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aukerman23

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About aukerman23

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  1. aukerman23

    [CAMP] Purgatory

    Only 1 and a half missions left to add voice to voice update should be released sometime next week.
  2. aukerman23

    [CAMP] Purgatory

    Thanks, I'll be well worth waiting for the voiec one, a lot of changes, improvements and some balancing are made to the campaign as well 🙂 I really proud of this one
  3. aukerman23

    [CAMP] Purgatory

    Hello everyone, I have created a single player campaign including 12 playable missions using modding assets such as 90’s Chernarus Conflict and the Chernarus 2.0 map to bring life to my fictional conflict in a post-soviet environment. The campaign is now fully voice acted with the help of elevenLabs. Description Chernarus is engulfed in turmoil. The Zagorian separatist group, ChDKZ, has forcefully seized control of the easternmost region, boldly declaring the formation of a breakaway state, the Republika Zagoria. Their campaign has unleashed a wave of violence against Chernarussian citizens, sparking a humanitarian crisis as hundreds of refugees flee to neighboring regions in search of safety. In a decisive response, the president of Chernarus has deployed 12,000 troops, mobilizing the nation’s army to reclaim control. The mission is clear: to crush the ChDKZ insurgency, restore government authority, and dismantle the separatist threat once and for all. Overview: Immerse yourself in the heart of the conflict through two compelling perspectives: Lieutenant Kutjerov, a seasoned platoon leader from Kirovograd, newly reinstated in the 2nd Battalion of the 103rd Motor Rifle Brigade, and Misha Zaitsev, a young Zagorian teenager caught in the chaos. Their intertwined stories reveal the stark realities of war from both sides of the divide. Include Voice Acting Engage in 12 immersive missions that capture the intensity of the conflict Unravel a dynamic story told through detailed briefings and gripping dialogues Experience infantry-focused combat, bolstered by armor, air, and artillery support Adapt to different roles, leading either a squad or a platoon depending on the mission Download Campaign Here: https://steamcommunity.com/sharedfiles/filedetails/?id=3364010856
  4. Kalle, thank you for your support in my hour of need! Campaign is rolling, I seemed to have messed up a bit with my directory, now I'm only missing my pictures and correct mission names on the mission selection screen, but I already found a thread for that. I removed one of my subfolders 'Campaign' and placed the Purgatory\Missions and Purgatory\Description inside the "steamLibrary\steamapps\common\Arma3\Campaigns" it worked like a charm, now I'll convert it into an addon so I can release it on the workshop. Thanks again man and enjoy your weekend!
  5. Thanks for the reply, but the description.ext comes from another SP campaign currently on steam workshop, that campaign is fully funcitioning. Removing it is not solving the problem I'm afraid.
  6. Sorry, but can you explain this in greater detail? From your post I take it as to simply move the Purgatory.pbo into steamLibrary\steamapps\common\Arma3\Missions and that doesn't work.
  7. Hello everyone, and happy friday! I've finally finished my first SP campaign, Purgatory, and now I would like to publish it on the Steam Workshop. However, I'm running into some problems. Fist off I have created the following folders bellow as seen bellow - again, Purgatory is the campaign name just to clairfy. Purgatory\Campaign+config.cpp\Missions I converted the Purgatory folder into Purgatory.pbo and placed it inside the Arma 3\Campaigns folder. Now, when i start the game and head over to the campaign screen I get the following error message: No entry 'Campaigns\Purgatory\description.ext.campaign' class Campaign { name = "Purgatory"; firstBattle = Mission; disableMP = 1; enableHub = 1; briefingName = "Purgatory"; author = "Sean Pablo"; overviewPicture = "Purgatory\Campaign\overview.paa"; overviewText = "Civil war is raging in south Zagoria"; class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Mission { name = "War"; cutscene = ; firstMission = miss1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class miss1: MissionDefault { end1 = miss2; lost = miss1; template = Purgatory01.cup_chernarus_A3; }; class miss2: MissionDefault { end1 = miss3; lost = miss2; template = Purgatory02.cup_chernarus_A3; }; class miss3: MissionDefault { end1 = miss4; lost = miss3; template = Purgatory03.cup_chernarus_A3; }; class miss4: MissionDefault { end1 = miss5; lost = miss4; template = Purgatory04.cup_chernarus_A3; }; class miss5: MissionDefault { end1 = miss6; lost = miss5; template = Purgatory05.cup_chernarus_A3; }; class miss6: MissionDefault { end1 = miss7; lost = miss6; template = Purgatory06.cup_chernarus_A3; }; class miss7: MissionDefault { end1 = miss8; lost = miss7; template = Purgatory07.cup_chernarus_A3; }; class miss8: MissionDefault { end1 = miss9; lost = miss8; template = Purgatory08.cup_chernarus_A3; }; class miss9: MissionDefault { end1 = miss10; lost = miss9; template = Purgatory09.cup_chernarus_A3; }; class miss10: MissionDefault { end1 = miss11; lost = miss10; template = Purgatory10.cup_chernarus_A3; }; class miss11: MissionDefault { end1 = miss12; lost = miss11; template = Purgatory11.cup_chernarus_A3; }; class miss12: MissionDefault { end1 = miss13; lost = miss12; template = Purgatory12.cup_chernarus_A3; }; class miss13: MissionDefault { end1 = ; lost = miss13; template = Purgatory13.cup_chernarus_A3; }; }; }; }; Anyone have any idea about this issue? I've googled like crazy and now I finally decided to ask for your help. The campaign has been an on and off project for over 1.5 years so I'd hate for it to die before being published... Sincerely yours! Sean Pablo
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