Jambird
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How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright, doing it now! :) -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah :( -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It keeps saying "unit is blufor " "'for each' loop started" over and over again. I killed some Blufor ai, no effect. -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, nothing at all :( -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still nothing! :( I don't know if this might be the cause, but the name of the mission in game does not match the name of the mission folder. The mission folder has percentages and things in, while the actual name of the mission in game does not! I'll show you a screenshot: I did rename the mission through the "intel" option, I'm not sure how that effects the folder. -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll try it now! Thanks :D ---------- Post added at 12:10 ---------- Previous post was at 11:37 ---------- Okay I tried it, unfortunately it did not work :( I'll tell you what I did to make sure I did nothing wrong: I created the casualtiesCheck.sqf with notepad and placed it in the mission folder with mission.sqm and description.ext etc, copied and pasted that code you put up there into it. I opened up the init.sqf that I had from other attempts and pasted the code you asked me to put in there I opened up Arma 2 oa and but a end #3 trigger down and put "_deadbluefor = 25;" in it. That's all I did with the trigger, nothing else. I did not set who could activate it or anything. -
How to make the mission end after a certain number of friendly casualties?
Jambird replied to Jambird's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But I have respawning on, so that won't work will it? Also, if this helps or not, there will be about 25-40 people playing this mission from my group, all on Blufor. :) -
Hi, I'm pretty new to scripting or anything of that nature and I need to know the easiest way to make it so the mission ends after 25 blufor casualties have been sustained. I have looked around endlessly for threads for this with no luck. I already have base respawning on so I just need to know how I can make it so after the above amount of casualties have been sustained the mission ends (failure). Thanks! :cool:
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Oh derp. Thanks haha. :dancehead:
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Right, so I was playing Arma 3 all fine and dandy for a few days. When I joined a wasteland server, and I realized that when I use the scroll menu or look at my ammo count etc, the background of them which would usually be a grey/black sort of color is a very light green color, and when I left that server, it continued to be like that on anything I went on even the editor. It looks really damn ugly and annoying. I have fiddled around with the video options, verified the game cache and searched around the internet a bit, but with no luck on any solution. I'm attempting to avoid a complete reinstall but If no one has any ideas here that might have to be my only option. Thanks for your time. -Jambird :cool: