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11 GoodAbout UKSF
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The United Kingdom Special Forces is a ground breaker of Realism. We specialize in the highest grade of training and friendly fair community.
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Here is a live version of the code: http://piratepad.net/ZJaYj1MqaO I am making this script that when triggered spawns a group of AI in a given radius of a given location. Then gets the AI to pickup a weapon at a weapon crate. Then sends the AI of to a zone to patrol using UPSMON. You can find the brief on our project here. I have been doing JAVA, C++ and OOPPHP for just under a year but this arma projects is the first stab I have taken at ARMA scripting despite being an arma player for more than 5 years. I have got the code working pretty much up to the edge, it isn't complete and I'm worried about a couple things popping up in the future but one thing in particular is giving me trouble. The _grpAll variable isn't working and it isn't spitting any error. I can see the AI join a new group but they are joining a new one each time. I had them all joining a group together previously but I have not changed anything. Again specifically the _grpAll variable is not working when [_this] join _grpAll is called. here is the code if the live version gets messed with: //0 = [[crate_1, "Zone2"], [25, 500, 400], [1000, 1000, 0, "WEST", "PRESENT"], thistrigger] execVM "time_spawn_insurgents.sqf"; if !(IsServer) exitwith {}; uksf_spawn_process={ _pos = _this select 0; _amount = _this select 1; _spawnRadius = _this select 2; _crate = _this select 3; Zone = _this select 4; _grpAll = creategroup east; _houses = nearestobjects [_pos, ["House_F"], _spawnRadius]; _buipos = [];//empty array _count = 0;//dummy counter { _poses = []; while {format ["%1", _x buildingpos _count] != "[0,0,0]" } do { _bpos = _x buildingpos _count; //number of positions _poses = _poses + [_bpos]; // add them to array _count = _count + 1; //increment sleep 0.01; //sleep }; if (count _poses > 0) then { _buipos = _buipos + [[_x, _poses]]; }; } foreach _houses; _num = 0; //dummy number we raise each time the loop goes one round while {_num < _amount} do { _grp = creategroup east; _h = _buiPos select floor (random (count _buiPos)); _ranPos = (_h select 1) select floor (random (count (_h select 1))); _unit = _grp createUnit ["CAF_AG_EEUR_R_AK47", _pos, [], 0, "None"]; RemoveAllWeapons _unit; _unit setpos _ranPos; _unit setvariable ["crate", _crate]; _unit setvariable ["grp", [_grpAll, _grp]]; _crateCoords = getpos _crate; _wp = _grp addWaypoint [_crateCoords, 0.1]; _grp setCombatMode "RED"; _wp setWaypointStatements [ "true", "0 = this spawn { _crate = _this getvariable 'crate'; _grpAll = (_this getvariable 'grp') select 0; _grp = (_this getvariable 'grp') select 1; _Zone = (_this getvariable 'Zone') select 0; 0 = [_this] execVM 'equip_insurgent.sqf'; 0 = [_this, Zone] execVM 'scripts\upsmon.sqf'; [_this] join _grpAll; deleteGroup _grp; }" ]; _num = _num + 1; sleep 0.5; }; }; _LocationInfo = _this select 0; _crate = _LocationInfo select 0; _Zone = _LocationInfo select 1; _MeasureInfo = _this select 1; _amount = _MeasureInfo select 0; _spawnRadius = _MeasureInfo select 1; _Cooldown = _MeasureInfo select 2; _Trigger = _this select 2; _Areax = _Trigger select 0; _Areay = _Trigger select 1; _Arear = _Trigger select 2; _who = _Trigger select 3; _how = _Trigger select 4; _TrigoB = _this select 3; Trigger = _Trigger; MeasureInfo = _MeasureInfo; LocationInfo = _LocationInfo; _pos = position _TrigoB; _dCr=damage _crate; if (_dCr<1) then { _myTempParams = [_pos, _amount, _spawnRadius, _crate, _Zone]; _myTempVariableTwo = _myTempParams call uksf_spawn_process; deletevehicle _TrigoB; sleep _Cooldown; _trg = createTrigger["EmptyDetector", _pos]; _trg setTriggerArea[_Areax, _Areay, _Arear, false]; _trg setTriggerActivation[_who, _how, true]; _trg setTriggerStatements["this", " 0 = [LocationInfo, MeasureInfo, Trigger, thistrigger] execVM 'time_spawn_insurgents.sqf';", " "]; }; Really really hope someone can help, so thanks. Also if you are trying to run this you may want to change the classname of the character getting spawned and you may want to remove the lines executing 0 = [_this] execVM 'equip_insurgent.sqf'; 0 = [_this, Zone] execVM 'scripts\upsmon.sqf'; Thanks again for any help.
