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Posts posted by pr9inichek
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SpoilerSuggestion
1) Russian
2) Names of shells for 30mm gun on Mi-48 Kaiman
3) Open Virtual Arsenal > Take Mi-48 -> Set Gunner Seat. In Russian ArmA 3 Of Course!
4) Check ScreenShot
5)
"30 mm HE Tracer (Green) Shells" - "30 мм. ОФС трассирующие (зеленые)"
"30 mm APDS Tracer (Green) Shells" - "30 мм. БПС трассирующие (зеленые)"6)
Spoiler -
Spoiler1) Russian
2) Title of M320 LRR .408
3) Open Virtual Arsenal > Select Rifle Section -> Select M320 LRR .408. In Russian ArmA 3 Of Course!
4) LRR M320 .408
5)
"M320 LRR .408" - "M320 LRR .408"
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Spoiler -
Spoiler1) Russian
2) Title of Katiba Carbine 6.5 mm
3) Open Virtual Arsenal > Select Rifle Section -> Select Katiba Carbine 6.5 mm. In Russian ArmA 3 Of Course!
4) Extra Comma
5)
"Katiba Carbine 6.5 mm" - "Katiba Карабин 6,5 мм"
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Spoiler -
Spoiler1) Russian
2) Title of Carryall Backpack (Green Hex)
3) Open Virtual Arsenal > Select BackPack Section -> Select Carryall Backpack (Green Hex). In Russian ArmA 3 Of Course!
4) Сумка-рюкзак (зеленый гекс)
5)
"Carryall Backpack (Green Hex)" - "Рюкзак (зеленый гекс)"
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Spoiler -
Spoiler1) Russian
2) Names of NATO Static Titan Launcher
3) Open Virtual Arsenal > Select BackPack Section -> Select Static Titan Launchers. In Russian ArmA 3 Of Course!
4) Titan without ""
5)
"Static Titan Launcher (AA) [NATO]" - "Стационарная ПУ "Титан"(ПВО) [NATO]"
"Static Titan Launcher (AT) [NATO]" - "Стационарная ПУ "Титан"(ПТ) [NATO]"6)
Spoiler -
Spoiler1) Russian
2) Bad Translation for name Heli Helmet CSAT
3) Open Virtual Arsenal -> Select Heli Helmets. In Russian Version of ArmA 3 Of course.
4-5)
"Heli Pilot Helmet [CSAT]" - "Шлем пилота вертолёта [CSAT]"6)
Spoiler -
Spoiler1) Russian
2) The percent sign(%) is in the wrong place
3) Try to treat your friend
4) 1% - лечить
<Key ID="str_a3_cfgactions_healsoldier0"> <Original>Treat %1</Original> <Russian>1% - лечить</Russian>
5) <Russian>Лечить %1</Russian>
6)
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8 hours ago, razazel said:Having trouble with all airplanes on all airfields or only some or some combinations?
Altis:
A-164 Wipeout
A-143 Buzzard
To-199 Neophron
can't use the airfield near Selakano and Northwest for takeoff and landing
If the players can put the aircraft on any band, hence the AI should it be able to?
Just 2 of 3 aircraft can be planted on such roads, on which you yourself can not imagine. So I would like to at least airfields AI could put their carsP.S. Use Google Translate.
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On 19.12.2016 at 2:00 PM, danil-ch said:7:50 AI use grenades.
Best example for the current AI grenade usage may be observed in Infantry showcase. On current version they don't use them at all.
In 2012 it's works =)
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Fixed: Airplanes controlled by AI had trouble taking off from most airfields on Altis
Not fixed!!!
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So, how do you enable the new indicator for who's placing markers?
I think it's broken now, need ticket about this issue!
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But I will dive into this deeper when I am back from my vacation.
Do not run your computer and do not read the forum until you return from vacation. Relax!
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Squad XML issues for MANY vehicles that have prevailed since they were implemented. Highly annoying.
These vehicles all fail to reverse the squad logo for the starboard (RIGHT) side of the vehicle.
