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Everything posted by laverniusregalis

  1. laverniusregalis

    Arma needs more arcade-like options....

    No means no.
  2. I can't seem to figure out how to make them work, and it looks like there's several, a Titan and two mortars.
  3. I've been having a bit of trouble with this - I want to play a sound while the player is in a vehicle, but it's always muted from the 1st person view. Any way to fix this? I've been using playSound "<sound>".
  4. laverniusregalis

    this is a driver view ....

    That's pretty baller. It'd be what we truly NEED for drivers.
  5. I'm not sure if you're intentionally misunderstanding me or not, but I'll explain: I disagree with a "manual drive" system, but I think it would be a good idea to remove the voiceover from the "LEFT", "RIGHT", and "FAST" commands, since they just delay the action more than is needed. What would be really interesting to see instead would be the ability to order the driver to drive at a certain speed, for a certain distance in meters, or to turn a specific number of degrees.
  6. laverniusregalis

    COD VS BF4 video - What's does it got to do with ArmA 3?

    Yeah, I've been having a lot of fun on it recently just screwing around with some mates on Fallujah.
  7. laverniusregalis

    COD VS BF4 video - What's does it got to do with ArmA 3?

    You're fucking with me right? PR is slower than ArmA3 most of the time! That allows for some great downtime between battles to build tension or to have a few humorous moments involving the building system.
  8. Just gonna remind you guys that the controls are stupid because your guy waits until he's done talking for AI to register his orders and won't give another until he finishes saying his last.
  9. laverniusregalis

    Play sound while in vehicle?

    Awesome, thanks.
  10. That's actually a good idea, remove the fast/left/right messages.
  11. Alright, how about a different solution? Why don't we just smooth out the existing system we use to give orders to the AI manually, so there's a timeout on the voices so there isn't as much "FORWARD - FAST - LEFT - FAST - RIGHT - FAST - RIGHT - FAST", and there's a smaller delay between pressing and the action being executed? We won't have to add a player-is-commander/gunner-and-driver-at-same-time system in, then.
  12. Except the commander can't reach the fucking controls from his seat, and he isn't about to climb out of his seat in battle? So play with real people, or mod it in. Heh.
  13. I'll assume you're directly insulting us. NONONONONONONONONO, you people..... It 'simulates' giving orders to the AI. Besides, most of the time we just click the map to tell the AI where to go or drive the damn tank ourselves and designate targets for the gunner. It's not perfect but it's a helluva lot better than just being a one-man tank crew.
  14. Then leave. Ahem, first of all... >Implying ARMA3's grenades are like those of ARMA2 >Implying that the ability for 30 human players with LMGs to shoot at a tank all at once, somehow survive long enough to kill it is likely >Implying AI is perfect >Implying stealth isn't possible >Implying ARMA is perfect >Implying all of that is reason enough to turn this into arcade garbage No. Just stop. If you don't like it, don't let the door slam you on the way out. I've been playing since ARMA1, you presumptuous nut. The point is that even though ARMA isn't perfect, it does what it tries to do well: Giving us a decent niche title with a focus on realism. WE COME HERE SO WE DON'T HAVE TANKS THAT ARE CREWED BY ONE PERSON! Also, Gnat kind of knows his stuff. Don't insult the Gnat.
  15. laverniusregalis

    Cannon Sounds

    I must agree, they are weak.
  16. I don't care, this would be a bunch of bull████ if it happened. Take it to a mod, I'll grab a pitchfork if it's brought to vanilla A3. And don't even try to say that it's less realistic in virtually ANY way than BF or CoD. Those games are like Quake with equipment which actually exists.
  17. laverniusregalis

    Arma 3: Community wishes & ideas- DISCUSSION

    This is ArmA, not BASE. Let the community do it, BIS is busy with the campaign
  18. laverniusregalis

    The island is boring.

    Reasons why: 1. Because BIS decided so. 2. Because the AI is a bag of terrible when near buildings of any kind. 3. Because VR engine has enough trouble as it is, as we've seen. 4. Battlefield has tiny/actually not as detailed as you think maps. ArmA has to have constant detail, not just a small detailed area surrounded by sort of detailed terrain. 5. It isn't done yet. We might see it later. But for now we stick to Stratis/Altis and any mod terrain.
  19. laverniusregalis

    The island is boring.

    People still play ArmA1, and all that had going for it was a crossover desert-evergreenforest-plains-thingy which lacked some truly unique landmarks and places. And mods. Emphasis on Mods, Canyon.
  20. laverniusregalis

    Civilians drown instantly

    Feedback tracker.
  21. laverniusregalis

    Arma 3's vehicle and weapon choices

    In before poll about rockets used by M4 Sandstorm
  22. Just stop arguing with OP and let him go play Battlefield. We might as well, he doesn't want to just improve the AI...
  23. laverniusregalis

    Taking a Moment to Say Thanks

  24. Exactly. It's hard enough for someone to learn how to drive a tank, or use the gun. To do both would be insanity.