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Hey Sabre, thanks so much for all the great work you do. I had a question regarding the Secret Weapons Liveries. It seems that that specific mod was taken off of steam workshop. I was building quite a few missions that used the skins on that pack, and was just wondering if there was an alternate place to download your liveries pack for secret weapons? Thank you
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Hi, Will the CSAT or AAF factions speak their native languages, or will they be speaking English as of now in the beta?
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Any chance for modding capabilities? I'd think it'd be great to see what the community could come up with, such as maps like the Moon and Venus, and maybe some units like astronauts to send to Mars that is in the works by NASA right now(Woo!).
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No no, a command that you can give to your squad so they be quiet so they don't reveal their position.
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As a "space bar" command that you can use in real time when playing the game.
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I personally think the game should have a "cut the chatter" command that you can give to your team so they won't talk at all. Is this planned?
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How to simply retexture a soldier.
hacksaw replied to hacksaw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well looks like off to go find out how to make a mod! -
How to simply retexture a soldier.
hacksaw replied to hacksaw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, but it doesn't work with the USMC or US units which I'm using. -
How to simply retexture a soldier.
hacksaw replied to hacksaw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, doesn't work, setTexture doesn't exist, and setObjectTexture only works for objects such as vehicles. -
How to simply retexture a soldier.
hacksaw posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, I originally was going to make a Tan vs Green Army men mod, but since there was little to no interest I just decided to make a mission. My question is, how do I retexture a single soldier to be tan or green? I don't want to make a whole new pbo, I just need it to be in the mission. Thanks -
Request for Help: Army Men Mod
hacksaw replied to hacksaw's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Vietnam, but the current models are most likely fine, but we can always change things. And same here, got those toys just to the right of me right now.---------- Post added at 23:06 ---------- Previous post was at 23:04 ---------- Yep, and the KIIIIING Cobraaaah(Army Men: Air Attack 2 reference), things like that. -
This is a far out thought, but I have an idea. I'm thinking about starting an Army Man mod, you know those green plastic men we always use to play with. I wanted to make a mod for Arma 2. I have absolutely no scripting experience, and the textures are obviously easy to make. I'm currently looking for 1-2 people who know how to mod to help me. It's alright to tell me if this is a crappy idea. I'm kinda thinking of it going along the lines like this: Green and tan and maybe blue and gray men, we can just use the current ArmA 2 ones and add new ones. Tanks and helicopters maybe planes, also green, tan, etc. Probably won't need new models, but maybe. Possibly a new map, for example, a sandbox, toy room, things like that. Here's some screens. I only used the setObjectTexture command. So the tracks aren't colored. http://imgur.com/gallery/2zzyA/new If anyone is interested in downloading or helping, let me know please.
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Does this work with the setObjectTexture command? I currently have this in my init line but it doesn't work. I have all the texture files as .paa format and in my mission folder but nothing shows up on the unit. Help?
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Units not taking direct line of waypoint.
hacksaw replied to hacksaw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm using a simple move waypoint, and I also have this in the units init line {_x setbehaviour "Combat"; _x disableAI "target"; _x disableAI "autotarget"; _x disableAI "FSM"} foreach units group this That code simply makes them keep moving without them being stuck and not moving. I used Kill_zone Kids idea, and it worked pretty well, but there is still a little bit of an obvious "dumb" mode. -
Units not taking direct line of waypoint.
hacksaw posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, I'm having a large assault and I want my troops to unload and then proceed to break through the enemies line of defense. They unload fine, but then, when they go to their waypoint, they flank around about 500 meters. So, my question is, is there anyway to get my troops to follow the direct line or almost the direct line of the waypoint?