

laverniusregalis
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Posts posted by laverniusregalis
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Ahh, another new DayZ kiddie opens his mouth.---------- Post added at 02:41 AM ---------- Previous post was at 02:38 AM ----------
You guys should take a look at Crysis Wars. Nuke Tanks, futuristic projectile weapons, alien weapons. Would be an interesting port.
1. DayZ is the plague of the ArmA series, when I played ArmA zombies were mod units you placed on Sahrani for the INDFOR faction.
2. He didn't even mention that. He meant the coilgun tank T-100 that BIS axed and smart munitions.
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We need to mix it up. The people who want to stay in 2010? Hell with them. I think it's time we move forward. Each game so far covers a different time period: Cold War Crisis? 70s, 80s. A1/2/OA? 80s-2010. A3 jumps forward a bit, I welcome it. NATO doesn't tout AR-15s everywhere they go. There are other countries in NATO besides the US, don't you know? If you're having such a hard-on for 2000-tech, wait for the next ACE mod to be released, and that'll take care of your concerns.
Sorry, ranting. I'm kind of angry BIS axed the railgun tank.
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The devs will deliver, don't be so harsh on them, hooligans. Release dates are why it's happening over time like this.
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I would like each faction to have at least one transport, attack, and fighter aircraft, but it won't make me cry. Personally, I was getting damn well SICK of using the 1970-2010 tech, it's just getting so bland.
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I'm talking generally about how bad optic peripherals are done. Holo sight is one example.In real life holographic sight feels like the crosshair is projected on the target and when you move your head crosshair stays in same position - it's still aimed on target! I was trying find something in internet for you to imagine - watch this.
, in Arma it's just a red crosshair inside a "box".The second example is rifle scope. Compare this https://dev-heaven.net/attachments/4925/scrn2-optics.JPG to this http://screenshot.xfire.com/s/127126201-4.jpg
The fact is that such a scopes were even in Red Orchestra 1, a game from 2006 - ARMA 3 is going to be 2013 game, maybe even 2014.
Thank you captain obvious.
Last time I saw a infantry clip from ARMA3 nothing has changed to scopes, and I don't think something will until they announce so...
Interesting. Just a thought that popped into my head: When you're in first person view and look through the optics while using a holographic sight, maybe the crosshair on the sight could be moved forward slightly, giving it that effect you're talking about.
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Iran would've been destroy by this time period. Obama already said, that as soon as they create 1 nuke we will respond with a full military invasion and knock out Iran. Iran has yet to respond, and I think they assume Obama was joking or just bluffing. = total destruction. Plus I didn't think Iran was in the game, I just hear Russian I think.The game is fricking fictional. Not everything about the storyline has to go directly from what's happening today, it's not like there's an airbase on Agios Efstratios in real life, is it? What if a different president was elected in the ArmA 3 storyline?
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Yeah, I'm getting sick of lugging around AR-15s and AK- weapons and only seeing the Abrams and T-90 as tanks, and Longbow as chopper. Time for a change, I welcome the RAH-66, new tanks, and MX weapons.
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Is this possible? I need a trigger to activate when a player is no longer in a specific vehicle.
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Hi,they're going to be modules which will allow you to drop an artillery shell on the location, with proper sound and visual effects. However, they are not finished yet and they accidentally slipped to the public version. Sorry for the confusion.
So the Titan should be..... noticeable, to say the least? :V
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I can't seem to figure out how to make them work, and it looks like there's several, a Titan and two mortars.
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I found that they're much more likely to function properly and show up on the in-game map if they're placed very close to the 'create task' module they're synced to. Just something I noticed...
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If you want it so much, dePBO the mission and add the NVGs and suppressor to the init file so you can optionally equip them during the briefing.
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If you want something simple, to play the sound-track, I prefer making a trigger, setting the condition to 'true', and setting the effect to be the track which you want to play. Always cool to rock out to 'ON THE ROAD' while inserting via heli.
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I'm making an armored mission, and I want to set the mission up to fail if three or more of the player's Marshall APCs are destroyed. Is this possible?
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Thanks, that fixed it. Next up: Find an easier way to make .PAA images...
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It will always show before the mission starts. It does not do it while you preview the mission, but on an actual play the game goes straight into the map so you can revise your tasks, mission situation, briefing and map.I tried exporting my mission and playing it from Scenarios, but it still won't show the briefing.
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Yeah, can't figure out how to do it when using Module briefings and tasks.
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I'm not sure how to do this yet. Is there a way to make a briefing constructed with Intel modules show before the mission starts?
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Spawn a chopper for your faction, such as an AH-9 Prawnee.
Spawn a module: Support Provider - CAS Helicopter (not virtual) and sync the Prawnee and CAS module together.
Spawn a Support Requester, sync it to the player.
Then sync the CAS Helicopter module to the Requester module. You should be able to call for the chopper then.
I haven't found out how to call for reinforcements like in the Supports showcase yet, but I've found the next best thing:
Spawn a trigger, set it to 'switch', set it to activate on Radio Alpha or similar. Then give your reinforcement unit a waypoint about 5 meters in front of them.
Sync the switch radio trigger to the waypoint, then lay down several more waypoints for your unit.
When you start, the unit will move to the first waypoint and wait.
Activating Radio Alpha will cause the unit to finish the waypoints you've laid, allowing you to delay their advance until you like.
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I'm trying to make a mission where BLUFOR are attacking at night, and I want a patrolling Ifrit to stop its patrol and drive to the Transmitter Tower in Agia Marina whenever a trigger goes off. Is this possible? And if so, how would I do it?
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Altis will be the large map.Compared to Chernarus in ARMA2
Maximum players will depend on server power and state of final game.
Holy crap. I can't wait for A3 to release, just one more reason to be giddy for it
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Actually it's a showcase for getting shot by people I can't see but can see me.---------- Post added at 17:17 ---------- Previous post was at 17:16 ----------
Is it in the video settings menu?
Well, geez, the enemies in the night showcase are blind as bats for me, it's a fairly easy mission...
What's wrong with my description.ext?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
It's probably something stupid I overlooked, but I just started working on a mission and wanted to give each soldier an identity. When the description.ext is in my mission folder, I get an error which tells me I'm missing a ' } ' at one of the last lines. I didn't get this error before trying to add identities, what's going on?
http://pastebin.com/V6V1Mwe8