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cash

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Everything posted by cash

  1. The mod also has problem with grenate . Too low power of explosion .
  2. Hello , I hope the medical system will be tweaking in next update . Great mod at all , but medicine has a big problem .
  3. Hello DEV team. I want express my thanks for your hard work . Just now have finished the campaign with VTN . It's was amaizing hardcore experience , and i was wonder when i'v been injured , and my friendly AI has heal me under havy combat environment . Only one thing has confused me . The medical action is very linear , I should doing certain steps for finishing my healing , and just few second needed for injecting morphin , i can't cancel any of action during my healing , when i finish with healing it's to long transition to playable stance , On this stage medicine is perfect for AI , but not for players .I hope it's just earlier version and you will improve this . Thank you for the great modification , this is the right way that Arma should be .
  4. Hi everyone , can someone help me to understand a commands that playing animation for a given person . I have placed a person in the editor , in the init field of given person i am wrote : this playMove "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop"; but nothing happened. this switchMove "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop";run the animation but transition is too fast, it looks like snapshot. Another animation : this switchMove "AidlPercMstpSnonWnonDnon_G01"; The Idle animation is not working . this playMove "AidlPercMstpSnonWnonDnon_G01"; the same result false. But if i put both of code in the init then it work : this switchMove "AidlPercMstpSnonWnonDnon_G01"; this playMove "AidlPercMstpSnonWnonDnon_G01"; So my brain is burnt totally when i try to understand what can be wrong .Also i have tried use such command as: "playAction" and "switchAction" . And now i have nervous panic ! But this is not a finish , when i try do loop for its animation with "while" command , exactly here starts the nuclear explosion in my head :blink: ! Please help me somebody.
  5. Hi all , just want say thank you for your hard work , it was a surprise to see advanced throwing grenade . May be soon we will see something similar "enhanced movement mod". Great work !
  6. I placed two soldier in editor . 1-st named sol , 2-nd named sol1, placed a trigger : activation Radio "alfa" , in the init field of a trigger has write following code : while {alive sol1} do { sol doMove (position sol1);} ,command doMove is running once but not loop . May be it's my mistake , if somebody know what how to fix the problem , i'll be grateful for any help.
  7. Thank you very much , it is working now . But anyway i am not understand why this code is not working without "spawn". i am use this code same as bohemia wiki example and there no any "spawn" argument. They should did more advanced example of usage their commands .
  8. cash

    doFollow

    Scripting command doFollow , comandFollow is not working . And waypoint "FOLLOW" not working also.
  9. Hi , I have a problem with HD (1920x1080) resolution , its not applied in Arma 3 in fullscreen mode , only in windowed mode. If you know how to fix this problem local , please let's me know .
  10. I am sincerely glad that the project is alive , and hope that we will see in near future more advanced content of the mod. Oh if i could help you in your hard way. Any way i wish you good luck ! :)
  11. Hello ArmA gamers , does anyone know how is VTN mod progressing or project is stopped ?
  12. Hi everyone Arma's gamers. Could you help me please with "removeAction" command. I have tired finding the way out for this script . Here is the code : Init.sqf mhq = "C_Offroad_01_F" createVehicle getMarkerPos "mk1"; deploy = [[mhq,["Deploy MHQ",{execVM "mhq.sqf"} ]],"addAction",true] call BIS_fnc_MP; mhq.sqf marker1 = createMarker ["respawn_guerrila1", position mhq]; marker1 setMarkerType "Empty"; marker1 SetMarkerPos GetPos mhq; mhq removeAction deploy; // won't working ! mhq removeAllActions; // won't working also ! undeploy = [[mhq,["UnDeploy MHQ",{execVM "undeploymhq.sqf"} ]],"addAction",true] call BIS_fnc_MP; mhq removeAction deploy , mhq removeAllActions and i not sure , is this commands are compatible in MP and working for clients too. Thank you .
  13. cash

    Remove Action

    No problem , Thank you any way , You at least tried to help :)
  14. cash

    Remove Action

    Thank you alot , it works perfect . You saving me from sleepable night :D I am used a following code ; Init.sqf mhq = "C_Offroad_01_F" createVehicle getMarkerPos "mk1"; deploy = [[mhq,["Deploy MHQ",{(_this select 0) removeAction (_this select 2);execVM "mhq.sqf"} ]],"addAction",true] call BIS_fnc_MP; Its removed the Action an fired " mhq.sqf "
  15. cash

