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skryboyd

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Everything posted by skryboyd

  1. Thanks for the response.Tried but still didn't work but you gave me an idea and i tried it and got it working. I placed the Ace respawn/rallypoint base flag in the middle of a helipad circle, added "this hideObjectGlobal true;" to the flags init line, now i can use Alive multispawn heli insertion with Ace respawn/rallypoint yay!
  2. I was wondering if anyone could offer some assistance. I am using Alive multispawn with heli insertion along with Ace respawn/rally point. Everything works fine except the helicopter always lands directly on top of the Ace rallypoint base flagpole instead of the multispawn marker. Thanks in advance
  3. Was wondering if anyone could offer some assistance. I'm using multispawn with heli insertion along with ace respawn/rallypoint. Everything works fine except the helicopter always lands directly on top of the ace rallypoint base flagpole instead of the multispawn marker. Thanks in advance
  4. I'm stll waiting for acre for eurotruck simulator 2/ jk
  5. skryboyd

    Group Link 5 Special FX Edition

    Look in your steam/steamapps/common/arma3/userconfig/gl5 folder there are gl5_local, global, and some others , can't remember which one it's in i'm at work, but open them up it's either local or core i think and remove the // in front of the debug settings ---------- Post added at 16:09 ---------- Previous post was at 15:59 ---------- By the way i think i've solved part of the problem i was having, i preprocessed the settings in the mission init.sqf but sometimes on disonnect/reconnect/jip u can hear the fire in the buildings but can't see it, or be affected by it , i ded, respawned and then i could see it and catch on fire, also i'm using xmedsys don't know if that might be an issue. Thanks again and keep up the good work
  6. skryboyd

    Group Link 5 Special FX Edition

    Was wondering if i should try the mission based initialize
  7. skryboyd

    Group Link 5 Special FX Edition

    Thanks Lord, one more question got it working, i put this on dedicated it initialized fine at startup but after that wouldn't work after disconnect/reconnect or jip, I'm kinda new at this all help appreciated and thanks in advance.
  8. skryboyd

    Group Link 5 Special FX Edition

    Awesome work, was wondering i've added the system and fx modules to an Alive mission i'm working on and the special fx work without synching to any units in he editor, is that the proper useage if i only want the fx?
  9. Removed VAS, UAV works now. Sorry for my noobishness.
  10. i've added a ticket (i think, sorry first time) on DH about the uav issue if i did it wrong let me know:o ---------- Post added at 17:20 ---------- Previous post was at 17:14 ---------- Also have an issue with friendly ai occupying buildings that need destroyed (per mission objective), Thanks for the help and keep up the good work.
  11. works on lan and nondedicated hmmm:(
  12. Hey fellas, i'm having an issue getting uav's to work. I have them placed with cas synched to the cs module. Everything works fine in the editor and on non dedicated, but when on dedicated the uav's don't show up on map, i can control them through the pda but cannot take control with the uav terminal, any help appreciated.
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