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Everything posted by bux578
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Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This should work. this setVariable ["AGM_AllowUnconscious", true]; [this, 999999] call AGM_Medical_fnc_knockOut; this setDamage 0.5; -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was missing in the release notes, just added it. - Fixed: Backpack option missing (#1892) -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've written it down some pages earlier. ---------- Post added at 08:09 ---------- Previous post was at 08:08 ---------- Not yet. -
Congrats on the release!
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Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
player setVariable ["AGM_Blood", 0.5]; // 0 = dracula's victim, 1 = no bloodloss player setVariable ["AGM_Pain", 0.5]; // 0 = no pain, 1 = drowning in lava // You can additionally use "setDamage" player setDamage 0.5; -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was a typo in the code. Will be fixed in the 0.95.1 hotfix. https://github.com/KoffeinFlummi/AGM/issues/1892 -
Multiple times. Will try it again now. --- Still doesn't work.
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FYI: PWS throws an error when trying to download the community patches. When trying to manually download the files the download gets aborted after some seconds. Screenshot: http://puu.sh/e3w77/b3dc5588cd.png .NET Exception: http://pastebin.com/DZeARaQ3
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Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had the same problem but resetting audio settings worked for me. I had disabled unwanted channels (like music and radio) but it seems that the function uses one of these channels. https://github.com/KoffeinFlummi/AGM/issues/1802 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It won't work for ammo boxes. But check out this: https://github.com/bux578/AGM-SampleMissions I've added a logistics sample mission where you can see how it's done. ---------- Post added at 08:32 ---------- Previous post was at 08:30 ---------- Yes there are plans. ---------- Post added at 08:32 ---------- Previous post was at 08:32 ---------- Fixed in dev. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The loudness is defined in the CfgAmmo entry (configFile >> "CfgAmmo" >> ammo >> "audibleFire") with 64 being the loudest. The author of the mod needs to properly set this value. ---------- Post added at 11:25 ---------- Previous post was at 11:24 ---------- https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#12-check-pbos -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#28-adding-logistic-items-to-vehicles Just tested it and it works perfectly for me. Screenshot: http://puu.sh/dHriG/8c40fa0322.jpg (264 kB) ---------- Post added at 07:01 ---------- Previous post was at 06:57 ---------- IIRC that's because of lack of animations in Arma 3. There's the currently used one which looks good for a certain height. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could use the newly introduced event handlers. https://github.com/KoffeinFlummi/AGM/wiki/Eventhandlers Or use a trigger to repeatedly count the amount of unconscious players. (you want to look for "AGM_isUnconscious") player getVariable ["AGM_isUnconscious", false]; -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2843051&viewfull=1#post2843051 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you please test it with only cba and agm running? -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
already in the issue tracker https://github.com/KoffeinFlummi/AGM/issues/8 https://github.com/KoffeinFlummi/AGM/issues/62 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you provide us with the server and client rpts? -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Weapon safety is a keyboard shortcut. By default it's Ctrl + ` But you can change that in the AGM options menu. We have a list of shortcuts here: https://github.com/KoffeinFlummi/AGM/wiki/Shortcuts When sitting in the back of e.g. a ghost hawk you've got the self interaction option to "Deploy ropes". After deploying you're able to "Fast rope". -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do you mean? Not in the ammo box, not in your inventory, not in the menu? Try to place an "[AGM] Miscellaneous Items" ammo box (Classname: "AGM_Box_Misc") in the editor. You can find it in "Empty" > "Ammo". There you'll find the Kestrel among other AGM items. Or use this command in the init line of your soldier: this addItem "AGM_ItemKestrel"; In your self interaction menu (default key: CTRL left + Windows left) you'll find the option "Open Kestrel". -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CTRL + V (can be changed in AGM config menu) while standing close to an edge (not heigher than your torso). https://www.youtube.com/watch?v=cxNK4187qJ0 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#12-check-pbos -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, there's no such feature in 0.95. But it may be in another version: https://github.com/KoffeinFlummi/AGM/issues/1752 -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not in the current release but in 0.95 you'll be able to use "C" (for Captive) in the Interaction Menu. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One of the differences is the range: 5000m for the M26 vs. 250m for the M57. -
Authentic Gameplay Modification
bux578 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Already fixed in dev: https://github.com/KoffeinFlummi/AGM_Compatibility/issues/2 (This will be a seperate addon)