    Remove Action

    Unfortunately :unsure: I'v try the following code : marker1 = createMarker ["respawn_guerrila1", position mhq]; marker1 setMarkerType "Empty"; marker1 SetMarkerPos GetPos mhq; mhq SetVehicleVarName "mbase"; mbase removeAction deploy; undeploy = [[mhq,["UnDeploy MHQ",{execVM "unmhq.sqf"} ]],"addAction",true] call BIS_fnc_MP;
  16. Thank you for answer . I have an another question , is it possible temporarily disable first aid system until it will be improved ? I am adventitiously looked addon files :rolleyes:. And it will be amazing first aid system i would say :o) And last one question , am i using the right version of the VTN mod v 0.4.2 build 1450. Because i have found such text as : " Special thanks to all those who made their contribution: SenChi - for island MaxxPro DPS и mukcep - for Mi-26 Yura Petrov - for UH-60 citizensnip - for ACS 2S3 Akatsiya Fugas - for 96K6 Pantsir-S1 and BMP-2 model.cfg SFC.ITZHAK - for CH-46 and CH-53 Вителло- for help on Beketov Leteha - for the missions AALEX - for BMP-2 and BRDM-2 "
  17. Hi everyone , tell me please if somebody have an opinion how the VTN mod is progressing . I want ask about first aid system realization , is this system are final or we will see some dynamical changes for it ?
  18. Hello all . Can somebody explain please , why onPlayerRespawn.sqf file is not working on Dedicated server . And when I am starting my mission with this file inside , its work only for me ,but not for other players. P.S. The file onPlayerKilled.sqf is working fine in both cases. Thank you for help Holo , i'v find what the problem is . In my onPlayerRespawn.sqf file placed a command player moveInCargo _veh , and if I run it on Dedicated server , this command is not fired for any players . If I am a host this command working for me only . In Wiki says that this command has a local effect , but I can't even imagine how do this command run for all players .If anyone can help me with it , I would be thankful.
  19. Hello everyone ? I have a problem with fullscreen resolution . When my game started in full screen mode , I have max resolution 1176x664 . In video settings of the game I don't see HD resolution . But when the game was started with window screen or full window screen mode , I have HD resolution 1920x1080 in game and i am not allowed change resolution in video settings of the game , same resolution 1920x1080 used for my desktop . It looks like the game taking a desktop resolution . My videocard is Nvidia Gforce 660 , Intel I5 2.8 , Display Toshiba TV connected via HDMI port . Can anybody help me please who know what is this problem ?
  20. Hello all ,help me please , I am have a trouble with waypoint "GETIN". The group just won't get in the chopper , it seems like the chopper is locked for them . Here is the code : //ALL MARKERS IS ALREADY HAS BEEN PLACED IN EDITOR// _grpheli = createGroup west; //_pilot = "B_Helipilot_F" createunit [getMarkerPos "barracks",_grpheli,"",1,"NONE"]; "B_Helipilot_F" createUnit [ getMarkerPos "barracks1", _grpheli]; //[color="#FF0000"]In both cases created a unit perfect,i'v try both of it for the rest piece of code[/color]// //_heli = createVehicle ["B_Heli_Transport_01_camo_F",getMarkerPos "helispawn",[],0,"FORM"]; _heli = "B_Heli_Transport_01_camo_F" createVehicle getMarkerPos "helispawn"; //_____________________________________________________________________________________// _pilot = leader _grpheli; _pilot assignAsDriver _heli; [_pilot,1] orderGetIn true; //[color="#FF0000"]Working good the pilot is in heli[/color]// _troops = createGroup west; _soldier1 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier2 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier3 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; //player joinAs [_troops, 4];//[color="#FF0000"]If this command is not active , i am able getin but if the command is active , the heli is locked for me and other group members. [/color]// //[color="#FF0000"]Units creates fine [/color]// _wpPilot1 = _grpheli addWaypoint [position _heli, 0]; [_grpheli,0] setWaypointType "MOVE"; _wpPilot2 = _grpheli addWaypoint [getMarkerPos "HeliPad", 1]; [_grpheli,1] setWaypointType "LOAD"; _wpPilot3 = _grpheli addWaypoint [getMarkerPos "LZ", 2]; [_grpheli,2] setWaypointType "TR UNLOAD"; //[color="#FF0000"]The WP are working excellent [/color]// _wpTroops1 = _troops addWaypoint [getMarkerPos "HeliPad", 0]; [_troops,0] setWaypointType "MOVE"; _wpTroops2 = _troops addWaypoint [getMarkerPos "helispawn", 1]; [_troops,1] setWaypointType "GETIN"; _wpTroops3 = _troops addWaypoint [getMarkerPos "LZ", 2]; [_troops, 2] setWaypointType "GETOUT"; [_grpheli,2] synchronizeWaypoint [[_troops,2]]; [_grpheli,1] synchronizeWaypoint [[_troops,1]]; //[color="#FF0000"]All Waypoints in this section is working, but group won't mount [/color]//