For context on how these logos are MEANT to appear, this is the logo. https://i.gyazo.com/f1d6a82ab1c06bc8f88e080234f40ced.png
1. Ghosthawk - All camo variants http://i.imgur.com/XhhA2Y1.jpg http://i.imgur.com/jCZ7fsd.jpg http://i.imgur.com/FDRBntP.jpg
2. Huron http://i.imgur.com/z4NxlK4.jpg
3. Kajman - All camo variants http://i.imgur.com/jaD5wP8.jpg
4. Blackfoot http://i.imgur.com/09UVBt8.jpg
The following vehicles all have specific issues detailed beside them.
1. Zamak - Logo clips off the rear end of the cab http://i.imgur.com/EpI31Tu.jpg
2. Taru - All variants lacking a squad xml logo entirely http://i.imgur.com/Cr9y9v9.jpg
3. Armed Offroad - All variants lacking a squad xml logo entirely http://i.imgur.com/r76DAua.jpg http://i.imgur.com/38Ikdvs.jpg
4. Mora - Lacking a squad xml logo entirely http://i.imgur.com/omYXu2e.jpg http://i.imgur.com/JGqKWRC.jpg
5. Civ/Guerilla Trucks - Logo transparency is EXTREMELY glitchy, and is mirrored incorrectly on the port side (LEFT) but manages to do it okay for the starboard (RIGHT) http://i.imgur.com/bqQsk8o.jpg http://i.imgur.com/TlAWWcX.jpg
6. Kuma - Logos are mirrored correctly but the transparency is EXTREMELY glitchy http://i.imgur.com/gD8Rr0h.jpg
7. MB 4WD - Logo floats too far away from vehicle body
8. Prowler - All variants - Logo spawns even when doors aren't on the vehicle http://i.imgur.com/j5CyEDd.jpg http://i.imgur.com/tvYFWD0.jpg (might wanna just move it like on the offroads that actually work)
9. All boats - Lack logos entirely
10. All jets/planes - lack logos entirely
I realise this isn't the most used feature in the game, but not a single one of these vehicles has had the issue fixed since they were implemented (looking at you Beta and Alpha vehicles) 2 and a half years ago.
Are you trying to use Squad logo + Insignia?
https://community.bistudio.com/wiki/Arma_3_Unit_Insignia
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First, sorry for my poor english.
Are you trying to play on Jammywarfare(Zerty edition) or OFPS Servers?
Or Benny Warfare A3?
Or you try to create Warfare from Vanilla A2, like a When Diplomacy Fails(3 Sides(24 Player Slots)) or Warfare (2 Sides(16 slots)) ?
It's based on OFP, A1 Warfare, cause Author of it is Mike Melvin.
I hear that Benny work of new Warfare for OFPS Server.
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Some feedback:
APC's - Gorgon,Marid,Marshall
1) Gunner can't see crosshairs
2) Commander can see wrong crosshair for gunner and crosshair not change after change type of gun
Check screenshot(Titan crosshair wrong, it's for rockets for heli)
3) Driver doesn't know anything, which looks commander, which looks gunnerTracked APC's - Mora, Kamysh
1) Driver only can see which looks gunner, crosshairs wrong and doesn't changed after change type of gun
2) For Commander crosshairs change only for Titan missile on Kamysh, and this crosshair wrong.
Tanks
1) Same issues
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Some bugs:
Y-32 Xi'an (Infantry Transport)1)STEPS TO REPRODUCE- Enter Y-32 as Passenger, Ride in back
- Set order for AI Get in Y-32 Xi'an
- He is sits on your head
- And one of seats still empty
2) Legs of pilot can saw throught pilot seat
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Place Y-32 Xi'an
Place Qilin (Armed) to Cargo in Heli
Start Mission as Pilot Y-32
Set order Gunner to Drop Vehicle
Crash game...
