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troster

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About troster

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  1. Cheers Larrow, much appreciated. I'll give it a try.
  2. Shit, the mission will be hosted on a dedicated server. :( I might just do the different endings Grumpy posted earlier. Otherwise, thanks for the help guys. :) EDIT Would you guys by any chance know the color coding for OPFOR? For BLUFOR it's 0.0, 0.3, 0.6, 1 but I have no idea what it is for OPFOR.
  3. Thanks Banga, just curious as to where the script goes?
  4. Thanks, I thought it had something to do with the init.sqf or the description.ext but I couldn't remember what to write. How would I define End 1 as a BLUFOR win and an OPFOR loss so that it will actually say in game that they've won / lost? Or can I not do that?
  5. Hey all, I've made a PvP mission for a few friends and I for a LAN party. BLUFOR needs to extract two hostages (civillians, host1 and host2) back to their base while OPFOR attempts to fight off BLUFOR. If all BLUFOR units die I want OPFOR to get the Mission complete screen and BLUFOR to get the mission failed screen. But if BLUFOR extracts the hostages successfully I want OPFOR to have the Mission Failed screen and BLUFOR to get the mission success screen. Initially, I had a trigger that detected the civilians and once the civilians were detected it would end (The type was End #1) however I figured that this would display mission complete for every unit regardless of what faction they were. I was wondering how to display a mission success and a mission failed for the necessary units. In Arma 2 I remember making what I guess you could call 'properties' for each End type but it's been a long time since I last did that and I cannot remember how to do it at all. Everyone's help is appreciated.
  6. troster

    COOP 12 Operation Bump in the Night

    Well done Chaddles, had a shit-ton of fun playing this mission. Keep them coming.
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