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FartParty

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Everything posted by FartParty

  1. I want to replace the scene that loads in the background of the main menu at game start i'm guessing it's just a mission file with a special name and location is it possible to overwrite it and have my own custom main menu background?
  2. FartParty

    [SP] End of Watch

    Please check out my story based mission about the Kavala PD, End of Watch It requires no mods to play, but I recommend using TPW mods for ambient civilians, vehicles, and animals (link in description on steamcommunity) Please try to stick to the highway and the waypoints laid out, deviating from these could result in the mission not working correctly (triggers being skipped, activated in the wrong order) http://steamcommunity.com/sharedfiles/filedetails/?id=216169144 I am looking for voice actors (preferably greek language, but english will be fine if that's not possible) to record the dialogue if you're interested, please check out the mission and drop me a message
  3. I'm working on a mission that uses kegety's spectator script currently, when you are killed, you respawn in what i call respawn prison. in there, you find a sign that explains what this is, and takes you to the spectator screen, both on addactions this all works perfectly fine, apart from a few errors from the script (probably outdated) but after that, you cannot exit the script. The idea is that the killed players are not allowed to respawn until the rest of their team reaches a certain checkpoint, hence the respawn prison but now, when the players are respawned, they are stuck in the spectator mode and can't leave how can i terminate the script when the script user is farther than 100 meters from the signpost?
  4. will you be releasing the map separately from your life mod? i know many groups (including mine) would love to use that map in missions
  5. FartParty

    ARMA 3 Addon Request Thread

    i'd really love a melee weapons pack there are melee weapons in breaking point, but you can't use them without using the entire mod
  6. audacity also has a preinstalled(?) noise removal plugin if noise is that much of an issue it can easily be removed with that, and some (tedious) cutting
  7. is there any way i can add a long range radio to a vehicle that doesn't have one, such as the civilian offroad vehicle?
  8. FartParty

    SC Urban Apparel

    this is a great idea! i've been secretly wishing for this mod for a while now just a couple ideas/images for if/when you decide to branch into modelling: hoodies - http://www.macho.com/data/default/images/catalog/1000/black-hoodie2-1108.jpg jackets - http://images.thenorthface.com/is/image/TheNorthFace/596x781/men-39-s-gilmore-triclimate-jacket-C330_044_hero.jpg suits - http://ecx.images-amazon.com/images/I/61tmRdAfzvL._SL1500_.jpg i'll be following this thread, and bugging my group to add it to our modpack when you release! ---------- Post added at 03:50 ---------- Previous post was at 03:48 ---------- and you may want to consider retexturing the rangemaster suit instead of the refugee outfit, as the rangemaster's pants look more like jeans than these, which to me look like sweatpants
  9. yes, as in, whatever floating camera the spectator sees through, he should be able to hear anyone nearby who can be heard similar to how acre handles it
  10. FartParty

    ARMA 3 Addon Request Thread

    currently impossible with the way the game handles weapons however, if someone could make a mod allowing this (define mags the same way the game defines attachments), that would be pretty nifty
  11. I'm using this keypad defuse script in one of my missions http://www.armaholic.com/page.php?id=15032 I've copied all the necessary scripts, and everything seems to work, but when I try to type in the code none of the buttons work and I get this error for instance when I click number 1 on the keypad, the error I get is: '|#|CODEINPUT set [count CODEINPUT,1]; ctrl...' Error Undefined variable in expression: codeinput this doesn't happen in the mission provided (which i've hacked out of A2 and i'm running it in A3; here is the mission folder, but be aware that it's still on Utes, so you'll need A3MP to open it up) ---------- Post added at 01:58 ---------- Previous post was at 01:54 ---------- i've tried sticking it at the top/bottom of my description.ext, which is where he has it, and i've also tried sticking it in an .hpp, both yield the same result
  12. thanks a lot, this works great!
  13. although if you want/need to go with the opfor-as-civilian route, you could randomize the loadouts like this _weapon = ["classname1","classname2",etc.,etc.,] call BIS_fnc_selectRandom; [_this,_weapon,8] call BIS_fnc_addWeapon;
  14. FartParty

    ARMA 3 Addon Request Thread

    it would be cool if someone could add some dispersion in the miniguns and other turret based weapons
  15. yes upload somewhere else please file too large for free acc download
  16. so a long time ago i used the in game mod manager to activate a mod which was broken, and now i can't launch a3 through steam which is fine, i use a launcher so i'm not tripping too hard but i'm just wondering how to fix the problem so, should i ever want/need to, i can launch the game through steam again this is the error message i get
  17. how can i stop certain units from recieving radios at all? i want some units to have neither a personal nor a long range radio, where others may have one, or both
  18. FartParty

    ArmA3 Classnames - no discussions

    classname for repair kit? edit: nevermind, found it but i also need the classname for the intro video from the campaign that says "deaths will come when they come and cannot be avoided" or something like that
  19. FartParty

    ARMA 3 Addon Request Thread

    any mod that can re-add dispersion in the pawnee's miniguns (and pretty much all turrets) would be a welcome change instead of having 1000 rounds in a row land with pinpoint accuracy
  20. i'm working on a greek police car texture for the offroad, but it's based on other custom textures, so it's difficult to edit is there a way i can get the original texture so i can edit it from scratch? thanks edit: on a related note, is there a police version of the SUV or hatchback, as with the offroad?
  21. I need a script that will count randomly from 1 to 7, i'm not sure where to start only just getting into scripting, it's very difficult can anyone point me in the right direction
  22. ah thanks anyway my goal is just too advanced for my ability i'm afraid
  23. okay i used that code, but it's not doing anything How do i use it to activate the triggers? I want each trigger to be a script. it will activate trigger1, which in turn will activate a script (being a gamemode [e.g. team deathmatch/capture the flag]) it will wait until the gamemode has concluded, tally a winner, and call the next gamemode, repeat, until all 7 have been played a.k.a. warzone from the killzone series
  24. thanks, this is very helpful, but i'm not sure i understand how to use this information i have 7 triggers on the map, and i want to activate them all in a random order they are activated by whatever this is called "trigger1 = true"
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