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Just a very short video showing how ArmA 3 can be a very beautiful game
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UKSF - Brecon Beacons (Beta 0.1)
UKSF replied to UKSF's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://uploading.com/files/get2/8fm91mea/1? ---------- Post added at 21:56 ---------- Previous post was at 21:55 ---------- very much in beta, it is named "FISHMAP" at the moment and as stated in the post is pretty much buildingless (pretty much), but you can have some fun with the topography. Ooo and if you want to stop by, say hello, give feedback or offer advise/requests you can feel free to do so on our teamspeak :"uk-sf.com" is the teamspeak ip. -
I am happy to announce the beta version of our mod teams first island. It is a topographical depiction of the Brecon Beacons mountains in South Wales, United Kingdom. The Brecon Beacons are used by the British army to ruck in extreme conditions, harsh terrain and crushing elevations. More interestingly the mountains are used by the Special Air Service for the endurance test in their selection, known as the fan dance the 24 km ruck is one of the toughest and most dangerous selection courses in the world. More men have died doing the fan dance than any other western tier one selection. The map is made as a simulation of the typical topography of the area. It is not a 1:1 copy nor is it an attempt to replicate infrastructure, British army training facilities or specific geography/landmarks. The map could easily be used to simulate Scottish Highlands, North American Mountains or Eastern European Mountains. The map contains roughly 10 peaks and sports woodland, valleys, lakes, snowy ridges and shruby valleys. The map has 2 facilities connected by a road both of which contain watermarks for our unit, some custom objects will be required to use the map and that is what is taking most of our time at the moment. The map's topography is done by myself but everything beyond that other some creative assistance is done by Whitefang ([uKSF] Maier) Help modeling building would be appreciated. Thanks for any feedpack. Screenshots and beta version available for download here The map has the airfield placed down but still requires a full base to put in, there are however 2 empty spaces which can be used for a "makeshift" base in the in-game editor. I am aware by arma standards this is a simple and perhaps ugly map, but it does a respectable job depicting the geography it is based on and after playing arma for years and years I'd like to think some folks out there would agree this was not a waste of my time. Other than a fixed base, there is an clear issue with the texture generated for this map. It is in grid squares and can clearly be seen close up. I would like to see both these issues fixed soon but the object placement of the base and the enhancement of the forests and mountains with rocks and boulders takes priority over an aesthetic blemish that can be overlooked if your enjoying the big picture and are not too bothered by a detail close up (like me...). Feedback really appreciated, thanks for reading I hope you enjoy taking a peak.
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Squad/Clan List - Please read the rules in first post!
UKSF replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Group name:- United Kingdom Special Forces Timezone/location: Atlantic Timezones (US/Can West Coast - European Standard) Gamemode preference (eg coop or pvp): CO-OP Contact email: uksfrecruitment@gmail.com Website address: www.uk-sf.com Teamspeak IP: uk-sf.com Short description: A serious milsim and teamwork unit dedicated to fair and straightforward management. We are a high octane, high training level unit that are always welcoming towards new people and new ideas who are interested in the highly authentic training and operations we host. -
United Kingdom Special Forces Overview We are the United Kingdom Special Forces, an Arma Milsim Outfit dedicated to mastery on the field and fair and honest management. The unit is based on a real task force employed by by British Ministry of Defense to handle all of British Special forces missions. UKSF is a ground breaker for realism, training and cultivation of ability. We pride ourselves on being masters of these fields and we point out that while we offer a retinue of perks to joining and while we make a point of recruiting people of all ages and abilities and then teaching them to be better tacticians, better rifleman, better pilots and generally better soldiers, we are not for the faint-hearted and you must have a desire to learn and improve! UKSF a MILSIM Task Force: UKSF is a task force of several regiments that work together to complete special operations. We have a mechanized infantry unit that utilize APCs to transport and assist our infantry they also are the host unit to all of our sniper teams. We utilize a special forces aviation wing to transport and provide CAS to our ground force. We also utilize the 18 Signal Regiment to provide radio transmission operators (using ACRE). And finally our infantry unit is composed of 3 units 1PARA our Special Forces Support Group who assist our Special Forces. The Pathfinder Platoon who act as our Task Forces primary source of force recon and finally the 22nd Special Air Service our resident special forces unit trained to operate behind enemy lines, secure HVTs and as a general special objectives unit. Enlistment Requirements: Have and legal copy of Arma 2 : Combined Operations Have a working Microphone Have some enthusiasm for serious milsim gaming and teamwork Able to attend missions on Saturday/Sunday at 2000 GMT. Roles in UKSF UKSF offers a variety of infantry SFSG roles. UKSF offers a variety of specialist roles such a Snipers and JTACs UKSF offers a variety of SF style roles with the SAS or the Pathfinders. UKSF takes anyone wanting to fly into our JSFAW UKSF’s ethos of allowing anyone with the abillity and desire to lead is reflected by us taking anyone wanting to lead into our commisioning school for potential officers and warrior leadership for any potential NCOs. UKSF also uses some light armored vehicles and anyone wanting to be a part of our elite armored fist has the several armored roles to choose from. A complete and current version of roles in uksf can be found here. All roles in UKSF are based of real military roles and as such require each member to complete a specific set of courses to obtain each role. UKSF prides itself on having some of the most informative, useful and authentic training in the arma community based on years of experience in the arma community, and years of experience from service men and women. Contact detail: Website - www.uk-sf.com email - uksfrecruitment@gmail.com Teamspeak 3 Server - uk-sf.com or 69.64.42.229 (Same Server) Operations with UKSF: Without giving too much away about our campaign series, I will explain just a little so that you as a potentially new member know what you’re getting into. We play what we call “Operation Shadowspearâ€, it involves a small group of units who operate in the same campaign. It has central design around an intelligent enemy and a challenging circumstance. What this means is that for the different operators of UKSF get to do everything from gathering intel in a small team friday night to executing an attack on a taliban stronghold on sunday, a system of intelligence defines how the enemies deploy their troops to the region and the end result is a dynamic and dangerous area of operations where both the rifleman and the general is having to be on smart and careful to ensure the survival and success of our operatives. Training with UKSF: Training is an important part of UKSF read about our training on our wiki...
