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Ivorystate

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About Ivorystate

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  1. So I have this weird mission problem I've tried troubleshooting to no avail. I've tried searching google and these forums but have yet to see a problem similar to mine. Basically I have a mission I'm trying to get running which involves defending a hill, with spawning waves of enemies. For some strange reason, after some random amount of time, the ai start running in place/not reacting, and invincible, but I don't get any desync indicator or indication anything else is wrong, I don't even disconnect from the mission until I manually do so. At first I thought it had something to do with my headless client, but even when running the ai on the dedicated it has the same result. I am running ASR ai and VCOM ai(script version in mission) and I've tried disabling them but it doesn't seem to do anything to help. The only thing I can see happening in the rpt(running live as I test) at the time it stops working is: Which doesn't appear to be an error in any of my mission scripts, so I can only assume it's from a mod, and I'm not even sure if this is the cause(maybe it's being overloaded by this error or something?). I'm wondering if anyone has any ideas on how to troubleshoot this, I've basically exhausted everything I can think of so if someone doesn't have any ideas I guess I'll try to redo the mission and see if it starts happening again. here is the latest RPT where it happened: https://pastebin.com/BZH0aigU
  2. Thanks, will try this next time.
  3. I'm having the same issue, but with much fewer player count of around 7. It works fine at the start but eventually people stop receiving radio piece by piece and then lose it all togther and we switch back to discord comms. I really want to get ACRE working as it's great, but this issue basically kills it for us unless we can get it fixed. We had the same problem months ago and stopped using it in Antistasi, but I thought it was because of low server fps because, well, antistasi. Now after monitoring server fps, in this regular op, radios were working fine, fps rarely dropped below 20 and when it started to stop working server fps was around 30, so I don't think that's the issue. Looking around and haven't really found anything definitive, any help would be appreciated I'm running a dedicated server and have the the RPTs if needed, acre errors seem related to duplicate radio id found or something. Edit: Here is the client RPT https://gist.github.com/Ivorystate/3877ecbcd6de6e94a036e2127b08bf66#file-clientrpt and server RPT https://gist.github.com/Ivorystate/a8b0dfbc7986f13ae5b158ea7d84c1ec
  4. 7/7/2035- NATO troops on Stratis are attacked seemingly unprovoked by the AAF. Caught unprepared, they are nearly completely wiped out.
  5. FIA guerrillas plan an ambush in a forested area on a Joint AAF-NATO convoy attempting to provide supplies to a besieged forward operating base, 2034. Mods: RHS, Project Opfor, Tryk Uniforms
  6. Ivorystate

    Norwegian Units

    It was happening to me as well, but after restarting the game it went away, haven't had the problem since. Great mod I use the special forces for everything.
  7. Ivorystate

    Arma 3 Performance vs. Arma 2

    The most annoying thing about alphas is that most people forget that they are alphas.
  8. Ivorystate

    How hard will this game be?

    The more difficult the better, I say. It should never be easy.
  9. Ivorystate

    Will there be a crash/emergency landing feature?

    Realistic heli crashes would be godlike.
  10. Ivorystate

    ArmA 3 terrain Size in to the Future

    I would like to see even a payed dlc to add naval content, even just destroyers and subs.
  11. Ivorystate

    Flight Controls via Stick

    Like morgan said, just get a basic joystick. Unless you plan on using it for other flight sims it really wouldn't be worth it for one game. Unless your rich.
  12. Ivorystate

    Which version will you be buying?

    Supporter, have played arma for years it's the least I could give for all the fun I've had.
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