jumbobreakfast
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http://www.GaelLords.com
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Official MP Mission Names for Servers
jumbobreakfast replied to djporternz's topic in ARMA 3 - SERVERS & ADMINISTRATION
The correct names are: "EscapeFromMalden.Malden" and "EscapeFromTanoa.Tanoa" -
Official MP Mission Names for Servers
jumbobreakfast replied to djporternz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Anyone get Escape Malden or Tanoa missions to work on a dedicated server? I can get the Combat Patrol ones to work: class Missions{}; missionWhitelist[] = {"MP_CombatPatrol_01.Altis", "MP_CombatPatrol_02.Stratis", "MP_CombatPatrol_03.Tanoa", "MP_CombatPatrol_04.Malden"}; but "MP_EscapeFromMalden.Malden" or "MP_EscapeFromTanoa.Tanoa" will not show up when I add them to a mission whitelist like this: class Missions{}; missionWhitelist[] = {"MP_EscapeFromMalden.Malden", "MP_EscapeFromTanoa.Tanoa"}; -
Downloading workshop content to server using steamcmd?
jumbobreakfast replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
So that worked great, when I used the account that we used to use for the licensed Headless Client it downloaded automatically. The only problem now is that it asks you to press a key at the end even though I am using +quit That's no good for us since we'd like it to be as easy as our other arma servers where firedaemon runs steamcmd first to validate/update and then starts the server. Anyway, I'll give it another go over the weekend when I have time. These are the command paramters I am using, we rate limit because it chokes our server bandwidth otherwise: steamcmd +login user password +@nCSClientRateLimitKbps 50000 +force_install_dir ".......\SteamApps\common\Arma 3 Server 3" +app_update "233780" +workshop_download_item 107410 453577279 validate +quit I reckon it might be possible to use the -authkey xxxxxxxxxxxxxxx method if you don't have a spare steam account with an arma 3 license (but I think with the new steam restrictions that you need to have at least €5 in the account to get an authkey for the account) -
Downloading workshop content to server using steamcmd?
jumbobreakfast replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks guys. @austin, great, looks like a possible workaround @torndeco Thanks for the advice, I'll give that a go and post here if I get a result. I think I do have an account with a license (bought back when we needed to have a license on the server too) -
Downloading workshop content to server using steamcmd?
jumbobreakfast posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I use Firedaemon to start and stop servers and I use the Firedaemon pre-service feature to validate/update files before the server launches using steamcmd. Recently I wanted to try a COOP scenario from the steam workshop which required several workshop mods and I assumed that there would be a way to get the server to download the workshop scenario so that if an update came out, the server could be restarted and it would automatically download the workshop content updates. So, does anyone know how to do this? I've tried playing with the commands listed here: https://github.com/dgibbs64/SteamCMD-Commands-List/blob/master/steamcmdcommands.txt And so far, the most promising result I had was using "workshop_download_item 107410 453577279" where 107410 is the AppID for Arma 3 on steam and 453577279 is the workshop content ID of some random arma 3 mod/addon. (the content ID is the number at the end of the workshop mod URL). Unfortunately it didn't seem to download anything but it does update the following files: ..steamcmdfolder..\steamapps\workshop\appworkshop_107410.acf and I see erorrs in ..steamcmdfolder..\logs\content_log.txt which look like this: 2016-02-09 18:58:14] Warning! Deleted corrupt manifest file "..\SteamCMD\..\depotcache\107410_33xxxxxxxx267.manifest". I know that for the game Insurgency, you can easily install workshop content to the server by creating a text file called subscribed_file_ids.txt in the server folder and just add the workshop content IDs to it. Is there a way to do this in Arma 3 or am I wasting my time? -
End Game Mission File Names
jumbobreakfast replied to rdxdarkknight's topic in ARMA 3 - OFFICIAL MISSIONS
Kavala: MP_Marksmen_01.Altis Feres: MP_End_Game_02.Altis Zaros: MP_End_Game_03.Altis Found the names by enabling logs (don't run server with -nologs parameter) and viewing the rpt log after starting each mission. -
Help with signs .pbo (addons)
jumbobreakfast replied to mazix's topic in ARMA 3 - SERVERS & ADMINISTRATION
