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progamer

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Posts posted by progamer


  1. Nope. It's actually (probably) a completely different design philosophy.

    The fatigues are the only body armor available to CSAT. They don't have vest type armor like the AAF or NATO plate carriers. It's one of those asymmetrical things that's pretty neat. It even looks like it's more "armored" than regular nato/aaf fatigues so it's not really a problem to me. I noticed and mentioned it before the dev branch armor changes went into limbo. The current system is a continuation of it with logical changes to the csat vests and other bits and pieces that were mentioned in the change log (previously the csat officer clothing was just as bulletproof as the fatigues, and bandoliers/LBV were too high on the armor scale).

    Typically:

    CSAT = High armor "clothing" + low armor vest

    NATO = Low armor clothing + high armor vest

    It's probably also why wasteland players et al get confused with opfor being op bulletsponges to stock 9mm sidearms etc.

    Is it even realistic to have a body armor suit? Seems like some unrealistic balancing attempt.


  2. ProGamer, unfortunately 'advanced medical mods' are niche items. I'm apart of the Combat Medical System development team and I have promoted the mod to numerous communities and clans - some want it, some really do not. Some see scroll, revive as the golden standard, others see very simple work-arounds like ACE2 had for the golden standard, so you would have to define 'advanced medical' systems that would be implemented in vanilla. What would the main features display? How would it work? Do the community actually want those suggestions or something more... or something less?

    I said it could have feature enabled/disabled. It would add so much to gameplay with a realistic medical system. There would spine so much more to move here shoot this and shrug off bullets then go here and repeat super soldier damage levels.

    ---------- Post added at 06:21 ---------- Previous post was at 05:48 ----------

    This is unrelated to a discussion on a medical system and more so on what this threads intended topic was.

    At 1:05 in this video, we see a soldier get knocked over by a bullet then stand back up because of the body armor he was wearing.


  3. The only thing I really want from a CAS plane in this game is the ability to have a co piliot and be able to laze / tv guided missles that is something I miss... The Buzzard does its job as a SUPPORT craft...

    The discussion is about whether it is realistic or not. Not if it does it's job.


  4. Senkaku will come into play at some point (although the solution would be to come to an agreement sharing the island). Not sure if that's a reason to kinda necro this thread, but I like this island, just needs some fine-tuning at the peaks because it's way too sharp. Wish we had a US, Japanese, and Chinese fleet addon to go with it.

    How are they too sharp? In real life they are "sharp". It's fine how it is.


  5. Easy cowboy, they haven't yet confirmed that VBS3 will even be available for PE though they've hinted that they are considering it. Also IIRC, the free upgrade is for the commercial license not PE users. And there is a difference between commercial and PE, many elements are specifically for certain clients such as snow for Swedish military and unknown if available for all. The awesome looking civilian module is also a plug-in, not something you get out of the box. Xaitment console is not accessible unless you pay 10,000 for their license. Again Im not knocking it, but just want you to be aware before you buy :)

    Things can change from VBS2 to VBS3 as well.

    Nothing is impossible
    :)

    http://products.bisimulations.com/press-releases/tuesday-december-3-2013-0837/vbs3-iitsec-first-look

    ---------- Post added at 05:14 ---------- Previous post was at 03:46 ----------

    We are still thinking about VBS3 Personal Edition (PE). Generally we don't see any negatives. It's cool how PE users help out our non-PE users on our forums - the PE users know their stuff! We are also considering alternative pricing models to make it more accessible (no promises) :)

    It would be awesome to have VBS3 PE become more accessible with alternative pricing and easier to purchase. A very large community like Arma's could form and then more people would buy it because they could join other players online.

    VBS being so similar to Arma allows Arma players to adjust easier and transfer their knowledge from Arma to stuff they do in VBS.

    VBS also tends to fix the stuff players complain about in Arma games and adds features people request in Arma games. The wiki is much more informative (Arma's wiki just doesn't seem as detailed). Physx is fully implemented and modders could do much more amazing things ect...

    And the "Nothing is impossible" quote is just awesome! :)


  6. area based bleedout, unconsciousness, inability to stand or walk, or anything that takes gameplay away from the player is too much and should be reserved for niche mods that desire such gameplay breaking "realistic" models for their own purposes.

