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Retep

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  1. Attic Tactics Where some stuff happens... Join our steamgroup to take part, installation instructions for our modset and socialising: http://steamcommunity.com/groups/theattictactics What are we? The Attic Tactics is a fledgeling open Arma 3 community that emphasises teamwork, realism and enjoyability for our multiplayer sessions. What this means in-game is a heavily modded experience which transforms the feel of the game, improving the AI to better reflect intelligence while lowering unrealistic abilities, utilising a wide range of realistic assets and armies, creating missions dynamically using both MCC and Zeus, cooperating with serious-fun teamwork and limited supporting assets. The normal player has an infantry role, therefore we try to limit the use of artillery and heavy CAS assets to enable an individual to really enjoy the experience and have a vital role in each scenario. Please see this playlist for some gameplay videos: We are looking for mature members who realise the value of taking things a little seriously to have huge amounts of fun. We do not tolerate any antisocial behaviour and have no qualms with permanently removing any individual that shows an inclination towards acting up. I look forward to seeing you on the battlefield! Peter www.casualscribbling.com https://www.youtube.com/user/RetepTheEyeCandy
  2. While I do agree that Arma 2 obviously suffered from usability issues which turned a load of folk away, I do not agree that there were no "enjoyable" missions. I tend to play with the United Operations community, and on their servers I will be an air cavalry soldier raiding a VC outpost in vietnam (lingor), or a British soldier being ambushed by the IRA. In my own missions I have created, my TvT (PvP) missions feature: Government forces try to stop a cartel drug convoy reaching its destination, a rogue russian unit tries to assassinate the US President, PMC, British and Insurgent forces fight to extract an HVT from Zargabad, and more! (Those mentioned feature 70-80+ players). What I want to see is the gap that currently separates those who just buy the game, join vanilla servers and get bored and those communities and servers that provide interesting missions closed. This should happen with the modding support, but more changes will be needed as well, I look forward to testing and suggesting in the alpha.
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