KilEKarl
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cursorTarget for multiplayer?
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cursorTarget But it only works with Ai on a local lan server I made -
cursorTarget for multiplayer?
KilEKarl posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've noticed cursorTarget only works for singleplayer, is there something like but will work for Multiplayer? -
"Move Action" - How to return to normal?
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Player Still wont stand up after animation of fake death on using this switchMove ""; : \ -
"Move Action" - How to return to normal?
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Neither works, Even putting sleep 3.5; in the middle wont work. It's like it refuses to allow Stand up action and or anything else to work ? -
Spawn a ENEMY Ai ??
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks I thought I tried that, but didn't see any changes, works now :) -
"Move Action" - How to return to normal?
KilEKarl posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So this script allows the player to do an action, which this action makes the player fake die. player playMoveNow "AdthPercMrunSlowWlnrDb_1" How can I make it, so that he will return back to original stance? I can't find anything : \ Here's the list of Actions page.. http://community.bistudio.com/wiki/ArmA:_Moves -Please Help! -
Spawn a ENEMY Ai ??
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How would I spawn him few metres away from me ? I changed .. _unit = _grp createUnit ["RU_Soldier", getpos player,[],0,"NONE"]; But he spawn's right next to me.. -
Spawn a ENEMY Ai ??
KilEKarl replied to KilEKarl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm not using it for DayZ, that "} forEach allMissionObjects "zZombie_Base";" - Only works for Dynamic Zombie Sandbox mission. I'm using it for my own missions that me and a few mates play, like team deathmatch or just those small type missions, but thanks I will try it out (: -
There's a script that I found, that spawn's a friendly AI, But I want the AI to be an enemy who will shoot me on sight, Can someone please have a look and change it so the AI will attack me? I've looked around on the web for some help but can't get it to work.. TitleText [format["AI Player spawned"], "PLAIN DOWN"]; private["_spawnAIS", "_plrGroup"]; CIVILIAN setFriend [WEST,0]; WEST setFriend [CIVILIAN,0]; player addRating 50000; _plrGroup = (group player); _plrGroup allowFleeing 0; _plrGroup setFormation "LINE"; "SurvivorW2_DZ" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"]; _spawnAIS enableAI "TARGET"; _spawnAIS enableAI "AUTOTARGET"; _spawnAIS enableAI "MOVE"; _spawnAIS enableAI "ANIM"; _spawnAIS enableAI "FSM"; _spawnAIS allowDammage true; _spawnAIS setCombatMode "RED"; _spawnAIS setBehaviour "COMBAT"; _spawnAIS addweapon "G36_C_SD_camo"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS selectWeapon "G36_C_SD_camo"; _spawnAIS setSkill ["aimingAccuracy",1]; _spawnAIS setSkill ["aimingShake",1]; _spawnAIS setSkill ["aimingSpeed",1]; _spawnAIS setSkill ["endurance",1]; _spawnAIS setSkill ["spotDistance",1]; _spawnAIS setSkill ["spotTime",1]; _spawnAIS setSkill ["courage",1]; _spawnAIS setSkill ["reloadSpeed",1]; _spawnAIS setSkill ["commanding",1]; _spawnAIS setSkill ["general",1]; [_spawnAIS] join _plrGroup; _spawnAIS addEventHandler ["Fired", {_this call player_fired;}]; while {alive _spawnAIS} do { { _x addRating -200000; } forEach allMissionObjects "zZombie_Base"; sleep 0.1; };
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Bad Serial given in setup (Arma2 OA Steam/Arma 2 CD)
KilEKarl posted a topic in ARMA 2 & OA - TROUBLESHOOTING
################################################################################################## ##############################SOLVED############################################################### ##############################SOLVED############################################################### ################################################################################################## ################################################################################################## Fixed it somehow by deleting "Regedit\HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive Studio\Arma 2 OA\*RED*KEY (Value) -Delete this post, if you think it should be Every time I launched Arma 2 OA via steam, or manually or launch Arma 2 manually (With administrator or not) it starts the game, goes to the Bohemia Interactive and than closes and says "Bad Serial in Setup" I have tried #Re-downloading Arma 2 OA (3 times) #Restarting Laptop (4 times) #Running steam as administrator #Running Arma 2 OA.exe as administrator #VERIFY INTEGRITY OF GAME CACHE..." -> Which eventually said "One unresolved issue, need resolving" #Running *_runA2CO_beta* as administrator and not administrator. #Running *_runA2CO* as administrator and not administrator. #Googled what to do, and followed the steps that were said, still no result #Deleted all files in "Regedit\HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive #Could not rename nor delete any all files in "Regedit\HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive Studio\Arma 2 OA (Error while deleting key) #Removing every Arma 2 OA files and folders, Buying a new Arma 2 OA on steam, same problem. #"Regedit\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node" Only has "BIStudio/Google/Microsoft" as its folders BIStudio Folder only has *Name = AB symbol thing*(Defualt) Type = REG_SZ, Data = (value not set) #Beta Patch says "Wrong CD Key" Please help :( (Arma 2 Free works fine)