    That would not be game breaking, mods and missions could disable it. Leaving it completely for mods is not a solution. They are not really "niche" mods either. They just do what BI wants to do but are held back by AI problems. How does it take gameplay away from the player? Because he can't run around like a super soldier? Since when is this the new ideology? This kind of thinking is a complete downgrade from Arma 2. Players have wanted stuff like this in Arma for a very long time and it would suck for BI to make it arcade like or say they think gameplay is way more important than realism. Good gameplay for a game like Arma comes with realism. It isn't COD or BF and shouldn't play like those games. People buy Arma expecting realism and not arcade gameplay.

    You should not fight against an advanced medical system. Just fight for the ability to disable it completely or disable parts of it like VBS did. It is incredibly stupid to fight against something a large portion of the community have wanted for a very long time. It makes combat not some stupid arcade skill contest.

    I'd say it adds to the gameplay. And isn't the boring and unrealistic twitch shooter like combat we are currently stuck with.

    ---------- Post added at 01:16 ---------- Previous post was at 01:06 ----------

    No body said all these aspects would be forced onto the player. Like VBS you could completely disable aspects of it.

    ---------- Post added at 01:19 ---------- Previous post was at 01:16 ----------

    The problem is a lot of this needs BI to get to work on that advanced and complicated medical system. We should create the body armor with this in mind that it is coming, mods can use it and is better than some arcade stuff.


  7. Fair enough. No doubt VBS, like any other piece of software, has its faults. Didn't mean to suggest otherwise. And, yes, of course you're much more isolated with VBS as the non-pro community is tiny compared to even a game like Arma. That's a fair and valid point as well.

    Nevertheless, the key difference is that one product appears to be pushing forward and innovating while the other feels stagnant on some very important fronts. Not that BIS hasn't made strides forward with A3, but since the Alpha release the development process from a feature standpoint has been awfully dry. I'm not even talking about seeing new, wonderful and crazy stuff from BIS either; I'm talking about the team simply finding the time to properly finish off introduced features such as grenade throwing or sea-based operations.

    Also, don't want to come across like I don't appreciate that BIS and BSim are working from two totally separate pools in terms of financial support from clients. Nevertheless, BIS can't be suffering too badly considering they just threw 500k Euros at the community contest. If they are so hard pressed for resources, then I would have prefered they had spent the money on increasing their programmers' salaries and incentivizing new hires. Think that couse of action would have been much more useful to both players and the modding community in the long run. All this is complete speculation on my part, of course, so please take everything with a healthy dose of salt, but thought it might still be beneficial to share some of my thoughts.

    I'd just like if we were given support so that modders could do these things in Arma 3.

    If VBS becomes easier to purchase, the community size could increase greatly.


  8. Yes it no doubt looks sexy but have you played Vbs2 before? It has it's faults as well and you are much more likely to feel like it's just you, your software and no else -isolated with it. Not to say VbS doesn't have definite upsides but I think many in here see some of their features and think it's got everything that Arma needs -remember, they're generally an engine behind...

    The RV4 engine is not really better than RV3 actually. VBS3 is on the RV3 engine with things ported from the RV4 engine.

    I have no doubt if VBS3 PE was marketed towards the sim market, they would completely dominate.


  9. Tonci87 made a interesting comment on the body armor system in another thread that might be valid for this one:

    This system has some flaws. If I shoot at an heavy armored guy with a 9mm pistol in the chest, then I shouldn´t be able to kill him. Period. The armor won´t magically stop protecting somebody just because he was hit by x ammount of bullets. (You could argue that hitting the same spot twice will penetrate but we have no way to track that.) We also need a way to differentiate between a hit on the helmet that might actually stop, or deflect a bullet and a hit to the face wich is almost always lethal.

    And we really need something better than the flinch animation when someone is hit.Why can´t the AI just go into ragdoll and then get back up again? I wouldn´t mind if this was forced on players as well, something like this would make them stay in cover.

    Are there technical reasons why this can´t be implemented or is it just against BIS view on how the game should be??


  10. It isn't. I assume that the FMJ ammo currently in game is the M855FMJ (Or M855A1), which is the U.S. standard issue ammunition. U.S. issue AP ammo is the M995 AP round, which has a Tombac steel jacket and the tungsten penetrator core.

    Not quite the same thing.

