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A3_Melle

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Posts posted by A3_Melle


  1. So far my first feelings are good. 

     

    First I think it's admirable that BI took this approach for a DLC. Humanitarian work and war conventions are something that are easily forgotten in military simulation and gaming. So big kudos to BI. Specially to the teams that worked in the "Orange" DLC. 

     

    All the new props, uniforms and vehicles are really good. They will certainly enhance my modern warfare mil-sim missions, be it in conventional scenarios, guerrilla warfare or the ones were I add a more humanitarian approach (in my milsim group we already do a good amount of mine-cleaning and even some blue helmet convoy escorts). 

     

    The leaflet option is really interesting to insert intel into the missions, so great work on that front too. 

     

    On the suggestions front, I think it would have been interesting a rescue variant of the helicopter, it could be achieved by simply adding some of the van-ambulance props like a couple beds in the interior, and maybe even animating the sliding door (I know it can be triggered with scripts, but a straight menu option would make it simpler, besides a FFV pos in that door can be used to assist the pilot when landing in tight spaces). Or import some stuff from the ToH :f:

     

    One of the stretchers could be used as a "vehicle" were injured can lay on, and someone can move around just walking with it, and be airlifted (slinged) by a helicopter. 

     

    Seeing the mine dispenser, why no mine clearing line charge?  https://en.wikipedia.org/wiki/Mine-clearing_line_charge

     

    And as said before, an all white variant and a olive drab one for the new tents would be interesting. 

     

    Finally, in this kind of DLC I'd have liked an advanced first-aid and advanced de-mine option. Although I know that ACE has that covered, a vanilla approach would have been nice. 

    The "mine clearing line" you are talking about is military "grade", yes it would be great to have this as tool for "nato" but for the DLC faction IDAP this would be "to expensive" looking at it from the IDAP point of view ;)

     

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  2. Another sudden thought: Maybe this has nothing to do with humanitarian aid, but still everything to do with civilians. The campaign is very story focused, seeing the war on Altis through the eyes of a civilian.
    Who knows, the humanitarian aid would fit in the A3 profile with MakeArmaNotWar ;)

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  3. With a new hotfix apparently being out today for stable... do we actually know when to expect the next stable release? End of the month? With orange dlc or earlier?
    I think it will be orange DLC, wenn I look at my "expected" (personal) thoughts: verry soon (days) a dev-diary followed by publicity (screenshots and so on) about orange (maybe even a trailer) followed by a release of orange to dev-branch within 1/2 week(s) and a official release on September 12th, the 4th ARMAVERSARY.

    But this is really my personal opinion!

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    • Like 1

  4. I don't follow forums frequently so i thought some news leaked since last time i was here.
    Thanks!
    Only that the dev-diary has been made and that they are in "soft datalock", further not a single piece of orange has been published.

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    • Like 1

  5. Shame on me as a firefighter missing this topic....... but fighting "fire" on the current engine is not something to be looking at (had a good discussion about  this recently with a BI developer), the new engine (Enfussion) wil have much more possibilities to make such a type of game to a succes.

     

    Just for the record Bohemia Interactive (BI) and Bohemia Interactive Simulations (BIS) are 2 separate businesses, of course from time to time resources/developers get shared for knowlage and experience.

     

     

    As a firefighter i know how it is in real life and making fire "eat" and extinguishing a fire is a challenging thing to get that in a game as a real  "firefighter" simulator, many have already tried and always were discussed (steamdiscussion) as being just a regular game (some only got negative reactions, or are a copy for a previous version within a new firehouse or town) and not a simulator.

     

    If Bohemia Interactive would create such a game the expectations would be so extremely high (as people would look at it just as ARMA3 is compared to a real military simulator), the players would want the smallest details to be perfect.

    With such a game developers would have to keep many aspects/elements in mind:

     

    • First of all everything in game must have the option to be "damaged" by fire and has its own way of burning (paper burns fast while a wooden log would burn must slower) or be damaged by fire, even concrete can be damaged by fire!

    • Than we have the temprature/heat radiation: in a small room a small fire can cause enough heat to let other things in that room "damp out "toxic/flamable gasses" wich can ignite at the right temprature, as a small example: a old fasion 1970 hard wood chair wont burn as fast and hot as chairs from the last 20 years, the chairs these days all got soaked in coatings wich will damp out during a small fire and cause a fire to spread much faster but also the heat will be much higher than with the old fasion chairs. 

