABLED SETTINGS ON ULTRA Frames, Time (ms), Min, Max, Avg 948, 60000, 12, 21, 15.800 Comments, SLIDESHOW! test 2, 1920x1200 SLI DISABLED SETTINGS ULTRA Frames, Time (ms), Min, Max, Avg 1828, 60000, 24, 33, 30.467 Comments, playable SLI ENABLED SETTINGS ULTRA Frames, Time (ms), Min, Max, Avg 1758, 60000, 24, 33, 29.300 Comments, playable no change. Okay hope you got something out of this, as you can see SLI is totally broken because it made shit all difference and almost lost 1fps enabling it! Another note to make the FPS is actually better than it would have been because the camera was stationary and not running around with the AI in which case the averages would have been a lot lower. Hope SLI gets added soon :)
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Triple Monitor + Arma 3, A few issues
v8_laudi replied to KingScuba's topic in ARMA 3 - TROUBLESHOOTING
You must have been doing something wrong, Arma 2 with 2 x GTX680s via 3 24" monitors @ 3860x1920 had perfect menus same as Arma 3 no difference between the two. -
Arma 3 only supports 2gb of ram and 4 cores, you can try change it all you want but it won't use them.
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It's on your end, not the alpaha. I'm running 3 x 24" @ 3860x1920 with no issues.
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What res are you playing at?
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Res + what settings are you on? I'm getting 45 fps on ULTRA at any res with twin GTX680s in SLI
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Below is a 60 second benchmark of flying a helicopter from the base over the city on ULTRA settings. My system is 2 x GTX680 SLI 16gb ram 5ghz 2700k i7 @ 1920x1200 I usually game on 3 monitors but my rig can't handle that res on Arma 3 Frames, Time (ms), Min, Max, Avg 2633, 60000, 26, 62, 43.883
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Helicopter physics impressions - simplified
v8_laudi replied to v8_laudi's topic in ARMA 3 - GENERAL
Understood, thank's for the replies. I'll enjoy it whilst it lasts! :)