I did some quick tests. From your earlier logs, I found the addon that you were using (RDS Civilian A2 pack) and I took out the pbo files and signed them with a key created with authority = test_v2. I also signed your file ca.pbo with the same key. I put the pbos and bisign files into a folder called @mazix/addons and put the test_v2.bikey into the keys folder on the server. With check signatures enabled, the server could not verify ca.pbo and so the client running with @mazix got kicked. With ca.pbo removed from the @mazix/addons folder the client could connect with no problems. I think it must be how you are packing your custom versions of pbo files. What are you using to unpack and pack pbo files? 17:06:02 *** ALL SIGNATURES CHECK START *** 17:06:02 Signature tests for dta\bin.pbo.a3.bisign PASSED! 17:06:02 Signature tests for dta\core.pbo.a3.bisign PASSED! 17:06:02 Signature tests for dta\languagecore_f.pbo.a3.bisign PASSED! 17:06:02 Signature E:\eGames\SteamApps\common\arma 3 server 2\@mazix\addons\ca.pbo.test_v2.bisign is wrong. Err 0x20. Test FAILED! 17:06:02 Warning Message: Signature E:\eGames\SteamApps\common\arma 3 server 2\@mazix\addons\ca.pbo.test_v2.bisign is wrong. Err 0x20. Test FAILED! 17:06:37 Signature tests for E:\eGames\SteamApps\common\arma 3 server 2\@mazix\addons\rds_a2port_civ.pbo.test_v2.bisign PASSED! 17:06:37 Signature tests for E:\eGames\SteamApps\common\arma 3 server 2\@mazix\addons\rds_a2port_cman.pbo.test_v2.bisign PASSED! -
Help with signs .pbo (addons)
jumbobreakfast replied to mazix's topic in ARMA 3 - SERVERS & ADMINISTRATION
It looks like some pbo files did not sign correctly. Delete all the .bisign files in the @RevoOne\addons folder and sign all of the pbos again using your private key. Then you'll have to use the new @RevoOne folder on your clients and put your public .bikey file into the server keys folder -
I thought that the Steam Arma Tools GUI version could do what you want but if not you could try this: http://www.armaholic.com/page.php?id=28377
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Limit mods users can run without signing server?
jumbobreakfast replied to Baconeo's topic in ARMA 3 - SERVERS & ADMINISTRATION
Have you tried signing your custom pbos? https://community.bistudio.com/wiki/ArmA:_Addon_Signatures#Signing_addons -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
jumbobreakfast replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks for the quick reply but I tried that and there was no change. However, deleting a3s.cfg allowed it to run so I could update the repository. I don't think I had any addon search directories set since we are only using this as a repository so perhaps the update was expecting one. Thanks for your time -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
jumbobreakfast replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, arma3sync GUI is not launching on our server since the last update. I can see it in task manager and if I run the .bat file I get this (running as administrator with java 8 installed): ArmA3Sync Installed version = 1.4.63 DevMode = false JRE installed version = 1.8.0_25 Exception in thread "main" java.lang.NullPointerException at fr.soe.a3s.service.AddonService.getAvailableAddonsTreeInstance(AddonS ervice.java:78) at fr.soe.a3s.service.AddonService.getAvailableAddonsTree(AddonService.j ava:168) at fr.soe.a3s.ui.mainEditor.AddonsPanel.updateAvailableAddons(AddonsPane l.java:400) at fr.soe.a3s.ui.mainEditor.AddonsPanel.init(AddonsPanel.java:387) at fr.soe.a3s.ui.mainEditor.MainPanel.init(MainPanel.java:492) at fr.soe.a3s.main.ArmA3Sync.start(ArmA3Sync.java:184) at fr.soe.a3s.main.ArmA3Sync.main(ArmA3Sync.java:55) -
DLC/Mods Compatibility in server browser
jumbobreakfast replied to panduhh's topic in ARMA 3 - SERVERS & ADMINISTRATION
Might be a long shot but I've seen this on a few SITREPS: Try adding -mod=curator;kart;heli;mark;dlcbundle to your arma3server.exe shortcut As seen at the bottom of the report here: http://dev.arma3.com/post/spotrep-00040 -
Server goes into infinite loop because of the mod load order
jumbobreakfast replied to rebelvg's topic in ARMA 3 - SERVERS & ADMINISTRATION
Maybe you've tried this but in general CBA should be loaded first -
using large page memory mapping, for increased performance
jumbobreakfast replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree, a lot of people suggest GMF for performance but fred41 has stated that the current implementation is risky as it could get you banned by battleye. In fact, people looking for extra fps are often directed to this page: http://day0.com.au/forum/arma/638-arma-3-performance-tweaks-and-settings-guide which suggests GMF should be used and directs you to this thread which in turn directs you to read the GMF readme on github. I think people might still take the chance or not read the readme, join a BE enabled server and get banned. I hope BI provide some clarification on the use of this mod with BE or adopt it themselves as danczer suggested.