semper
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Everything posted by semper
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Pete's Re-Textures (EUROFORCE, CSAT Snow Tigers)
semper replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, First of all, sorry if i mislooked it and is allready reported. But since the EDEN update, the snowtigers has a thing.. all of the vehicles dont look snowy anymore. The units look like they should, but the vehicles dont, EUROFOR however the vehicles and units works.. Like i said, sorry if this an repost. -
[RELEASE] T8 Units - a less dynamic AI creator
semper replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Maybe i overwatch it, but i can vind a script called fn_HALO.sqf in your mission folder, but i cannot find an example how it works. Can you help me with it? Kind regards, Semper -
Lesh's Towing Mod 1.0 (2018-06-16)
semper replied to leshrack's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, Just that you know it, the BlueFor has a Hemtt TOW (the stock without cargo). -
Yes you are right, sorry.. The SW and the NE airfields (The big militairy airfields) are as good as working normal, the allign of road, grass and airlane on NE may be a.. "weird placements" bug. But the smaller civillian airfield has grass on it.
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All of the airfield im guessing :) -- And can i do also "request" i like the map.. but you have that big militairy island SW what is basicly only airport.. but for militairy logistic actions.. is it possible to add a dock to that island.. So we can use boats for the logistic like transporting a Slammer tank (to heavy for chopper transport) and using a c130 just for crossing the water.. is logistic only a fuell waste. *Srry for my english.
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Hello, TAW viewdistance just released an update of sync object ... and guess what you also have.. Its not that i'm hating, i know evry one wants a piece of the cake, but its just... a D*** move. You said you got inspired by him, but then take the time op make it look different and maybe other functions Ps. your sync button is the same as his. Pss. Did you ask his premision?
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Rearm vehicles with ammotruck not working (SP/MP)
semper replied to sEi's topic in ARMA 3 - TROUBLESHOOTING
Hello, Yes this is necro of the year 2014... But becouse i like logistic's... rearming and stuff i dont want a serverice point, but the real deal.. bobcats and trucks. So did finally some research.. You can make the "size" of the cargo in the truck bigger. Remember that command i have, nameoftruck setammocargo 1; .. on the editor place a Ammo truck and put this setammocargo 10; in the init. It wil give the ammo truck 10 times the ammo it suppost to have. For example; Normal ammo truck i can shoot 34 Titans from my cheeta. setammocargo 2; i can shoot 68 titans from my cheeta. setammocargo 10; i can shoot 340 titans from my cheeta. ect ect ect. Sorry for the late verry verry late respond. * No i dind find a way to give the plane's/tanks more ammo from the start. thats vehicle config -- Small update; i was bored so made a 5 seconds demo mission. https://www.dropbox.com/s/g1hwi22i9t4fwjb/rearmrearm.rar?dl=0 So on the right side you can see that trucks are pretty fast empty... left they hold a bit longer. Middel you can rearm the rearm truck.. and so on you can rearm evry thing. If you want even bigger cargo... or go in the editor and change the command from 3 to 10 or 9999,,, and for the rearm rearm part open the rearmrearm.sfq and change the same commands _object setammocargo 3; _object setfuelcargo 3; -
Rearm vehicles with ammotruck not working (SP/MP)
semper replied to sEi's topic in ARMA 3 - TROUBLESHOOTING
Only option i found is make a trigger make it repeatly, put on act: Nameofthetruck setammocargo 1; .. so evry time nameofthetruck drivers over the trigger, its ammo is full again, so you can rearm others. But yes, they go very quick empty.