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skryboyd

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Posts posted by skryboyd


  1. Wierd.. ALiVE might already do this behind the scenes but try placing a helipad circle next to/on the multispawn module. Just my random guess.

    Thanks for the response.Tried but still didn't work but you gave me an idea and i tried it and got it working. I placed the Ace respawn/rallypoint base flag in the middle of a helipad circle, added "this hideObjectGlobal true;" to the flags init line, now i can use Alive multispawn heli insertion with Ace respawn/rallypoint yay!


  2. Big thx, how to turn off debug on the right of screen?

    Look in your steam/steamapps/common/arma3/userconfig/gl5 folder there are gl5_local, global, and some others , can't remember which one it's in i'm at work, but open them up it's either local or core i think and remove the // in front of the debug settings

    ---------- Post added at 16:09 ---------- Previous post was at 15:59 ----------

    By the way i think i've solved part of the problem i was having, i preprocessed the settings in the mission init.sqf but sometimes on disonnect/reconnect/jip u can hear the fire in the buildings but can't see it, or be affected by it , i ded, respawned and then i could see it and catch on fire, also i'm using xmedsys don't know if that might be an issue. Thanks again and keep up the good work

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