    • With fire ALWAYS comes smoke...... do you know that these days firefighters are learning that: SMOKE IS FUEL! a small (low temprature) fire starts with white smoke while and a almost fully evovled fire will have dark heavy denced smoke wich can ignite with the right mixture of "fuel" (the smoke), temprature (to ignite) and oxygen (fire breathes so it needs "air").

    •  Than to keep in mind ventilation: open a door or window and a fire will get more oxygen and could burn must faster and harder than it did before the door/window was openend, with this also comes the "positive/negative" ventilation/pressure. The fire consumes all oxygen in a room and will get more as soon as a door get opend: than you get 3 layers: bottom: air/oxygen (is cold and stays low), top: smoke getting "pushed out" by the high temprature pressure, middle: on the bottem of the smoke layer you will see that it gets sucked back in to the source, and wenn you have that dence black smoke you are mixing it with oxygen and sending it back to the higher temprature to ignite, so it could "ignite" in right in front of you.  

    • Fighting the fire: water is mostly used but did you know that 1 liter of water thats put on a (good burning hot) fire creates a volume of +-1000 liters steam?

    • Water always followes his own path creating secundairy damage to a building, with even risks of colapse of floors or rooftops.

    • That the hot dark dence smoke (smoke is fuel) needs to be cooled so it does not ignite behind/above you, that way you keep your "work space" safer than it was with the hot smoke.

    Now there is alot more i can tell you but even making these above mentiont things possible in a game engine........... 

     

    A little bit about "wild fire" (from a EU side point of view): Each tree has its own way of burning: a needle tree (pine) will burn much faster(due to the resin wich is a oil type), the needles can burn extremly fast from bottom to top creating a "crown" fire wich creates a fire in the top of trees moving much faster with a little bit of wind.

    Oak trees wont burn that fast but wenn they burn it means the fire is hot and also hard to put out as it slowly burn deep in the wood.

    Another type of wildfire: "grass fires" (or vegitation on the ground) wenn you got a large open area with a bit of wind such a fire can spread real fast (walking fire).

    With every wildfire there is a risk that it goes "underground": roots of trees and bushes can burn down in the ground and they can move onder the ground burning up the roots and spread even furter under ground.

     

     

    These are just some aspects of firefighting, i really can write an entire story, filling many pages of the forum, but only looking at these points and making them possible in a game (because people will expact this type of details from Bohemia Interactive or Bohemia Interacitve Simulations) this would mean a massive usages of your engine as fire needs to be treated like a "living thing"  with full capability to grow or be put out in a right way (wrong way could mean that the fire lights up again).

     

     

    As many people i really would like to see a "firefighter simulator" created by BI but also know that wenn they create such a game the expactations will be high as people like people are now comparing ARMA3 to a real militairy simulator like VBS.

     

     

     

       

     

     

     


  6. Personally never had the honor to play/work with him but wenn i see all the reactions from some of the mod/terrain makers he was the 1 person everybody with a question about (terain) development could get answers from.

    Guess it really is fair to say: a ARMA community legend has fallen!

    Condolences to the family and friends of this ARMA community legend, and a tribute on any of the ARMA games for this legend would get my full support.




    • Like 7

  7. For those who have seen last Saturdays livestream with Brian Hicks about DayZ should have a better view on the "bigger" BI picture.

    DayZ is already funded for the next few years (and he even mentioned DLC'S!) If we compare that with ARMA3 wich also was a bigger succes as they expected would mean the same thing for A3 and they got "plans" for at least a large amount of years).

    Speaking of the sound man (Kryštof Havel) from BI and the rest of the audio team who gave ARMA3 vanilla audio a huge positive boost:

    They want to do the same thing for DayZ as that also needs a good audio update.

    For not getting a new "roadmap" yet........ Apex is not even released yet! In the past it happened that the "new roadmap " came a little while after the ending of the current roadmap, so I would not be suprised wenn a new roadmap will be released after the summer/somewhere in Q3 early start Q4 as the will be gathering feedback about apex during the summer.

