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rogerx

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Everything posted by rogerx

  1. AbortedMan: Just to clarify, ditto on no need for bans, as nobody is abusing the VOIP to this extent yet. A polite bold letter warning or advisement is best I think.
  2. helldesign: Some very good points. I like the temporary bans. On the TAW server, after a teamkill, the screen blanks for 4 seconds or so. All mine are accidental, but the intent is to prevent further undesirable actions to give others a chance to control what is happening. I even sometimes forget to switch channels, as most do. As such, probably a 5-10 second temp ban on the global/side channels or maybe a voting system within the GUI -- if enough people click "mute", or whatever. Shrugs, I'm pretty happy most are thinking of appropriate methods of tackling the issues versus just deploying universal bans, for which are cumbersome for accidental issues. ;-) Maybe as simple as a big bold letter warning prior to logging into the game, "Only use global/side chats for when local direct/group/vehicle channels will not be sufficient. (ie. Calls for air support or pickups) Personally, I think this would be more than adequate. I don't think there is a majority of abuse, and if there is abuse, clicking "mute" would be extremely efficient! Oh, and just wait for the day when more aircraft are going to require global/side during dog fights or whatever. Probably should be an "air" specific channel for them for air combat missions only.
  3. I was playing on TAW's server last few hours, and noticed it was quite civil with the in-game Voice Chat/Radio feature. This is the first time I noticed the radios as civil as this, since I started playing this Arma 3 game for the past month! (Also, it appears the TAW server has fixed the radio spamming problems as well some how.) It really appeared as if people were using the proper channels, preventing "Global" (or "Side") channel usage and reserving for only necessity island wide communications. I'm always quite courteous myself and make sure I transmit on "Vehicle" or "Direct" channels, while limiting my own chatter. If I didn't know any better, I'd say the radios were working just fine. Maybe it truly is just the folks abusing the global (and side) channels. I might add also, we were quite effective about constantly clearing the island quickly and efficiently as well. The only sad part, I was really wanting to get to one of TAW's night missions to really test our skills, and then the server finally quit after three or so games. ;-) And if you're wonder if it was a fluke, doubt it because others responded to my voice chat, while at the end of the game everybody chimed in pretty much all at once. So, many others were also using voice chat too. Had a pretty good time last night. ;-)
  4. AbortedMan: Thanks for taking the time to confirm my suspicions of the voice chat channels being broken or lacking receiving chats by channel selection. LOL. Actually, I think the developers' modeling is a bit skewed. If they have a current Amateur Radio license, they might loose it. ;-) But I think about writing programming code, it would be far more rational to speculate that they just haven't implemented a few hooks to prevent players from receiving all channels, hence emulating full channel switching. I sure hope they fix this, because if I'm not mistaken, this is the golden rule and the reasoning behind Amateur Radio or FCC licensing, etc etc. This includes other International Governments' frequency usage laws as well. I have yet to utilize the Group Channel, but have recently started noticing a "Join B Group" ... etc ... on the middle mouse click button on the TAW server last night. Friendly tags were also off, making it essential to stick together to prevent friendly fire accidents. I usually use or prefer Direct Channel, as it's what I'm used to. So if they just get the two Direct and Side/Global channels working, I'm sure most will then be happy campers. Thanks AbortMan for confirming my suspicions, now I can try working around it without playing needless guessing games.
  5. Filed Bug #0005745 "Allow Map or GPS on Second Dual Monitor" http://feedback.arma3.com/view.php?id=5745 I will bet anybody any sum of money, the developers are already fully exploiting the usage of dual monitors. ;-) ...it's a coding thang. Also, multiple monitor setups are quite common nowadays! Even the people in finance, who know nothing about computers, use multiple monitors numbering to the maximum number of around six monitors per computer. :-/
  6. I am absolutely positive no one is near me, during co-op mission, as there are no others on the map. (They were all off on the west side of the island, while I went on a vacation to Kamino Bay. ;-) So, I should have heard nobody on direct/group/vehicle channels. I understand about the enemy possibly overhearing radio chatter, but unsure if this feature would be implemented within Arma 3. But what I don't understand here with your explanation, with my own explanation, when in "Direct Channel" I should only be hearing people within my proximity. When in Vehicle Channel, I should only be hearing people within my Vehicle, or this would be desired because if the radio chatter were able to be heard from a repeater while on direct/group/vehicle channels, it would make it difficult to wait for radio chatter to clear before transmitting your own voice chat. This is the main reason for independent channels. Haven't you read your Amateur Radio manual yet? ;-) From my own experience and my Google Searches regarding this Arma feature, this should hold true. I think you're implying we should still be able to hear global people even when switched to direct/group/vehicle channels? If so, would make it extremely difficult to communicate on the radio. I also don't understand the fascination with Team Speak and it seem unfounded. Not only this, but if you're not playing on co-op, then the chat server is going to be a weakness for the opponents to exploit. The only way Team Speak would be beneficial, is if the Arma devs create hooks, to make Team Speak work with the in game voice chat. Which seems like redundant work. God I love Linux or Open Source. Thanks for advising lokoroth of this. ;-) Yup. Get the player list, I think with LShift+P, and click on the player name. At the bottom of the player's statistics will be a mute box.
  7. LOL. I was playing on TAW's server a few nights ago, and TAW himself was playing on the server and was chatting constantly with few breaks to one of his buddies concerning client side performance issues. Needless to say, the conversation really hogged the radio communication from everybody else playing and I ended-up muting the two individuals after five to 15 minutes. The side effect, when I talk on voice chat, it will over-run those two chats because I won't be able to hear them. On the flip, good! It's probably the only rational way of hinting that they were hogging the radio on unrelated chatting which should have been discussed here within the forums. Maybe I should have politely let him know, but being a server admin, you'd think they would have realized already. Think they also use TeamSpeak. I sincerely think Direct Chat is broken as I was clear across the other side of the island with nobody around. Shouldn't have been picking up everybody elses global chat out of my proximity. If utility costs were cheaper here, I'd likely run a server myself ... and without Team Speak. ;-)
  8. Is it me, or is the Voice Chat Channel Changing broken within ARMA 3 broken? In other words, while tuned to direct or vehicle channel, I can hear other people talking from the other side of the island? Whereas I shouldn't be hearing or transmitting to the transmitter tower if I am switched to the vehicle/direct channel? However, text channel seem to adhear to this channel idea. So is Voice channels currently broken, or not linked with channel changing? The only seemingly working voice channel are likely blue/read team mates. A scenario with active channel changing over VOIP/Voice, when changing the channels while listening to an active voice conversation, one should hear the voice discussion from a transmitter tower quit when changing the channel to direct/vehicle. Instead, every time I change the channel, the discussions continue constantly. Even when I'm on the far side of the island. If I'm not mistaken, the circle around us on the maps likely indicate the range of our portable radios. Another more interesting note, taking-out a radio tower on the hilltops should likely cease radio communication. Bug #4089 "The Radio of Arma 3 Multi Player" Bug #4542 "Automatically spamming radio chats on multiplay" Bug #4176 "Built-in Radio (Like in ACRE mod)"
  9. rogerx