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SpoilerSuggestion
1) Russian
2) Name of Tutorials button
3) Start Game
4)
language_f_exp\
<Key ID="STR_A3_RscDisplayMain_TitleTutorials_text"> <Russian>Учебники</Russian> </Key>
5)
language_f_exp\
<Key ID="STR_A3_RscDisplayMain_TitleTutorials_text"> <Russian>Обучение</Russian> </Key>
6)
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Spoiler1) Russian
2) Errors in Description about Mk6 Mortar
3) Open Field Manual -> Read info about Prowler
4)
language_f\
<Key ID="str_a3_cfgvehicles_mortar_01_base_library0"> <Russian>КлаÑÑичеÑкий миномет калибра 82 мм, оборудованный баллиÑтичеÑким вычиÑлителем и проÑтой в ÑкÑплуатации. Он веÑит вÑего 21 кг и может ÑтрелÑÑ‚ÑŒ Ñамыми разными ÑнарÑдами - от фугаÑных, до дымовых, Ñветовых и даже управлÑемых, Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ Ð¾Ð³Ð½ÐµÐ¼ пехоту.</Russian> </Key>
5)
language_f\
<Key ID="str_a3_cfgvehicles_mortar_01_base_library0"> <Russian>КлаÑÑичеÑкий миномет калибра 82 мм, оборудованный баллиÑтичеÑким компьютером и проÑтой в ÑкÑплуатации. Он веÑит вÑего 21 кг и может ÑтрелÑÑ‚ÑŒ Ñамыми разными ÑнарÑдами - от оÑколочно-фугаÑных(ОФ) до дымовых и Ñветовых Ð´Ð»Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¸ пехоты.</Russian> </Key>
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Spoiler1) Russian
2) Missed symbols in Description about Prowler
3) Open Field Manual -> Read info about Prowler
4)
language_f_exp\
<Key ID="str_a3_cfgvehicles_lsv_01_base_f_library0">
"ÑкорÑтной"
"двмжении"
5)
"ÑкороÑтной"
"движении"
6)
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Spoiler1) Russian
2) Name of Carrier GL Rig (Tropic)
3) Open Virtual Arsenal -> Open Vest Section
4)
language_f\
<Key ID="str_a3_v_harnesso_brn0"> <Russian>Разгрузка LBV</Russian> </Key>
language_f_beta\
<Key ID="str_a3_v_harnesso_gry0"> <Russian>РПС LBV (Ñерые)</Russian> </Key>
language_f_exp\
<Key ID="str_a3_v_platecarriergl_tna_f0"> <Russian>Разгрузочный бронежилет гранатометчика (тропики)</Russian> </Key> <Key ID="str_a3_v_platecarrierspec_tna_f0"> <Russian>Специальный разгрузочный бронежилет (тропики)</Russian> </Key> <Key ID="str_a3_cfgweapons_v_harnesso_ghex_f0"> <Russian>ТактичеÑкий жилет(зеленый Hex)</Russian> </Key>
5)
language_f\
<Key ID="str_a3_v_harnesso_brn0"> <Russian>РПС LBV</Russian> </Key>
language_f_beta\
<Key ID="str_a3_v_harnesso_gry0"> <Russian>РПС LBV (ÑераÑ)</Russian> </Key>
language_f_exp\
<Key ID="str_a3_v_platecarriergl_tna_f0"> <Russian>Жилет гранатометчика (тропики)</Russian> </Key> <Key ID="str_a3_v_platecarrierspec_tna_f0"> <Russian>Специальный жилет (тропики)</Russian> </Key> <Key ID="str_a3_cfgweapons_v_harnesso_ghex_f0"> <Russian>РПС LBV (зеленый гекÑ)</Russian> </Key>
6)
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Spoiler1) Russian
2) Names of Vests
3) Open Virtual Arsenal -> Open Vests Section
4)
language_f\
