rassiva
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10 GoodAbout rassiva
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Private First Class
core_pfieldgroups_3
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Playing games, Multiplayer Mission editing for Arma2 & OA,etc
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Carpenter
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Visby Gotland Sweden
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Need help removing/hiding rotor on helicopter
rassiva replied to rassiva's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried every step 1-9 and it game me the following. by the way chopper1 hideSelection ["myRotor", 1]; should be chopper1 hideSelection ["myRotor", true]; as it says chopper1 [#]hideSelection ["myRotor", 1]; expeted Bool when I execute the command any way I got the following from step 6 ["tail rotor","main rotor static","proxy:\a3\air_f_beta\heli_transport_02\interior_f.001","proxy:\hsim\temp\proxies\heavy_heli\pilot.001","proxy:\hsim\temp\proxies\heavy_heli\gunner.001","proxy:\hsim\temp\proxies\heli\cargo01.011","proxy:\hsim\temp\proxies\heli\cargo01.002","proxy:\hsim\temp\proxies\heli\cargo01.009","proxy:\hsim\temp\proxies\heli\cargo01.004","proxy:\hsim\temp\proxies\heli\cargo01.007","proxy:\hsim\temp\proxies\heli\cargo01.005","proxy:\hsim\temp\proxies\heli\cargo01.012","proxy:\hsim\temp\proxies\heli\cargo01.006","proxy:\hsim\temp\proxies\heli\cargo01.003","proxy:\hsim\temp\proxies\heli\cargo01.008","proxy:\hsim\temp\proxies\heli\cargo01.013","proxy:\hsim\temp\proxies\heli\cargo01.001","proxy:\hsim\temp\proxies\heli\cargo01.014","proxy:\hsim\temp\proxies\heli\cargo01.015","proxy:\hsim\temp\proxies\heli\cargo01.010","proxy:\a3\air_f_beta\heli_transport_02\tail_rotor_f.001","tail rotor blur","light","tail rotor static","rotorshaftm","main rotor blur","bladem01_blur","bladem02_blur","proxy:\a3\air_f_beta\heli_transport_02\main_rotor_f.000","proxy:\a3\air_f_beta\heli_transport_02\main_rotor_f.001","proxy:\a3\air_f_beta\heli_transport_02\main_rotor_f.002","proxy:\a3\air_f_beta\heli_transport_02\main_rotor_f.003","bladem01","bladem02","bladem03","bladem04","bladem03_blur","bladem04_blur","bladem01_bend","bladem02_bend","bladem03_bend","bladem04_bend","damper_front","damper_left","damper_right","door_back_r","door_back_l","cargoramp","door_hatch_l","door_hatch_r","door_hatch_f","proxy:\hsim\temp\proxies\heli\cargo01.016","proxy:\a3\weapons_f\dummyweapon.001","z_gunholder","proxy:\a3\air_f_beta\heli_transport_02\main_rotor_center_f.001","swashplate","stick_pilot","stick_copilot","lever_pilot","lever_copilot","z_gun_hrot","z_gun_vrot","camo1","camo2","camo3","clan","pedall","pedalr","zbytek"] Problem is that none seam to work as I tried the to change "myRotor" in to the different stuff in above for example chopper1 hideSelection ["tail rotor", true]; chopper1 hideSelection ["main rotor static", true]; chopper1 hideSelection ["proxy:\a3\air_f_beta\heli_transport_02\tail_rotor_f.001", true]; chopper1 hideSelection ["damper_front", true]; I even changed it to false just to see but no differences what so ever. I even made the heli in to a simple object but that only made it face the opposite direction and changed texture into the AAF ones and it even added some logo to the pilots door. :wacko: -
Need help removing/hiding rotor on helicopter
rassiva replied to rassiva's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm sorry but I don't really know how to use SelectionNames as I don't know where to put the code. All I get when I use the syntax in the objects init windows is Local variable in global space. And when I use the code in the example I get the same thing. :confused_o: -
Need help removing/hiding rotor on helicopter
rassiva posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As the title says I need help with a script that removes or hides the main and tail rotor on helicopters, kinda to what happens when the rotor hits a tree it gets destroyed and disappear. sorry if this has been answered but I have sheared for hours and not found any thing. :( -
C-RAM (Counter Rocket, Artillery, and Mortar)
rassiva replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah I use both and none of them have sound I hate tried to add it in my self but haven't been able to get it to work -
C-RAM (Counter Rocket, Artillery, and Mortar)
rassiva replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The C-RAM have no sound the AA missiles sound work fine but not the minigun -
How to mute sound on vehicles?
rassiva replied to rassiva's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well I think I have to change the way my intro will work any way thanks for the help any way. -
How to mute sound on vehicles?
rassiva replied to rassiva's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I do have a lot of addons/mods installed so I can make the exact same thing but with out the mods addons. well this is strange now when I have disabled all my addon/mods and did the exact same thing like the mission it didn't work on it works so I guess it's one off my addons that are playing me a trick so I guess I have to play around whit them and see which one I have to disable. -
How to mute sound on vehicles?
rassiva replied to rassiva's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have placed one trigger that activates the Music when blufor are in the trigger area and in the condition field I have this in the on Act I have playSound ["intro", true] and in the on Dea I have noting. I have a second trigger that also activates when blufor are in the trigger area, condition field I have this in the on Act 1 fadeSound 0; and in the on Dea 186 fadeSound 1; well the last trigger don't seem to mute the sound on the CRRC boat. what I'm aiming at is how to mute/disable the sound on the CRRC boat and only have the music in the intro of my mission. Sorry for not being clear in the beginning -
How to mute sound on vehicles?
rassiva posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all I have one question how do i mute the sound on vehicles? I trying to make a coop mission so i have made a intro where some units start in a CRRC boat and have a custom intro music playing as they drive to shore but the music is very low and you can't hear some parts of the music in the intro so i was wondering if theirs a way to mute the sound of the CRRC boat I have tried to use 0 fadesound 0 in a trigger. but that don't work. Ps I'm sorry if this have all ready been answered elsewhere but I can't find any thing. -
Custom ammo crate contents?
rassiva replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found this very useful for both Arma2, Arma2 OA and ACE addon as this make the script you need this works whit any addons you have as long as you have the class list id for that Weapon/ammo etc... it says in the text doument how to do when your finish. oh and by the way does any one know how I can have 2 weapon boxes both whit diffrent weapons -
Deploy Static weapon / object [script]
rassiva replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:colgate: Thanks man It was a pain to change every thing but it works fine now I will be able to continue to build om my mission. Again Thank you! -
Deploy Static weapon / object [script]
rassiva replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello I have goggled after a script like for a long time and I found this and just want to tell you that it works fine. I have a question: Is there a way to make you able to place more then just one object or set a limit? as I'm working on a survival map there you are defending a small town and it's going to be MP.