  21. Thank you for help , but the group don't want board the chopper anyway .
  22. Hello all , I have lost two days in such simple task , the task is make a troops reinforcement via air taxi. Here is the code located in Init.sqf : //ALL MARKERS IS ALREADY HAS BEEN PLACED IN EDITOR// _grpheli = createGroup west; _pilot = "B_Helipilot_F" createunit [getMarkerPos "barracks",_grpheli,"",1,"FORM"]; //________________________________________________________________________________________// _heli = createVehicle ["B_Heli_Transport_01_camo_F",getMarkerPos "helispawn",[],0,"FORM"]; [color="#FF0000"]//________________BELOW THIS LINE CODE IS NOT WORKING________________________//[/color] _pilot assignAsDriver _heli; _pilot orderGetIn true; //________________________________________________________________________________________// _troops = createGroup west; _soldier1 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"FORM"]; _soldier2 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"FORM"]; _soldier3 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"FORM"]; //________________________________________________________________________________________// _wpPilot1 = _grpheli addWaypoint [getMarkerPos "HeliPad", 0]; [_grpheli,0] setWaypointType "LOAD"; _wpPilot2 = _grpheli addWaypoint [getMarkerPos "LZ", 1]; [_grpheli,1] setWaypointType "MOVE"; //________________________________________________________________________________________// _wpTroops1 = _troops addWaypoint [getMarkerPos "NearHeliPad1", 0]; [_troops,0] setWaypointType "MOVE"; _wpTroops2 = _troops addWaypoint [getMarkerPos "HeliPad", 1]; [_troops,1] setWaypointType "GETIN"; [_grpheli,0] synchronizeWaypoint [[_troops,1]]; //________________________________________________________________________________________// Help me please if you know what problem is .
  23. //ALL MARKERS IS ALREADY HAS BEEN PLACED IN EDITOR// _grpheli = createGroup west; //_pilot = "B_Helipilot_F" createunit [getMarkerPos "barracks",_grpheli,"",1,"NONE"]; "B_Helipilot_F" createUnit [ getMarkerPos "barracks", _grpheli]; //[color="#FF0000"]In both cases created a unit perfect,i'v try both of it for the rest piece of code[/color]// _heli = createVehicle ["B_Heli_Transport_01_camo_F",getMarkerPos "helispawn",[],0,"NONE"]; //_____________________BELOW THIS LINE CODE IS NOT WORKING PROPERLY____________________// _pilot assignAsDriver _heli; _pilot orderGetIn true; _pilot moveInDriver _heli; //[color="#FF0000"]Do not working,the pilot won't get in heli in both cases[/color]// _troops = createGroup west; _soldier1 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"NONE"]; _soldier2 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"NONE"]; _soldier3 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"NONE"]; //[color="#FF0000"]Units creates fine [/color]// _wpPilot1 = _grpheli addWaypoint [getMarkerPos "HeliPad", 0]; [_grpheli,0] setWaypointType "LOAD"; _wpPilot2 = _grpheli addWaypoint [getMarkerPos "LZ", 1]; [_grpheli,1] setWaypointType "MOVE"; //[color="#FF0000"]The WP are working normal,except one thing , the pilot is not in heli[/color]// _wpTroops1 = _troops addWaypoint [getMarkerPos "NearHeliPad1", 0]; [_troops,0] setWaypointType "MOVE"; _wpTroops2 = _troops addWaypoint [getMarkerPos "HeliPad", 1]; [_troops,1] setWaypointType "GETIN"; [_grpheli,0] synchronizeWaypoint [[_troops,1]]; //[color="#FF0000"]Here is working only first WP "MOVE"[/color]//
  24. thank you for help , i'll find a problem . In my onPlayerRespawn.sqf file placed a little command player moveInCargo _veh, and this command is not fire for other players if I am hosting server , if it dedicated server then this command don't fire at all for any players including me. And I am don't even imagine how do it command working.In Wiki says that this command have only local effect but how create a vehicle , that will be have locality for any players.
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