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iwantfun

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About iwantfun

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  1. How do i change the direction the group faces when it spawns? Airborne = [getmarkerPos "startUSMC_F35Squadron", side player, (configFile >> "CfgGroups" >> "West" >> "USMC" >> "Air" >> "USMC_F35Squadron")] call BIS_fnc_spawnGroup; sleep 1; wp1 = Airborne sleep 300; [] execVM "spawnUSMC_F35Squadron.sqf";
  2. _castlegate = createVehicle ["Land_A_Castle_Gate", position Castlegate, [], 0, "NONE"];
  3. thanks......NOW I SHALL MAKE A VERY LARGE WALL
  4. i would like to be able to spawn any building in arma 2. This is what i mean by buildings.
  5. i cant find any way to spawn buildings! please help!
  6. bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb);bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb); How could i make it so that it rains endless goats with parachutes that are named goatbomb and explode randomly in a timeframe of 10-30 seconds after triggering the trigger which they spawn in.
  7. Airborne = [getmarkerPos "startRU", east, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup; sleep 16; [] execVM "spawnRU.sqf"; THIS WORKS.......WOOO!!!!!!..........BEFORE THEY WOULD SPAWN, THEN KILL EACH OTHER.....THIS IS THE SCRIPT I HAD BEFORE Airborne = [getmarkerPos "startRU",side player, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup; sleep 16; [] execVM "spawnRU.sqf"; I WAS A CIVILIAN......
  8. I need some help with getting a MQ-9 plane to land properly..........the scripts and stuff work, but the MQ-9 always lands early and hits a wall........not that far from where its supposed to land! Sorry i cant post links to pictures....this is my first post.
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