darkheart232
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Help me find the error in the script
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mattar. That did it. =] You's saved my day twice, this and my artillery question. -
Help me find the error in the script
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Scratch that. If I play as the dog and nobody controls the hunter, then the dog kills itself basically. If I'm the hunter, it works fine. How would I put it so the other dog can do damage as well? One is named dog, the other is dog2. ---------- Post added at 23:04 ---------- Previous post was at 23:03 ---------- And that's what they're doing. Gathering food for their village. ;) -
Help me find the error in the script
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I put this in the dogs field.... It kills him after saying the hint nonstop. SO I removed it and tried it in the players field. It kills the dog in about 10 seconds amaybe. -
Help me find the error in the script
darkheart232 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So. I have two dogs in an arena, and an independant hunter, who's the exterminator. He has three minutes to kill the dogs. I'm trying to make it so the dogs can do damage to the hunter. I have this in my init.sqf file: [] execVM "dogdistancecheck.sqf"; And I created the dogdistancecheck.sqf file and put this in it: while {true} do { if (player distance dog < 2) then { player setDamage ((getDammage player) - 0.1); sleep 2; }; But it doesn't work. One dog is named dog. But it doesn't work, and idk what could be the error. If anyone could help, it would be greatly appreciated. -
How to set a unit to damage another when close
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmmm.... this one doesn't seem to work. I put the init.sqf code in the init.sqf document, and I created a new document called dogdistancecheck.sqf and put the other code in there. But it doesn't work. If the dogs have names, would that hinder this from working? Edit: I renamed a unit dog, and input the coce in exactly as typed, and it still doesn't work. So idk what would be causing this. -
How to make artillery go off when player dies
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you mattar. Very well explained, and it works exactly as I had hoped. Good job. -
How to make artillery go off when player dies
darkheart232 replied to darkheart232's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No replies... Well, I managed to set the trigger to sound an explosion on "Sniper1's" death. So it works. Only problem is, it keeps on exploding after he dies. Anybody know how to make it stop after the first initial explosion? -
How to set a unit to damage another when close
darkheart232 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im trying to get it where dogs cause damage to a player when they are within say .5 meters of someone. I saw this: " if (player distance dog <2) then {player setDamage (getDammage palyer)-0.1} " But I don't know where to put this line. So any advice would be good. -
How to make artillery go off when player dies
darkheart232 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I'm making a hunger games type of arena, and I would like to know if it's possible to have a cannon, like some artillery or something, go off when one of the players die to let the others know of the event. I'm sure it would involve using triggers and such, but idk the proper way to set that up. Any advice would be helpful. -
How to have a cannon go off when a player dies
darkheart232 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
So I'm making a hunger games type of arena, and I would like to know if it's possible to have a cannon, like some artillery or something, go off when one of the players die. I'm sure it would involve using triggers and such, but idk the proper way to set that up. Any advice would be helpful. :) -
noob here - I want to get into A2/Day-Z...where to start?
darkheart232 replied to cunningStunts's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
As others have said, after you purchase the game, download DayZ commander. It does all the work for you. -
Anyway to record battles?
darkheart232 replied to ctr2012's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Fraps is usually the good route, but it only records 30 second clips unless you purchase the full version. -
Is it possible to upgrade from Arma OA to Arma:CO?
darkheart232 replied to Phrat's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
From what i've heard steam no longer has the option to launch as CO. You have to go into you arma 2 OA folder and run the "Run_A2CO" file or something of the sort