FartParty
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Everything posted by FartParty
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I want to replace the scene that loads in the background of the main menu at game start i'm guessing it's just a mission file with a special name and location is it possible to overwrite it and have my own custom main menu background?
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Please check out my story based mission about the Kavala PD, End of Watch It requires no mods to play, but I recommend using TPW mods for ambient civilians, vehicles, and animals (link in description on steamcommunity) Please try to stick to the highway and the waypoints laid out, deviating from these could result in the mission not working correctly (triggers being skipped, activated in the wrong order) http://steamcommunity.com/sharedfiles/filedetails/?id=216169144 I am looking for voice actors (preferably greek language, but english will be fine if that's not possible) to record the dialogue if you're interested, please check out the mission and drop me a message
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Using Kegety's spectator script with respawns?
FartParty posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm working on a mission that uses kegety's spectator script currently, when you are killed, you respawn in what i call respawn prison. in there, you find a sign that explains what this is, and takes you to the spectator screen, both on addactions this all works perfectly fine, apart from a few errors from the script (probably outdated) but after that, you cannot exit the script. The idea is that the killed players are not allowed to respawn until the rest of their team reaches a certain checkpoint, hence the respawn prison but now, when the players are respawned, they are stuck in the spectator mode and can't leave how can i terminate the script when the script user is farther than 100 meters from the signpost? -
Back To The Future - Delorean Mod
FartParty replied to Caiden's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
will you be releasing the map separately from your life mod? i know many groups (including mine) would love to use that map in missions -
ARMA 3 Addon Request Thread
FartParty replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i'd really love a melee weapons pack there are melee weapons in breaking point, but you can't use them without using the entire mod -
Fraps and Taskforce Radio - how??
FartParty replied to oo para oo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
audacity also has a preinstalled(?) noise removal plugin if noise is that much of an issue it can easily be removed with that, and some (tedious) cutting -
is there any way i can add a long range radio to a vehicle that doesn't have one, such as the civilian offroad vehicle?
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this is a great idea! i've been secretly wishing for this mod for a while now just a couple ideas/images for if/when you decide to branch into modelling: hoodies - http://www.macho.com/data/default/images/catalog/1000/black-hoodie2-1108.jpg jackets - http://images.thenorthface.com/is/image/TheNorthFace/596x781/men-39-s-gilmore-triclimate-jacket-C330_044_hero.jpg suits - http://ecx.images-amazon.com/images/I/61tmRdAfzvL._SL1500_.jpg i'll be following this thread, and bugging my group to add it to our modpack when you release! ---------- Post added at 03:50 ---------- Previous post was at 03:48 ---------- and you may want to consider retexturing the rangemaster suit instead of the refugee outfit, as the rangemaster's pants look more like jeans than these, which to me look like sweatpants
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yes, as in, whatever floating camera the spectator sees through, he should be able to hear anyone nearby who can be heard similar to how acre handles it
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ARMA 3 Addon Request Thread
FartParty replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
currently impossible with the way the game handles weapons however, if someone could make a mod allowing this (define mags the same way the game defines attachments), that would be pretty nifty -
Can anyone help me get this script working?
FartParty posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using this keypad defuse script in one of my missions http://www.armaholic.com/page.php?id=15032 I've copied all the necessary scripts, and everything seems to work, but when I try to type in the code none of the buttons work and I get this error for instance when I click number 1 on the keypad, the error I get is: '|#|CODEINPUT set [count CODEINPUT,1]; ctrl...' Error Undefined variable in expression: codeinput this doesn't happen in the mission provided (which i've hacked out of A2 and i'm running it in A3; here is the mission folder, but be aware that it's still on Utes, so you'll need A3MP to open it up) ---------- Post added at 01:58 ---------- Previous post was at 01:54 ---------- i've tried sticking it at the top/bottom of my description.ext, which is where he has it, and i've also tried sticking it in an .hpp, both yield the same result -
Can anyone help me get this script working?
FartParty replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks a lot, this works great! -
How to make civilians as enemies, and equip them with weapons, some of the gear?
FartParty replied to NeuroFunker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
although if you want/need to go with the opfor-as-civilian route, you could randomize the loadouts like this _weapon = ["classname1","classname2",etc.,etc.,] call BIS_fnc_selectRandom; [_this,_weapon,8] call BIS_fnc_addWeapon; -
ARMA 3 Addon Request Thread
FartParty replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
it would be cool if someone could add some dispersion in the miniguns and other turret based weapons -
N'Ziwasogo A3 terrain (Released)
FartParty replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes upload somewhere else please file too large for free acc download -
so a long time ago i used the in game mod manager to activate a mod which was broken, and now i can't launch a3 through steam which is fine, i use a launcher so i'm not tripping too hard but i'm just wondering how to fix the problem so, should i ever want/need to, i can launch the game through steam again this is the error message i get
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how can i stop certain units from recieving radios at all? i want some units to have neither a personal nor a long range radio, where others may have one, or both
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ArmA3 Classnames - no discussions
FartParty replied to memphisbelle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
classname for repair kit? edit: nevermind, found it but i also need the classname for the intro video from the campaign that says "deaths will come when they come and cannot be avoided" or something like that -
ARMA 3 Addon Request Thread
FartParty replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any mod that can re-add dispersion in the pawnee's miniguns (and pretty much all turrets) would be a welcome change instead of having 1000 rounds in a row land with pinpoint accuracy -
where to get civilian offroad's .paa texture?
FartParty posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i'm working on a greek police car texture for the offroad, but it's based on other custom textures, so it's difficult to edit is there a way i can get the original texture so i can edit it from scratch? thanks edit: on a related note, is there a police version of the SUV or hatchback, as with the offroad? -
I need a script that will count randomly from 1 to 7, i'm not sure where to start only just getting into scripting, it's very difficult can anyone point me in the right direction
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calling 7 numbers in random order?
FartParty replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ah thanks anyway my goal is just too advanced for my ability i'm afraid -
calling 7 numbers in random order?
FartParty replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
okay i used that code, but it's not doing anything How do i use it to activate the triggers? I want each trigger to be a script. it will activate trigger1, which in turn will activate a script (being a gamemode [e.g. team deathmatch/capture the flag]) it will wait until the gamemode has concluded, tally a winner, and call the next gamemode, repeat, until all 7 have been played a.k.a. warzone from the killzone series -
calling 7 numbers in random order?
FartParty replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks! -
calling 7 numbers in random order?
FartParty replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, this is very helpful, but i'm not sure i understand how to use this information i have 7 triggers on the map, and i want to activate them all in a random order they are activated by whatever this is called "trigger1 = true"