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Masharra

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Posts posted by Masharra


  1. Mini Campaign for Daioyu Island

    Armaholic mirror:

    - Off the teat Co-07 (@) [bETA]

    Part one

    co07_off_the_teat screenshot_2013_08_17.jpg

    A resistance fire-team lays the foundation for a future rebellion.

    Features Bullet Wind Interaction System by zooloo75

    Features Scuba, Heli, SDV, Airborne, and Infantry combat.

    FAK-Less (You will value your medic)

    http://steamcommunity.com/sharedfiles/filedetails/?id=169944588

    https://www.dropbox.com/s/tusz6so4kbst031/co07_off_the_teat.diaoyu.pbo

    ---------------------------

    Single Mission for Koplic

    co05_wilted_flower Requires Koplic Island

    Armaholic mirror:

    - Wilted flower Co-05 (@) [bETA]

    Your fire-team is tasked with searching a village for intel and eliminating HVT's.

    Features Infantry combat.

    FAK-Less (You will value your medic)

    http://steamcommunity.com/sharedfiles/filedetails/?id=169389094

    https://www.dropbox.com/s/05y6ojqgwq1xkur/co5_wilted_flower.Koplic.pbo

    --------------------------

    Single Mission for Swedish Forces Pack

    co05_food_for_the_people

    Armaholic mirror:

    - Food for the people Co-05 (@) [bETA]

    Earlier today rebels attack a UN convoy that was delivering food to the capital city. The government has requested our assistance in finding and recovering the supplies. Local police have tracked down the supplies to this poor fishing village. Unfortunately they lack the men and resources to conduct a search. This is where we come in...

    Features Bullet Wind Interaction System by zooloo75 + Garrison script by zorilya

    Known Issues- Garrison script hints are visible. Will fix after I get some sleep.

    FAK-Less (You will value your medic)

    *updates*

    -Made independents hostile to bluefor. :D

    http://steamcommunity.com/sharedfiles/filedetails/?id=170871083

    https://www.dropbox.com/s/u20iiursdwz2k3i/co05_food_for_the_people.sfp_wamako.pbo

    -----------------------

    Rec addons

    Play With Six - http://play.withsix.com/

    Community Base Addons for Arma 3

    TPW FALL - http://forums.bistudio.com/showthread.php?158398-TPW-FALL-realistic-infantry-falling-system

    TPW EBS - Suppression http://forums.bistudio.com/showthread.php?161319-TPW-EBS-engine-based-suppression

    TPW LOS: AI Line of sight system - http://forums.bistudio.com/showthread.php?159474-TPW-LOS-AI-line-of-sight-system

    Weapon Resting - http://forums.bistudio.com/showthread.php?160054-TMR-0-2-Rest-amp-Recoil-Update-(Weapon-resting-amp-bipods-new-recoil-more)

    As with most things its better together. CiAHome.net

    * Steamless links inbound...

    Disclaimer

    - Dont want your script on steam workshop? I try to keep an eye out for any readme's that say such but I may have missed it. DO NOT HESITATE to contact me via steam, biforums, armaholic forums, ciahome.net, smoke signals and I will remove from workshop.


  2. Good job BI! In my upcoming mission if the player doesnt realise that

    he is too heavy to escape and evade properly he will be overran. One must figure out fast what he doesnt "need" and ditch it. Also mines.


  3. negative It simply doesnt show. Ill make a fast repo.

    https://www.dropbox.com/s/whj50va9uovag4f/EBS.Stratis.pbo

    On tele to the group on the northern end of runway their lights go off.

    0.77.109067 A3 version TPWEBS version Version: 1.01 CBA3 Version v1.00 beta4 rev. 8

    Without http://steamcommunity.com/sharedfiles/filedetails/?id=169933424

    with http://steamcommunity.com/sharedfiles/filedetails/?id=169934180


  4. Ok after some addon checking Ive found that after the latest patch EBS forces flash lights in its radius to not show/ turn off. I thought it was the debug but I turned it off and nothing changed.

    To test airfield easiest

    1. Switch time to night

    2.Place 3 units down.

    2a. 1player 1ai right next to player 1 ai atleast 550m away from player

    2b. insert code

    this addPrimaryWeaponItem "acc_flashlight";    this unassignItem "NVGoggles";    this removeItem "NVGoggles";    this enablegunlights "forceOn"  

    3. Observe


  5. it's never worked 100% of the time for me. I think it might have something to do with the number of dynamic lights

    but I just checked, and it seems to still be working some of the time

    I tried with 3 soldiers and on the night showcase. No flashlights.

    scratch that it may be cba or one of the tpw's I think.

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