    Just like vehicles, there are a few Israeli ammunition types used in game.


  11. Yes each armour covers a specific hitpoint, not the whole body. I am making a mission that displays the damages you have dealt to a unit so we can test things and get numerical results. It will be done soon.

    The problems occur within each hitpoint - for example the helmet protects the whole of the head, not just the top.

    Please also make sure you understand the resolution LOD is not synced with the FIRE LOD:

    http://feedback.arma3.com/view.php?id=16115&nbn=6

    There could be other things as will you may have to factor out of any tests done.


  12. If the armour was implemented realistically right now without the above you'd have this issue of people taking 8 rounds and not caring even more

    That's not an excuse to be against making the body armor system better and more realistic. If the person gets hit hit were the plates are not located, they could be in for some serious trouble. Making this realistic could help add more pressure for an advanced medical system.

    Body Armor does not make you some invincible tank. Currently it protect the entire soldier body. We need it to protect exactly were it is on the body and nothing more.


  13. Just to add fuel to the fire (maybe) but a Soldier in my tour in Afghanistan got shot six times and actually lived.... so there's a need for "what's real" when "what's real" is depending on the person getting shot, etc. So you can walk around in an armored suit and either get taken out by one bullet or six or more (remember a guy high on PCP can take multiple shots and not die, or at least until the dope wears off....) as there are so many variables. So I think the current system is fine, you take some shots you live, you take one shot you're dead, just like real life...

    Location of the where the bullets hit and the grade of the armor are all factors. The soldier in game are also not taking drugs. The current system is really bad. Moving towards what VBS has is the best option because military groups decided it was realistic out of all the factors that exist.

    ---------- Post added at 01:09 ---------- Previous post was at 01:08 ----------

    No what that video showed looked horrible and very simiar to what we have in arma 3 right now.

    There is a better video somewhere but it would be interesting to see what VBS3 does.


  14. Thread falls apart due to arguments over ballistics, physiology, psychology, and "stopping power" in 5, 4, 3, 2... :rolleyes:

    Solzenicyn, here's some numbers pulled by DNK regarding current damage/kill probabilities.

    I think most people could settle on its good enough for VBS2 so it's good enough for Arma 3. We already had the weapon sway adjusted to be like VBS2 also by the way.

    ---------- Post added at 00:54 ---------- Previous post was at 00:51 ----------

    Body armor also should not only take X amounts of bullets and then your dead. It's just stupid and in realistic. If it penetrates and kills, then so be it. But if it is not powerful enough to break the persons armor, don't let it break the armor.


  15. I like TPW Fall but wish there was a bit more variety of reactions perhaps tied to the severity of wound and perhaps even skill of unit. Falling is pretty standard reaction but I would think more so if the victim didn't realise he was in a gunfight. For instance, my best friend shot me point blank in the back with a pellet gun (the pointy kind) when I was 9 and I fell to my knees more out of shock. But if I knew I was in a gunfight fighting for my very life the kill or be killed instinct would take over and keep oneself on his feet if at all possible. Much like getting sucker punched by surprise drops people but not so much in the ring.

    Varied reactions could include: stagger step, reach for wound, drop weapon, strong wince, yell or nothing if bullet passes cleanly thru.

    A Russian spetsnaz soldier was in combat against a terror group. A giant bug hit him and he fell over thinking that was it and he was going to die only to realize it was just a bug.

    ---------- Post added at 00:38 ---------- Previous post was at 00:34 ----------

    This is the direction we should be trying to get in Arma 3

    [

    In one of these videos, the soldier gets knocked down when shot.


  16. In this case I can since it was my own model, etc. But I'm sure generally the answer would be no if it was BIA models, textures, etc.

    So to be clear: This was a THIRD-PARTY Addon back then and so that is why I can release it (eventually) for public release and they aren't BIA property, etc.

    Ok, thanks for the info. One question though, what is the VBS modding community like and how large is it?


  17. The point of this thread is not to make ARMA3 arcade-ish; instead, it is a discussion about smoother gameplay and interface elements. Please read the actual posts instead of the misleading thread title.

    Read more, the poster has made comments on both. The poster believes the game needs to be more fun by making it more arcadish. He also discusses the interface. Smoother gameplay is a matter of definition. His ideas are copying BF and COD rather than doing it realistically.

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