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rybo32

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About rybo32

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  1. rybo32

    [MP] Stratis Life

    About: Stratis Life is a mission I'm creating that is heavily inspired by the LIFE mods in ArmA 2, but it's very incomplete. This is being made from scratch, and due to this might have some interesting bugs in it. Author: Rybo Type: ArmA 3 LIFE Roleplay Mission Version: 0.0.1 Currently, Stratis Life is in a very early alpha of version 0.0.1. It has several important mission features, and a lot of bugs to fix. Features: Currency System Car Shops Blufor Civilians Known bugs: ATM and Car Shops take time to load in Player sometimes plays a swimming animation upon spawning Map focuses on Game Logic Area at player debrief map before spawning GUI's throw errors due to mis-documentation of GUI functions/Changes from ArmA 2 to ArmA 3 Also keep in mind, I'm far from perfect, so feel free to suggest things for my code in the comments, or even report bugs. Also notice, the GUI's currently being used are temporary. TODO: Add weapon shops Add drug processing Add weapon factory Add vehicle factory Add proper cop base Add opfor faction Add indie faction Make car shop code more efficient and effective Create car shop spawn zones for car shops for more effective spawning of cars Create delay on car shops to stop spamming of cars Improve GUI's Add weapon holstering Add base building elements Add stunning Add jail Add hostile relationship between civilians and blufor Hotkeys: 1 - Player Info More than likely I'm going to be submitting daily builds of this to fix bugs and add content. Sorry for the current lack of screenshots, but I'm too tired to do so right now. Builds: I will continue updating this until a LIFE mod from ArmA 2 is ported to ArmA 3, or if a better LIFE mod is created, that is actively being updated. I will be gone 4-10 hours due to sleep, after that time period, I will begin fixing bugs and adding content for the next daily build.
  2. So far, I have written up about 9 tickets regarding various graphical, physics, and environment bugs. I would not say that the majority are complaining either, but more so that a small amount complaining is creating a large amount of angry people regarding complaining.
  3. Exactly my point, the current development alpha is at version 0.5.102571, which is on par with the current default community alpha. It has yet to receive its first update. The alpha I speak of is yet a newer, more unknown alpha which we have no knowledge of.
  4. I'm not talking about the development alpha. I'm already aware of that alpha, and it hasn't yet received any updates passed the currently default community alpha. As you may notice, this is a whole new alpha, a significantly newer version of the alpha.
  5. As many of you were aware, ArmA 3 had a technical closed alpha for a select amount of people before the community alpha release date, but it would appear through video and screenshot evidence that this closed alpha is continuing past the community alpha release date. The question rises, why would Bohemia Interactive continue using a closed alpha even after a community testing alpha was already released? Could it be that the alpha has a lot less bugs, and much more content than we are aware? Could this entire community alpha be a sham, and the real bug-testing and fixes are being produced by the closed alpha, while steadily supplying the community alpha with older builds? I know many of you are going to have high doubts for this, but as I said, there is much evidence of a closed alpha still being in existence, and being serviced to the same people that received the closed alpha before the community alpha was out. For example, do you remember the person who ported Chernarus and Takistan over to ArmA 3, and made a video about it? Strangely enough, he appears to be using a newer build than what anyone in the community can access. Build 0.5.102694. As many are aware, the current community alpha build is 0.5.102571. Could this possibly mean, as mentioned before, that this is all a clever marketing scheme to pick up more buyers?Regardless, I find this rather a rather suspicious thing for a company to be doing. Why have a closed alpha of hundreds to test things, when you already have a community alpha of thousands that could test those same things, and find all the more bugs in them? It just seems like odd activity of a company trying to produce a good, thoroughly tested game.
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