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bux578

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Everything posted by bux578

  1. bux578

    Authentic Gameplay Modification

    This should work. this setVariable ["AGM_AllowUnconscious", true]; [this, 999999] call AGM_Medical_fnc_knockOut; this setDamage 0.5;
  2. bux578

    Authentic Gameplay Modification

    Was missing in the release notes, just added it. - Fixed: Backpack option missing (#1892)
  3. bux578

    Authentic Gameplay Modification

    I've written it down some pages earlier. ---------- Post added at 08:09 ---------- Previous post was at 08:08 ---------- Not yet.
  4. bux578

    ACRE2 Public Beta Release

    Congrats on the release!
  5. bux578

    Authentic Gameplay Modification

    player setVariable ["AGM_Blood", 0.5]; // 0 = dracula's victim, 1 = no bloodloss player setVariable ["AGM_Pain", 0.5]; // 0 = no pain, 1 = drowning in lava // You can additionally use "setDamage" player setDamage 0.5;
  6. bux578

    Authentic Gameplay Modification

    There was a typo in the code. Will be fixed in the 0.95.1 hotfix. https://github.com/KoffeinFlummi/AGM/issues/1892
  7. Multiple times. Will try it again now. --- Still doesn't work.
  8. FYI: PWS throws an error when trying to download the community patches. When trying to manually download the files the download gets aborted after some seconds. Screenshot: http://puu.sh/e3w77/b3dc5588cd.png .NET Exception: http://pastebin.com/DZeARaQ3
  9. bux578

    Authentic Gameplay Modification

    Had the same problem but resetting audio settings worked for me. I had disabled unwanted channels (like music and radio) but it seems that the function uses one of these channels. https://github.com/KoffeinFlummi/AGM/issues/1802
  10. bux578

    Authentic Gameplay Modification

    It won't work for ammo boxes. But check out this: https://github.com/bux578/AGM-SampleMissions I've added a logistics sample mission where you can see how it's done. ---------- Post added at 08:32 ---------- Previous post was at 08:30 ---------- Yes there are plans. ---------- Post added at 08:32 ---------- Previous post was at 08:32 ---------- Fixed in dev.
  11. bux578

    Authentic Gameplay Modification

    The loudness is defined in the CfgAmmo entry (configFile >> "CfgAmmo" >> ammo >> "audibleFire") with 64 being the loudest. The author of the mod needs to properly set this value. ---------- Post added at 11:25 ---------- Previous post was at 11:24 ---------- https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#12-check-pbos
  12. bux578

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#28-adding-logistic-items-to-vehicles Just tested it and it works perfectly for me. Screenshot: http://puu.sh/dHriG/8c40fa0322.jpg (264 kB) ---------- Post added at 07:01 ---------- Previous post was at 06:57 ---------- IIRC that's because of lack of animations in Arma 3. There's the currently used one which looks good for a certain height.
  13. bux578

    Authentic Gameplay Modification

    You could use the newly introduced event handlers. https://github.com/KoffeinFlummi/AGM/wiki/Eventhandlers Or use a trigger to repeatedly count the amount of unconscious players. (you want to look for "AGM_isUnconscious") player getVariable ["AGM_isUnconscious", false];
  14. bux578

    Authentic Gameplay Modification

    http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2843051&viewfull=1#post2843051
  15. bux578

    Authentic Gameplay Modification

    Could you please test it with only cba and agm running?
  16. bux578

    Authentic Gameplay Modification

    already in the issue tracker https://github.com/KoffeinFlummi/AGM/issues/8 https://github.com/KoffeinFlummi/AGM/issues/62
  17. bux578

    Authentic Gameplay Modification

    Could you provide us with the server and client rpts?
  18. bux578

    Authentic Gameplay Modification

    Weapon safety is a keyboard shortcut. By default it's Ctrl + ` But you can change that in the AGM options menu. We have a list of shortcuts here: https://github.com/KoffeinFlummi/AGM/wiki/Shortcuts When sitting in the back of e.g. a ghost hawk you've got the self interaction option to "Deploy ropes". After deploying you're able to "Fast rope".
  19. bux578

    Authentic Gameplay Modification

    What do you mean? Not in the ammo box, not in your inventory, not in the menu? Try to place an "[AGM] Miscellaneous Items" ammo box (Classname: "AGM_Box_Misc") in the editor. You can find it in "Empty" > "Ammo". There you'll find the Kestrel among other AGM items. Or use this command in the init line of your soldier: this addItem "AGM_ItemKestrel"; In your self interaction menu (default key: CTRL left + Windows left) you'll find the option "Open Kestrel".
  20. bux578

    Authentic Gameplay Modification

    CTRL + V (can be changed in AGM config menu) while standing close to an edge (not heigher than your torso). https://www.youtube.com/watch?v=cxNK4187qJ0
  21. bux578

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#12-check-pbos
  22. bux578

    Authentic Gameplay Modification

    No, there's no such feature in 0.95. But it may be in another version: https://github.com/KoffeinFlummi/AGM/issues/1752
  23. bux578

    Authentic Gameplay Modification

    Unfortunately not in the current release but in 0.95 you'll be able to use "C" (for Captive) in the Interaction Menu.
  24. bux578

    Authentic Gameplay Modification

    One of the differences is the range: 5000m for the M26 vs. 250m for the M57.
  25. bux578

    Authentic Gameplay Modification

    Already fixed in dev: https://github.com/KoffeinFlummi/AGM_Compatibility/issues/2 (This will be a seperate addon)
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