Zyromkiru
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What is the fog like in Arma3 compared to 2 (poppins and so on)?
Zyromkiru replied to mrcash2009's topic in ARMA 3 - GENERAL
http://s304.photobucket.com/user/guza44/library/Arma%203 First 5 Images I put fog at a certain % in the editor and took a screen shot, daylight and cloudy. Be sure to read the labels -
Due to the failure of the server host for putting a simple marker on your allies if I shoot a friendly because I'm not sure I say tough cookies. If I don't know then it's not my problem
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buy it... it's cheaper anyways.. They give you a free demo and you request more..
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NEW NVIDIA BETA 314.21 FIX for lots of problems
Zyromkiru replied to andressergio's topic in ARMA 3 - BETA DISCUSSION
I personally didn't see any difference myself but can't win them all -
Is the dev build causing constant "no message received" errors?
Zyromkiru replied to mr_lahey's topic in ARMA 3 - TROUBLESHOOTING
I think so because that's all I ever got once i switched, im switching back to the other version for a test (already did last night, had to clear that up) so last night I played on a match and didn't get kicked out and barely had any red chain issues but 90% of the time while trying to get into a server the game crashes. When I play on Dev build game doesn't crash but the servers always do... Choices... choices... -
NEW NVIDIA BETA 314.21 FIX for lots of problems
Zyromkiru replied to andressergio's topic in ARMA 3 - BETA DISCUSSION
I do notice stuttering in this game but only sometimes so I am going to test this new driver out tonight and see how it does. If I use regular vysnc I never see tearing at all although if I have AA turned on it likes to cap me at 30 FPS in most areas so it drops from 60 to 30. so now I use adaptive vysnc and deal with minimal tearing. -
Drivers are something to expect when the game is in Beta or Finished... don't expect any for this game (or any that do much for this game) before then. You sir have no idea what you're talking about. That card is not horrible and still pretty powerful. Sure it's not great compared to a newer card but who cares really?
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1-5 FPS with max visibilty 12x12 km on plain water
Zyromkiru replied to NeuroFunker's topic in ARMA 3 - TROUBLESHOOTING
This is a no duh situation although rendering the water i believe is harder than rendering land in front of you. Could be wrong but ya, I noticed usually when I stare into the water my gpu and cpu usage go down -
Someone could go make those helmets/body armor right now... there is no such thing as too futuristic.
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ATI Radeon HD 5450 cant handle the monitor. Even if you are still at 1280x720 the image still needs to be stretched too 1280x720 on a 1280x720 screen works better than 1280x720 on a screen that's 26in and has a native of 1920x1080.
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Separate options for DOF, Blur and Glare, Ambient Occlusion ?
Zyromkiru replied to grandstack's topic in ARMA 3 - BETA DISCUSSION
The motion blur in this game is so slight it doesn't bother me and I HATE motion blur in games. I have my setting on low since it adds that extra layer of lighting that i feel necessary and without the performance loss -
It's very interesting how this game works... I have 4 cores and I actually see the rest of them being used a little bit more in certain areas (still no 90%+ which is what it should be).. Let me show you 2 pictures and how they react different as far as FPS and usage. In other scenes I have noticed that both gpu and cpu usage drop like a rock when AI are firing at eachother... so having them rendered isn't an issue but once they fight the gpu and cpu give up completely and then you see a performance drop. (this has been mentioned before but is a confirmed issue at this point) Picture 1: http://cloud-2.steampowered.com/ugc/846947854002207564/86034EBCF1A6BFDDD987A658938A136DE4FECEC1/ [GPU] 98% [CPU] Core: 80-85% Core: 70-80% Core: 50-65% core: 50-60% [FPS] 50 Picture 2: http://cloud-2.steampowered.com/ugc/846947854002208699/6E4EEDE171B614A10F999B5E5E197557633BD461/ [GPU] 70-80% [CPU] Core: 86-92% Core: 44-57% Core: 34-46% core: 25-42% [FPS] 40 Settings: res: 1920x1080 (render 100%) overall - 5000 object - 1000 shadow - 100 vsync - (nvidia adaptive) Antialiasing - x4 PPAA - FXAA Ultra ATOC - All trees + grass Post Processing - Low HDR - Standard Anistropic Filtering - Ultra PIP - Ultra Dynamic Lights - Ultra Texture - Ultra Objects - Ultra Terrain - Very High Cloud - Ultra Shadow - Ultra Particles - Very High System: OS: Windows 7 64-bit M/B: Asrock z77 extreme 4 GPU: MSI 660 Twin Frozr CPU: Intel i5-3570k ivy bridge Ram: 8GB DDR3
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Making your game ready for Multiplayer
Zyromkiru replied to Zyromkiru's topic in ARMA 3 - MULTIPLAYER
We do really need to crack down on some info :O -
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Zyromkiru replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Day one: +Game is Pretty optimized for an Alpha on singleplayer +Visuals are amazing +Smooth movement/turning +Stances, Stances, Stances!! +Combat mode +run/walk is nice but stops you +Easy button configuration which act fast +Grenade throwing made easy -Bad shadows -Multiplayer not optimized enough -crashes (Alpha so this happens) -buggy showcases -Cant figure out how to use flashlight on guns or if it's even possible yet -PIP low-ultra all give same amount of performance and look the same 3/12/2013 +Dev build & good server is actually playable (but still needs better cpu usage, etc.) +Visual tweaks are nice +Improved shadows but still have issues +Almost performance on multiplayer as singleplayer Game is taking a good turn and this is something I rarely see now days. -
Instead of reporting a bug... where do I report Good feedback that doesn't involve bugs? I have searched EVERYWHERE and call me blind but I seriously dont know