soju
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Everything posted by soju
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http://www.ark-group.org A brief introduction about who we are: ARK is an Arma group with its current primary focus being Arma 2, we are however actively looking into moving to A3 in the near feature. We are a new community that started in the early February, with our focus being coordinated, tactical and teamwork-oriented gameplay without redundant ranks or overly complex military procedures. Our initial core member base is filled with players with years of experience in the arma community. Requirements: We have a few minimal requirements for budding applicants: Players must be over the age of 18. Players must be respectful and willing to engage within the community Participate on a regular basis in our primary sessions. Failure to attend sessions on a regular basis will result in player-removal. Players must have a working and audible microphone, be able to use Teamspeak 3 and install a our custom modset. No ACE/ACRE experience is necessary, and if needed we can show you the ropes. Our sessions and gameplay We are primarily a European based group and currently our session is held at 8pm GMT on Saturdays, this can run till late in to the night dependant on player numbers. In the future we will look to running additional sessions and with other popular mods (i44 etc). Slotting in our sessions are open to every member who has passed his trial-period. However, members are expected to only take roles that they are comfortable with. We are not running any types of specialist / dedicated roles, for example sniper or pilot, if this is what you're looking for then this group is probably not the thing for you. Our modset Currently we run a custom modset which includes ACE, ACRE and various other mods as well as some small in-house additions. We also are tweaking and developing our own version of ACE to better fit our purpose and allow for more control over our modset in general. We are open to and encourage members to contribute towards any and all development processes within the group, however this isn’t mandatory. We are also using our own, inhouse-created addonized mission-making framework and AI-enhancement suite. Applying to ARK: Our application process is quite simple, you don't need do anything other than sending us an email, no interviews or tedious hardcore milsim “training†fluff. However upon joining every new member will go through our induction which consists of a small session that takes 20-30 minutes of your time, where we bring you up to speed on how we play and core fundamentals. Our email address for applications is applications@ark-group.org , the email must also follow the following format. Subject: ARK-APP [ONLINE HANDLE] My name is [online handle here]. I’m a [age here] year old guy/girl from [timezone/country/city here]. [standard message continues] We highly encourage you to put time and effort in your application. As mentioned earlier, we don't really care about your arma ACE / ACRE skills in general, so don't let that make you hesitant to apply. When accepted, you will receive an email, it will give you a few links and instructions on how to partake in our session. You are expected to sign up to our forums, and take part of our main session in a period of 2 weeks, failure to do so will lead to your invite being revoked and you will have to reapply. Do you have any questions about ARK that wasn't covered in this post? Feel free to send us an email, or adding sojaaan on skype.
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It’s already been six months! A lot things have happened so I figured it would be a good time for another post of where ARK is floating currently. We have reached a peak in player attendance with 35 players in one of our Arma 2 saturday sessions and our total member count is now at 45 active members. We’ve gained a lot of new blood and this has allowed us to take on bigger and more challenging missions and means getting to utilise more assets in the process. We’ve refactored a lot of our Arma mods and tuned our in-house content to give a leaner and cleaner experience. Now with well over 100 in-house missions and still having new content to play on a weekly basis thanks to our awesome community! We still continue our A3 sessions where we’ve been finding out what works and what doesn’t as well as reviewing various mods to see what fits our admittedly very high standards. One member of the staff team has publicly released his fortification deployment script Plank which we have been frequently using in-house. We hope that everybody will find it as useful as we do! As the last post, a picture says more than a thousand words, so here is some of our latest media. https://i.imgur.com/x9Fpr0l.png https://i.imgur.com/SyhnkKW.jpg https://i.imgur.com/320riSe.jpg https://i.imgur.com/lkmuZye.jpg
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
soju replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It might be a bit of a longshot, you could use the value of which surface the player is standing on and if I dont remember incorrectly forest/woodland has a "specific surface". https://community.bistudio.com/wiki/surfaceType -
Killoch's MultiNational Pack
soju replied to kamping-killoch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have any plans on doing a "eastern / slavic rebels" reskin? :) -
The RPT contains logged errors, these errors has a performance impact in some cases. The RPT can be found in %userprofile%\AppData\Local\Arma 3
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Killoch's MultiNational Pack
soju replied to kamping-killoch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks alot for your hard work! Really like the quality and the wide spectrum of factions! This is going straight into my group's repo! -
Thank you for your hard work! These uniforms are fantastic! They do however spam the RPT with alot of errors (generated up to 1.5 mb in a very small matter of time) I could give you the RPT log if youre intrested! Thanks again for these units!
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
soju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The resolution / "weird grid" is a known bug and its ticket on the issue tracker can be found here http://feedback.arma3.com/view.php?id=15629 -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
soju replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I realise asking you to go back and fix "outdated software" is alot to ask for, but fixing ACRE1 in regards making it work with the latest TS version would be very appricated. The group I play in is facing a bit of an issue where we want to use ACRE2 in A3 but we havent left A2 yet (running both games pararrel), meaning that we are going to have to run two teamspeak versions in the future. We are not the only community facing this issue, so it would be really nice to see it resolved. Thanks alot for your recent activity in the thread, its been really nice to be able follow the progress. Keep up the good work! :D -
Advanced Combat Sound Environment (A3) WiP Thread
soju replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah of course, I wasnt thinking correctly, since what I said would imply that you can hear sound being "created" by an object traveling >supersonic speed, before it has "passed" you ;) -
Advanced Combat Sound Environment (A3) WiP Thread
soju replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The snap youre thinking of is the supersonic "snap" which you can hear when a bullet is coming towards you at supersonic speed. Its more than possible to attach a looping sound to a bullet / projectile, through SoundFly[]. -
Nice, thanks alot for your hard work!
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
soju replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey! Im really impressed with your work so far, this will improve everybodys A3 experience by miles! :cool: Im not a sound-guy, so I dont know if this is what youre looking for: On some of shots you can hear the sound of somebody taking photographs and even the engine noise. I hope this was usefull and that I didnt waste your time. -
Time for an update on where the ark is currently! Its feels like a lot has happened since the initial post, while its only been 3 months. We have grown in numbers, from being 8 members in total and our first sessions being 4 people doing escape chernarus, we are now at 28 active members and have an average player count of over 20 in session and a list of over 50 custom in house made missions! This first three months has allowed us find our feet in terms of play style and mission development so that we can provide a more intense and enjoyable session for all involved. As our numbers grow we’ve been able to incorporate more assets in to our sessions which feeds off our in-house workshops lead by staff and members in how to properly employ them, this ranges from fixed-wing CAS to basic infantry principals. We have also moved away from PwS to an inhouse made repository distribution system and game launcher that suits our personal needs better. We’ve also continued our experimentation with ArmA 3 and while it’s not quite up giving the same level of experience it’s on it’s way to being a great step forward. This has also allowed us to create some small in-house modifications to suit our purposes such as ‘ACE’ style nametags, re-organised map markers and many other additional tweaks to suit our style of play. We know a picture (or in this case also some videos) are worth a thousand words so below are numerous videos have been made by our member base in the last months from our sessions. http://ark-group.org/images/bi/3.png http://ark-group.org/images/bi/4.png http://ark-group.org/images/bi/1.png http://ark-group.org/images/bi/2.jpg Overall we now see ourselves as more of a community and less of a group of people that just play ArmA, we invite you to join us and continue this growth so you can participate, learn and enjoy
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Good work! Been missing the feeling you get when getting shot at by a DsHkm
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Thanks for the port! Ive been missing these terrains - Its good to be back! :D