I need help, i made a playable unit spawn in with an animation. works fine but when i want the unit to return to normal by using a trigger and a diffrent animation, this doesn't work on multiplayer. well it works for the host but not the person who is playing the unit. Can anyone explain how animations work diffrently in multiplayer then they do in singleplayer or editor preview. To reproduce my problem, place a unit with a name.
playable units init box =
{this disableai _x} foreach ["anim"]; 0 = this spawn {waitUntil {time > 0};
_this switchMove "Acts_InjuredAngryRifle01"};
triggers on activation box =
unitname switchMove "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon"};
The first animation does work on both the client side and the host side, how ever the animation on the trigger does not work for clients but it does for the host.
Any help would be much appreciated.