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United Kingdom Special Forces (UKSF) - The Milsim Outfit - Accepting New Recruits
UKSF replied to UKSF's topic in ARMA 2 & OA - SQUADS AND FANPAGES
With the new release of the ArmA 3 Alpha I thought it would be appropriate to post that our unit will move to ArmA 3 the moment British Equipment is released to the Full Version of Arma 3. We are confident this will happen soon after if not before the full release of Arma 3. (I.E Yes we will convert to Arma 3 in full) -
This is a multipost RGG and Anglian have posts already
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United Kingdom Special Forces Overview We are the United Kingdom Special Forces, an Arma Milsim Outfit dedicated to mastery on the field and fair and honest management. The unit is based on a real task force employed by by British Ministry of Defense to handle all of British Special forces missions. Enlistment Requirements: Have and legal copy of Arma 2 : Combined Operations Have a working Microphone Have some enthusiasm for serious milsim gaming and teamwork Contact detail: Website - www.uk-sf.com email - uksfrecruitment@gmail.com Teamspeak 3 Server - uk-sf.com or 69.64.42.229 (Same Server) Task Force Recruitment (Units in our task force accepting operators out of Basic Training): 1st Battalion, The Parachute Regiment 4th Battalion, The Rifles Joint Special Forces Aviation Wing Task Force Recruitment (Units in our task force accepting operators out of Basic Training) : Operations with UKSF: Without giving too much away about our campaign series, I will explain just a little so that you as a potentially new member know what you’re getting into. We play what we call “Operation Shadowspearâ€, it involves a small group of units who operate in the same campaign. It has central design around an intelligent enemy and a challenging circumstance. What this means is that for the different operators of UKSF get to do everything from gathering intel in a small team friday night to executing an attack on a taliban stronghold on sunday, a system of intelligence defines how they enemies deploy their troops to the region and the end result is a dynamic and dangerous area of operations where both the rifleman and the general is having to be on par to ensure the survival of our operatives. Training with UKSF: Training is a fundamental aspect of UKSF, our training goes the extra mile and our operators are expected to host enthusiasm and in return we offer the highest grade of training, unobtainable elsewhere. We are careful to ‘trim the fat’ we are not a roleplaying unit and we don’t ask our members to learn unnecessary details however we do expect them to learn everything they need to, to be able to soldier efficiently even if it is just through a video game. We ask all members to complete basic training which consists of: Phase 1 - Orientation Phase 2 - Foundation Skills Phase 3 - Communication Phase 4 - Small Unit Tactics Phase 5 - Platoon Operations Phase 6 - Land Navigation Phase 7 - Operations Training Phase 8 - Covert/Night Operations Phase 9 - Civilian Interaction & L.I.P Phase 10 - Motorized Operations In addition there is training for your role (otherwise known as M.O.S in the USA) and more training for your unit of choice, for example a Marksman in 1 PARA does : Basic Training Airborne Training Marksman Training. in that order. UKSF Modpack: UKSF Hosts its modpack on six-updater and yoma addon-sync, it is several GB of data and adds a large variety of things to the game, a few examples of what the modpack adds: @ACE/X/RU @ACRE Eurofighter Typoon CVR(T)s Special Forces Skins Advanced interactions Module ShackTac Volume and much much more.... For more information on the unit please visit our website/forums (uk-sf.com). I particularly recommend this page for people considering joining. http://www.uk-sf.com/forums/Joiningtheunit
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Squad/Clan List - Please read the rules in first post!
UKSF replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name:- United Kingdom Special Forces (UKSF) Timezone/location : PST-UST+2 Gamemode preference (eg coop or pvp): CooP Contact email: uksfrecruitment@gmail.com Website address: www.uk-sf.com Short description: We are the United Kingdom Special Forces, an Arma Milsim Outfit dedicated to mastery on the field and fair and honest management. The unit is based on a real task force employed by by British Ministry of Defense to handle all of British Special forces missions. Language: English (only) -
What were the sales like in 2012?
UKSF replied to Muzza's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
One of the good things DayZ did eh