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scary577

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About scary577

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  1. So, while edditing a simple mission to test out unitcapture, I ran into a problem. I have one Wildcat Heli, and four Independent rifleman. To capture the path, I set up a trigger using radio, and have the script " rec = [vehicle player,200,20] spawn BIS_fnc_UnitCapture; " It worked, and I copied the data to the clipboard using F1. I then went to the mission file, and made a .sqf called "MovementTest". I placed the script below into the file. _movementdata = <mdata> ; //_firingdata = <fdata> ; _sequence = [Heli1, _movementdata] spawn BIS_fnc_UnitPlay; //[Heli1, _firingdata] spawn BIS_fnc_UnitPlayFiring; waitUntil {scriptDone _sequence}; hint "Playback finished"; (Substituting <mdata> for my actual movement path) Here comes my issue however. When I try to use "nul = [] execVM "MovementTest.sqf" " nothing happens. The Heli just sits there. Can someone tell me where to put the command to make the heli follow the path, or if I am writing it incorrectly? For the guide and script that I used in the making of this use this link (http://forums.bistudio.com/showthread.php?169539-How-to-use-UnitCapture-in-Arma-3)
  2. scary577

    MP Tip Of The Sword coop 8

    Hey! This was one of the best missions I have seen for Arma 3 hands down :). However, if you dont mind me asking, how did you get the respawns to spawn next to your coop partner? To my knowledge you could only do instant or Group/team respawns? Any help would be great, thanks.
  3. Hey, recently I downloaded BAF via steam. However, I constantly get the message "this application is already running." I have tried uninstalling and re-installing both OA and BAF but nothing seems to work. Any help?
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