    64-bit executable

    Thank God for Linux and/or Open Source Software. ... and Gentoo Linux. ;-)
  10. Motherboard: GA-Z77X-UP7 CPU: i7-3770K CPU @ 3.50GHz RAM: 32GB RAM VIDEO CARD: GeForce GTX 670 (2048 MB) Using onboard Realtek sound, with ASUS Xonar Essence STX on order. Not one hiccup in Linux or Windows, except for Intel's USB-3 drivers in Windows. Ditto, Arma-3 Alpha doesn't use more than 4 GB of RAM and doesn't seem to be compiled either to support more than one processor thread. :-/ With your specs, I'd relax and just play at minimal video settings as I do, since it's still Alpha or a development (compiled) version. I needed to upgrade due to having 440BX era boards.
  11. rogerx

    Low CPU utilization & Low FPS

    I already posted my speculation on http://feedback.arma3.com/view.php?id=716 , they neglected to compile in multi CPU support, as they also neglected with supporting > 4GB memory support. It's a quite trivial fix. Also am amazed, they didn't compile in a debugger (ie. gdb) within the game, as most CPU's these days can easily handle this. (ie. I can run flightgear with all eye-candy faster within gdb versus without on my i7 4x3.5G!) Regardless, they should have compiled in these trivial fixes, and allowed us experience programmer to enable the feature manually via flags for further testing. Another thought, if you do enable one hardware feature, it's going to cause more stress exponentially on another piece of hardware, so maybe they are throttling resources too, in order to stay focused.
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