    In several occasions they have mentioned that the full support for A3 will go on for a long time, guessing from that it is going to be a while before ARMA4 gets even a glimp of light, understanding it correctly would mean it is not even beeing developed as all focus is on ARMA3 and DayZ at the moment (DayZ 1.0 is also planned for end of the year/early 2017), don't forget the A3 team at his full strength is +-70-80 developers and DayZ is a much smaler group and developers will move between both projects like the audio team, BI has just over 200 employees, meaning as example they could hire 2 separate audio teams (1 for A3 and 1 for DayZ) but wenn a project is done they would not have alot to do wich cost money and will make the games even more expensive.

    About DLC'S: we all want that, and as shown in the past....... they make a large group happy and some are never pleased with what they get: see topic "missing content on APEX"............. we just got the (in my eyes) 1 of the best maps that has been released for a ARMA game in a verry long time (besides community made map), this map has been in development for a long time and has alot of fine details and even it comes with alot of new features AI not seeing you wenn you are not in the line of sight is really a good thing as example, I could almost execute AI from behind on close range while sneaking up on them in the woods, last year I would have been spotted a few hundred meters away.

    But to go on about future DLC'S...... I am sure the A3 team will be thinking about what they should bring to the game this time, yes it would have been great to have some real good landing crafts(boats) to do a beach assault on Tanoa, but even if they would have done that other "complaints" would be coming: like missing air assets like we are getting now.

    A DLC is always making 1 group of players happy, another group neutral and a group disliking it from top to bottom with "missing content" and so on......... sad to say it has always been that way and BI has to make a plan to balance between all our wishes and delivering what they want to deliver for A3.

    Still alot of people compare A2 with A3 DLC's/expansions..... for those who have not noticed it.....

    ARMA2 was all about delivering content and the A2 forums full with wishes for features (weapon resting, shooting from vehicles, slingload, loading vehicles in vehicles, new editor and a "game master" sort of thing to "make mission on the fly") wich were mostly made possible by the community mod makers and not BI.

    With ARMA3 it is more the other way around: we are getting alot of features what we wished for with ARMA2 and get less content, and the "wishlist" from ARMA2 is still long but the community mod makers are the guys bringing the content.

    If they in the future decide to give us more content it will mean recourses for features will be halted, simple basic running a business, if you want more content and more features....... DLC'S will become even more expensive.

    Either way, wenn they come up in the near future with the idea for a new DLC (wich I really hope so) it will be a new topic opening with the "lack of.......", that's just how it always has been and will stay because they can't make every wish come true for each player, we all have special wishes and alot of them are shared but it is up to BI to decide to make it possible or go with another plan (and even if it is possible for A3).

    And yes all features are availble for non DLC owners but those who contribute with buying the DLC'S get that extra created content wich is not availble to the not DLC owners (but that's another discussion).

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    • Like 5

  8. The community does have such a route, considering how many Arma 3 devs are former community...

    @Jack Snow: PC Gaming Show around 3 pm US EDT.

    The same reason why the focus in on the extra features: Bipod, FFV and so on.

    The mod makers will always stay top nodge with their mods for free :-) and some indeed getting a job at BI!

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  9. Alternative method : content of DLCs is free for everybody, except the first month/weeks. Those who can't wait or who feel involved pay for it, the others wait a longer time and get it for free.

    Sarcasme mode: Or let's do it AAA game title style: you want extra content pay a monthly fee! Not paying no extra content. ;-)

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  10. I really don't know how long you have been playing with the ARMA franchise, but it always have been this way: BI delivers game -> mod community creates alle the "extra content".

    I see the entire bigger picture hence why I think big! If they even would think about taking this step they need to adjust ALL little writing in the licence agreement! And wenn people/mod makers do not accept them pay back the money the game has cost them.

    The way you say it: mod maker creates content wich people can vote for to get in the basic game: SO making it vanilla!

    And of course the "good stuff" gets picked up from time to time by BI (DayZ, bipods, HUD as example), you can start voting what you want but still what if other "Content" gets more votes than what you want....(ARMA life will be 1 of the top voted).... that's why all the freedom for modders, BI delivers tool (Even a platform to host on: steamworks!) And the modders create the content, that's has been the way since OFP, Joris Jan got his job at BI because he was 1 of the first mod makers for OFP and his mod got published by BI.

    You know if you start this path there is no end..... letting mod makers decide if they want to "sell" their work or not could mean a huge problem, payment in how many hours of work he put in and so on....... and than still BI will need to keep this updated and vanilla.

