Jump to content

Tomater

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Tomater

  • Rank
    Private First Class
  1. Hello! Im trying to start a dedicated server im using the mod TADST and its says everything is fine when starting my ports are http://puu.sh/cnVvG/801be8f93a.png. Im very new to this (just learend how to port forward today) so would be good f you could explain what my problem might be as if i was a five year old. Thank you!
  2. Tomater

    Scriting help

    Thank you so much for the help, and how would i do it if i wanted multiple flagpoles as an example with different hints should i make more sqf files or could i use the this select 0; this select 1; etc?
  3. Tomater

    Scriting help

    Will try it now thank you! ---------- Post added at 23:45 ---------- Previous post was at 23:22 ---------- this addAction ["Checkin"]; ["hint.sqf","BIS_fnc_execVM", west, false] call BIS_fnc_MP; ["hint.sqf","BIS_fnc_execVM", civilian, false] call BIS_fnc_MP; Like that? For me im not getting any error tough im not getting the addaction up on the flagpole, oh and also what would i do if i wanted mulitple flagpoles with different hints? Im very sorry i just dont really fully get scripting yet.
  4. Tomater

    Scriting help

    Thank you spike i think all answers here will be enough if not ill just come back to this thread later on today! ---------- Post added at 19:57 ---------- Previous post was at 19:21 ---------- Im sorry i dont really understand so, im trying to have an flagpole with an addaction for a checkin giving all other blufor (and civies as i also want the invisible guys to get it to) a hint on the server how would i do this?
  5. Tomater

    Scriting help

    Thank you so much! Tough ROT with the captive thing ill actually need it as i dont even want enemy ai to react to that unit.
  6. Hello! I need help with two scripts, one for making an hint visible for all blufor units and one for making one unit invisible and not able to get damaged by enemies. I dont really know how to write anything of both of those scripts tough i do know how to unallow damage and getting the addaction for the hint on an object, the rest i need help with. Thank you!
  7. Alright thank you found it! now my performence is alot better.
  8. Alright yeah i play in a milsim unit and we use like 5gbs of mods i dont kow how to disable hyperthredding but its on and says 8 but the good news is after Reading some settings guides and config guides i get 80fps in singleplayer and 40 in multiplayer on allhighest exept for no anti aliasing, atoc, and only have post process on low but again if someone can tell me how to disable hyperthreading it would be good. Thank you guys i tought it was only to lower all settings as low as possible. Sorry for my bad Spelling btw just realised that.
  9. Acording to geeforce experience it is and i have win7 home premium oem 64bit
  10. Hey! Im having horribly bad performence with my computer about 20fps sometimes and i dont know why i mean i know its an unoptimized game but my laptop has better performence can someone please help me getting higher performence? Specs: I5 4670k right now not overclocked but have been at 4.3 GHz Before gtx 760 with 2048 mb memmory 8gbs of ram and game is installed on an SSD Thanks!
  11. Hello! Can someone just explain how to create a basic spawning system where you scroll and press on a computer something that says like spawning program and when you press you get an interface up with one column where you can choose type: Tank, light tank, helicopter etc etc and the other wich type such as t50, t72 etc, and when you press spawn that for ex tank spawns in a fixed location.
  12. Tomater

    Development Blog & Reveals

    I mean thats why i love the arma series nothing like activision or EA trying to get as much money as possible.
×