-
Content Count
175 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by bux578
-
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IIRC it mainly has something to do with weapons that are pre equipped with items (silencer, scope etc...) and the lack of scripting commands. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd like to create some sample missions that mission makers can download and see how some awesome stuff can be achieved with AGM. But time ... Anyone that would like to help? Head over to: https://github.com/bux578/AGM-SampleMissions and add some ideas and missions. -
Works for me on 1.36
-
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Made my day xD -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's the "audibleFire" property that is defined inside an ammo config in CfgAmmo. IIRC 64 is the max value for this. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm able to land without getting hurt. Have you tried it with the vanilla planes? The "over dramatic" G-Forces effect has already been fixed in the development version. -
Fixed http://koffeinflummi.github.io/Arma3Spotter/
-
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But that's not AGM related. You might want to open a seperate thread in another category if the problem isn't fixed. Have a look at this: https://github.com/bux578/SOB/tree/master/functions/loadout That's how I'm doing it for my community. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
-
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've openend a seperate thread for the Spotter App http://forums.bistudio.com/showthread.php?185967-AGM-Spotter-App-WIP -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, you fall back to the default medic system in Arma 3. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, not yet. But it's planned: https://github.com/KoffeinFlummi/AGM/issues/7 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I've seen from the code, blood bags can only be given to other players. If you think this should be changed feel free to open a new issue on github. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
bux578 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@shay_gman mcc breaks grenades class Throw: GrenadeLauncher { muzzles[] = {"SUPER_flash_Muzzle"}; class ThrowMuzzle; class SUPER_flash_Muzzle: ThrowMuzzle { magazines[] = {"SUPER_flash"}; }; }; Should use "+=" https://github.com/KoffeinFlummi/AGM/issues/1463 -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
bux578 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Error Undefined variable in expression: fnc_removewaypoints File mcc_sandbox_mod\gaia\functions\control\fn_issueOrders.sqf, line 423 Error in expression <eeing ) : { _dummy=[_x] call fnc_RemoveWayPoints; }; I got this during a mission I tested. Additional mods I was using: CBA, AGM, TFAR, RHS Escalation I used the Mission Generator on Altis with one of the Russian factions from RHS Escalation. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added as a feature request to github: https://github.com/KoffeinFlummi/AGM/issues/1448 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That works too ... for a long time already. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's a modifier key (configured in AGM options) you need to hold while scrolling on your mousewheel. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's a module now that you need to place. You need to sync the units who should be allowed to move the rallypoint with the module. Or use _unit setVariable ["AGM_canMoveRallypoint", true]; -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you. The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VAS is not updated anymore, so that's not something AGM puts a focus on. So switch it out with Virtual Arsenal. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/KoffeinFlummi/AGM/issues/34 :) Can't say anything about the repacking. -
Just installed 0.96. Plugin in Teamspeak says that it's not connected Task Force Radio Status (0.9.6):Connected N Play N P:0.9.6 A: Arma and TS (x64) are started as admin. Radios are available ingame. Keyboard commands are working as it says it's transmitting. ATM I'm struggling to find a solution. 0.92 worked flawlessly. --- EDIT: Found the problem. TFAR 0.96 doesn't work in the editor. Is this on purpose or should I open a new issue on github?
-
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, forgot to mention, due to using AGM, INS_Revive is disabled (at least via Parameters, need to ask the admin). Maybe we need to remove it completely. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We see this effect on Enemy Assault by Ghost http://www.armaholic.com/page.php?id=19481 on our public server. After some time the enemey seems to be able to take more and more hits. I posted this a month ago on the mission forum: http://forums.bistudio.com/showthread.php?150173-Ghost-Missions&p=2775183&viewfull=1#post2775183