    The previous versions of ARMA had a much smaller group of devs and A3 has at top (around Alpha/bèta) 90 devs working day in day out, that was if I am not correct even double the size of the A2 team. This get paid back in features engine/game updates and DLC/expansion, the rest (other free content) is created by mod makers, they are the beating hart of the community and why the ARMA franchise is still so active, not buying/selling mod content but keeping it free to play with wenn and if you want.

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  11. Thats what i have written:

    I said that bi get money and the artists. I hate DLC's. Thats why i would recommend something else as dlc's. The problem is that if we get a boat dlc, plane dlc, ... the new players wont spend money on every dlc. And that would mean the end for ARMA 3 if only the "hardcore" community buys them. They need free content so that new players have a reason to play it. And modders are the best way because they making great stuff.

    So you need to buy each piece of "content" from BI (you paid for it to artist/BI) and get it to vanilla.... why do that if it is for free as a mod? You think it is just a copy and paste story for BI? well that's not how it actually works......(explained already that it is not that easy) hence to keep a part of content up to date after every stable update, have you ever checked how many mod makers are not happy after every "big update"? And if so the piece of content is now under BI controle, the mod maker will not work on it anymore as he will be working on new stuff what he can sell to BI, meaning that BI eeds to keep updating those peices of content, and have you ever checked how many pieces of content are availble on steamworkshop (and Armaholic and so on)? if they make that all vanilla who gets to keep that up to date? BI for free?

    Because over 5000 pieces of content are available from small addons to entire maps/mission campaigns, and not even to speak about mod conflicts not every mod can go with a other mod........ hence not to even speak of the file size ARMA3 will become...... because if maps are going to hit vanilla ARMA3 should have at least a 3 TB space to install.

    But what I understand you are just not in the mood to download "content" and activate it,

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  12. Then pay a modder to create a laser canon. What's the problem?

    My idea is that the people who want something in the game can pay for it and the modder gets some money and BI.

    The result is added in the game for free.

    You want a laser canon? then find a modder who models one and pay him. Thats the whole point.

    Nobody needs to pay. Its your choice if you want to support the idea. If nobody wants it, then it will not be added. Its simple.

    So you still think that porting a mod into the vanilla game does not cost money? The modder gets paid (fair enough) but BI needs to work for free? That not how it works........ and wenn they start doing that it will mean the end of the ARMA franchise...... why would a player buy a DLC/expansion wenn a mod maker can get paid (much cheaper than BI development cost of course) with kickstarter and BI adds the mod for free to vanilla.

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  13. What I meant if Ubisoft can crank out a new game each year surely BIS can do a awesome DLC in a few months especially if its some models and no deep engine updates like optimizations and dev testing action menu alternatives-stuff that will take time. And they not this little shitty Game development studio in the Sticks on the arse end of Pluto with 6 guys doing 10 things. They now have three studios and Joris is heading up the new one. This is why Petr is the new Project Lead because obviously he knows what he is doing. This isn't amateur hour. I don't always get their decisions but come on vote with your wallets give them your money. What else you going to buy the new Modern Warfare: Farscape Saga?

    Actually BI has 5 studios now (including Amsterdam) and how many project are they working on? Besides ARMA3: Early acces games: 3, under development: at least 2, making a game PS compatible and working on a new game engine and who knows what else they are working on....... and that with around 200 employees. Don't forget BI was many years ago 1 of those "small studios" with just a few employees and are still standing strong against other AAA game studios.

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  14. Besides the kickstarter, what would it cost to port a gun (or what ever) from a mod to A3 vanilla..... 10€ for the mod maker...... the kickstarter did pay that price..... we need to pay for All the other costs to port it ingame....... don't forget they will "fine tune" it to make it A3 vanilla compatible wich cost money and for that WE are going to be paying a price like a DLC! So not only the kickstarter wich 3 guys paid for.

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  15. Like i explained.... Kickstarter. If lets say we want a glock. I modder has made a nice model with textures etc. But he wants some money (for example 10€). 3 people pay 3, one pays 1€. Tada the modder is payed and the model is ingame.

    You can pay but its your choice. So people with less money dont need to pay. But if we really want the model then some people will pay for it. Its like a dlc funded by the people who wanted it.

    The content in arma 3 is then free for everybody.

    You won't a glock I want a 2035 laser canon....... you still not seeing my point.

    BI delivers a (great "open source") product called ARMA, the open source meaning: the player (AKA mod maker) can create anything possible with the tools and to use them in game and a platform where he can discuss his mod and even a spot where he can upload it and make it open to public (AKA: steamworks).

