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Diabolical1001

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About Diabolical1001

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  1. Diabolical1001

    Define Unit by Clothing

    I said it before and ill say it again, thanks for your time Iceman77. would have been lost otherwise
  2. Diabolical1001

    Define Unit by Clothing

    how about performance wise, it will be going into a large scale tvt gamemode
  3. Diabolical1001

    Define Unit by Clothing

    ok the pilot side of things are working, i decided i didnt want to use an eventhandler. so i ended up using the older code you had put up waitUntil {!isNull player}; _aircraft = ["B_Heli_Light_01_F"]; while {true} do { if (driver vehicle player == player && {typeOf vehicle player in _aircraft}) then { if (headGear player != "H_PilotHelmetFighter_B" || {uniform player != "U_B_PilotCoveralls"}) then { player action ["eject", vehicle player]; }; }; sleep 1; }; now i want to move onto the vehicles (apc's, tanks, etc) and also, i dont know how to implement the turret restriction with this one?
  4. Diabolical1001

    Define Unit by Clothing

    nope, i added it, looks identical to what you put up ;)
  5. Diabolical1001

    Define Unit by Clothing

    to stop the copilot exploit i just add the turret to the script as well
  6. Diabolical1001

    Define Unit by Clothing

    ok then, thanks a million for the help, ill go test this stuff now and come back with my findings
  7. Diabolical1001

    Define Unit by Clothing

    ok. hopefully my last question before i test this fully were it states (uniform player != "U_B_PilotCoveralls" does that only define the clothing of the player or can it also be use to define lets say a helmet of a player?
  8. Diabolical1001

    Define Unit by Clothing

    so say i wanted to make this work with class names would i go _aircraft = ["heloclassname"]; waitUntil {player == player}; if (uniform player != "pilot_uniform_name" && {driver _aircraft == player}) then { player action ["eject", _aircraft]; }; as ive said, pretty fresh to all of this
  9. Diabolical1001

    Define Unit by Clothing

    i assume if im correct that were it states {driver theHelo == player}) theHelo = the name of the the aircraft not the class?. there you go, you can use sarcasm on my newbie questions. just here to learn
  10. Diabolical1001

    Define Unit by Clothing

    ok i think i get it, will test and come here if any problems, or if i get it working ill post it up
  11. Diabolical1001

    Define Unit by Clothing

    not really one to bump, but maybe some fresh eyes have the answer
  12. Diabolical1001

    GUI background texture/paa

    what i did was replace the background with a picture class, then text= etcetc. seems to be working
  13. Hello again all was just wondering how one would go about changing a gui background from a color to a texture, and if so are there any limitations on file sizes and such? idc = -1; x = -28.5 * GUI_GRID_W + GUI_GRID_X; y = -10.5 * GUI_GRID_H + GUI_GRID_Y; w = 28.5 * GUI_GRID_W; h = 45.5 * GUI_GRID_H; colorBackground[] = ?????? i tryed just directing the color background to the paa but when i load up the mission the background is white ---------- Post added at 03:15 ---------- Previous post was at 01:35 ---------- Just got it to work fine with a picture frame, just not the background?
  14. this has got me stuck, if i could fin a way in were if your in the drivers seat it would disable the option to move to commander and gunner it would be fine
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