<Key ID="str_a3_v_bandollierb_cbr0"> <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (койот)</Russian> </Key> <Key ID="str_a3_v_bandollierb_khk0"> <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (хаки)</Russian> </Key> <Key ID="str_a3_v_bandollierb_rgr0"> <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (зеленый)</Russian> </Key> <Key ID="str_a3_v_chestrig_khk0"> <Russian>Ðагрудник (хаки)</Russian> </Key> <Key ID="str_a3_v_chestrig_rgr0"> <Russian>Ðагрудник (зеленый)</Russian> </Key> <Key ID="str_a3_v_harnessogl_brn0"> <Russian>Разгрузка Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ LBV</Russian> </Key>
language_f_beta\
<Key ID="str_a3_v_bandollierb_oli0"> <Russian>Бандольера (оливковый)</Russian> </Key> <Key ID="str_a3_v_harnessogl_gry0"> <Russian>РПС гранатометчика (Ñерые)</Russian> </Key>
language_f_exp\
<Key ID="str_a3_cfgweapons_v_bandollierb_ghex_f0"> <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (зеленый Hex)</Russian> </Key> <Key ID="str_a3_cfgweapons_v_harnessogl_ghex_f0"> <Russian>ТактичеÑкий жилет гранатометчика (зеленый Hex)</Russian> </Key>
5)
language_f\
<Key ID="str_a3_v_bandollierb_cbr0"> <Russian>Бандольера (койот)</Russian> </Key> <Key ID="str_a3_v_bandollierb_khk0"> <Russian>Бандольера (хаки)</Russian> </Key> <Key ID="str_a3_v_bandollierb_rgr0"> <Russian>Бандольера (зеленый)</Russian> </Key> <Key ID="str_a3_v_chestrig_khk0"> <Russian>Разгрузка (хаки)</Russian> </Key> <Key ID="str_a3_v_chestrig_rgr0"> <Russian>Разгрузка (зеленаÑ)</Russian> </Key> <Key ID="str_a3_v_harnessogl_brn0"> <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚</Russian> </Key>
language_f_beta\
<Key ID="str_a3_v_bandollierb_oli0"> <Russian>Бандольера (оливковаÑ)</Russian> </Key> <Key ID="str_a3_v_harnessogl_gry0"> <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ (ÑераÑ)</Russian> </Key>
language_f_exp\
<Key ID="str_a3_cfgweapons_v_bandollierb_ghex_f0"> <Russian>Бандольера (зеленый гекÑ)</Russian> </Key> <Key ID="str_a3_cfgweapons_v_harnessogl_ghex_f0"> <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ (зеленый гекÑ)</Russian> </Key>
6)
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Spoiler1) Russian
2) Name of Carryall Backpack (Green Hex)
3) Open Virtual Arsenal -> Open Backpack Section
4)
language_f_exp\
<Key ID="str_a3_cfgvehicles_b_carryall_ghex_f0"> <Russian>Сумка-рюкзак (зеленый Hex)</Russian> </Key>
language_f\
<Key ID="str_a3_b_carryall_ocamo0"> <Russian>Рюкзак (Hex)</Russian> </Key>
language_f_beta\
<Key ID="str_a3_b_carryall_cbr0"> <Russian>Рюкзак (Койот)</Russian> </Key>
5)
language_f_exp\
<Key ID="str_a3_cfgvehicles_b_carryall_ghex_f0"> <Russian>Рюкзак (зеленый гекÑ)</Russian> </Key>
language_f\
<Key ID="str_a3_b_carryall_ocamo0"> <Russian>Рюкзак (гекÑ)</Russian> </Key>
language_f_beta\
<Key ID="str_a3_b_carryall_cbr0"> <Russian>Рюкзак (койот)</Russian> </Key>
6)
Arma 3 Apex - Localization/translation feedback
in ARMA 3 - DEVELOPMENT BRANCH
Posted · Edited by pr9inichek
Solved
Mistake and Suggestion!
1) Russian
2) Error on localization Zephyr Rocket for Jets
3) Take A-143 Buzzard (AA) and select Zephyr Rockets in Russian version of ArmA III.
4) Check ScreenShot, we have same localization for Zephyr and ASRAAM Rockets
5)
"AA LRange" - "В-В (больш. дальн.)"
"AA SRange" - "В-В (мал. дальн.)"
6)