    This is how ARMA made his succes in the past and is still standing strong (maybe even stronger than before) with ARMA3 and not with taking everybody's personal wishes in the game, this is how BI has been working for years and now this need to change...... why? What's next? bring a knife to a battle on ARMA to kill enemy's from behind wenn sneaking up to them? Bunny hopping over fences/walls?

    The ARMA concept itself has already proven that it works and even some community "mod makers" became some of the BI developers working on ARMA2 and ARMA3.

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    • Like 1

  16. I dont think so. They only add models / textures which we voted / which are needed. Also the modders get some money / credits. Its just that there will be still mods. But the mods are only for "special" things like ace3. If all want a glock / g36 whatever and someone made a great model why it shouldnt be in the game? BI makes some nice animations etc and it will be added in the next update. Or a system like kickstarter where we pay some money and so that the modder gets something back for the work.

    I hope they find a system where modders are directly integrated in the workprogress and have the ability to influence the work on arma 3 vanillia.

    If they start working like that the game will become the most expensive game ever! Basic game (+-50€) let's say you have to pay for each piece of content you want: going from a gun/camo mod for 2€ and ACE3 mod or CUP for 50€ (both mods brings the game a complete new way of playing) don't forget you have to pay for content added beside the "basic way" as it costs money to make it to vanilla, wich means for larger communities a split up as not everybody wants/can pay for all those mods and servers will be alot less active (mods needed and you need to buy them to play on them) and no new gamemodes will be developed because by that time noone is really playing ARMA and switched to another game.

    You want A, i want B and others want the rest of the alphabet (we all want something in vanilla that we know will never happen) them adding them piece for piece is not how it works....... and never have worked and will work..... You cant make them(BI) force to choose 1 mod above the other, that would mean the other mod maker was not good enough while he might have been working on his first project ever on ARMA and done without non to little experience wich will than probely also be his last project), they cant just say no to nr 1 and yes to nr 2..... its all or nothing.

    They (BI) make choices on their side, and they will not have come from 1 person but would have been thought over, discussed and investigated if it would be a "succes" to bring it as content in the vanilla game.

    And of course they read all feedback on the forums and so on but they can't grant everybody's personal wishes without making a € out of it as is requires work, workspace, leadership, tools and so on and that all cost money and it can't be out of their own pocket.

    Take a look at bipods or fire from vehicles, 2 of the most wanted wishes of the ARMA community and it did not come with ARMA or ARMA2 (OA) but only after a long time on ARMA3 because it cost time/money and resources to make that.

    It's real simple:

    BI brings the basics with the game with needed tools and the awesome mod makers in our ARMA community bring the game to the next level, that's what made the ARMA franchise a succes so far.

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  17. Yea, but they only adding functions to the game. The idea is that artists can create models ONLY for arma3 vanillia. Like the CSGO skins (the artists also get some money). The problem is that BI is only working on the engine / functions not on the models / textures (only in addons /dlcs). Its more comfortable as downloading mods. Every server needs special mods and they need to be downloaded. It would be easier if they added some core models / texture in vanillia.

    So if they add every model/skin and so on are we not losing the part where mod makers are the people making this game so great?

    Of course the first few times the mod makers will create content and hand it over to BI (as they own in a certain way all rights over created content for A3) but after a while they will stop doing that as it does not give them the pleasure in updating the content and so on and BI gets all credits for adding it ingame and not them..... once in BI hands it is out of their controle.

    Maybe you are missing the point that BI delivers ARMA3 (a piece of paper) give you the tools to create anything you want (Pencil and a whipe) you can create what you want and how you want with these "tools" (pen and paper) and edit it in the way you want and how you want (need adjustment: whipe the line and draw a new 1).

    They deliver a "basic game" with all the tools you need to make it fit to your own need: you want more realistic gameplay you can download ACE3, you want a flight carrier you can download that content in the workshop...... that's the entire idea behind the ARMA franchise we get the game and can almost do with it what we want, if they start doing that this forum would be half the size and have noone checking it because their is nothing to discuss among mod/mission makers anymore, and the price for ARMA3 would also be sky high!

    Now they created Tanoa for us....... with some new content, the rest is up to our great community with mod makers to create new content and so on for this outstanding map to play with, that's how it always have been with ARMA and what makes ARMA the game as it is now ;-)

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