infection
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Everything posted by infection
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I've recieved some help from a friend, I've got it working now! It looks good. Only problem is my headlights and breaklights are invisible so it makes the car see through at those points. Also PIP isn't working even tho I set it up with the #(argb,512,512,1)r2t(rendertarget0,1.0) and the LOD's are aligned correctly. Gonna start learning texturing now, rvmats and all those things seem much harder than actually getting the vehicle in the game.
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[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow, I'm such an idiot I forgot to add arma2mysql to the required list. Sorry, will be added. -
Alright, I did that I turned it into http://imgur.com/E1hVuvh However it crashes my game now, I've got no idea what causes it. I have RPT if you're able to understand any of it :P
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It's a bit of an old version of it! I've changed most LOD's to be aligned I thought I had linked the wheels tho, I'll upload a new version. also the p3d isn't the one in the folder ! :P https://www.dropbox.com/s/4idxfwkowmk4gn8/Dodge.rar
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Hello, I know there is tons of these threads everywhere and tutorials, I'm just not quite sure what is relevant anymore and what's not, I don't really know where to start on setting up a config or anything. So I really want to get into creating vehicles for Arma, but honestly I've got no idea where to start, I've watched Gnat's tutorials on youtube and sure they get you a basic understand of oxygen, they're great but now when I move on to actually creating a vehicle I feel so lost because I can't seem to find a full tutorial on how to use oxygen to create vehicles completly. So far I just simply downloaded a model from a free 3d model website What i've got so far is: http://i.imgur.com/1EdrvSr.png (104 kB) I've heard people use templates to setup lod's and just copy paste it to every new vehicle and make adjustments, are these available or is it something I have to do myself? What is the next step once I got the model into oxygen? Also, I see the vehicle came with textures, how do I apply these in oxygen? I'd be more than greatful for some tutorial links for a complete guide on how to setup a vehicle in oxygen.
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Setting up LOD's and starting off in Oxygen 2
infection replied to infection's topic in ARMA 3 - MODELLING - (O2)
Yeah I've been trying and looking at sample models and I just can't get it to move, I've made another thread because I got a bit further! The textures get automaticlly converted if you have the correct options ticked in. The textures do not show up in buldozer and the LOD's is the ones I've been trying. http://forums.bistudio.com/showthread.php?179548-Car-won-t-drive-forward-or-turn -
Initalizing script after briefing completed
infection posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm working on a script and my problem is it needs to be executed AFTER the briefing (everyone has clicked continue and the game has started), but currently it just loads it during briefing and due to it having a loading screen it blacks out everything, I've tried waitUntil {alive player}; and waitUntil {!(isNull player)}; I'm kinda sitting here scratching my head, it's been a while since I've scripted but this just makes me feel stupid. -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Major update! Changelog is in first post! Very excited for this update, I hope you will like it! -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Small and not needed update! Currently testing a new dev version that does not requier CBA, I changed the converters to use Toarray and Tostring, currently only in testing though so I'm not certain how efficent this is nor how well it works! -
Yes I believe it's public, I think https://github.com/DayZMod/Hive-Binaries is what you're looking for. The way I got around it though was making whatever array I was doing into a string then using Toarray to make it a single array with numbers then tostring to make it back to the array, any downside about this since single arrays and commas work fine? Last edit: Been testing dev version but I can't get it to work any way, when I get ingame it just dosn't seem to be able to call the commands. But maybe this is to be expected since in dev? Are there any major advantages of using dev version atm? :p
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That didn't work when I tried it, the only thing that worked was by compiling the latest Arma2NET from github and using the Arma2Net.dll I'm using the latest dev version aswell, I forgot to mention that.
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The Arma2Net.Managed.dll? I've tried all of them, does not work. And if you literally mean Arma2Net.dll there is no such file in my folder, I feel like I'm being an idiot here. haha :D I've managed to fix it by compiling the latest version of Arma2Net, I guess I was kinda being an idiot! Haha, anyways thanks for your help.
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Excuse me, I'm having some issues compiling. Whenever I try compile I get these errors. I've added @arma2net in the reference path and the arma 2 OA folder even, no luck.
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I was actually looking for something like this like a month ago, fucking awsome!
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[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I currently cannot help people setting this up as I'm very busy in real life atm. However if any bugs come across report them here and I will look into them however might take a while because like I said I'm very busy in real life. -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's awsome, looking forward to it! -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This tells me nothing, I need to see C:\Users\USERNAME\AppData\Local\ArmA 2 OA Arma2OAservers.rpt is the most important one. -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Again I need to see your logs. You can find them here: C:\Users\USERNAME\AppData\Local\ArmA 2 OA C:\Users\USERNAME\AppData\Local\Arma2NETMySQL C:\Users\USERNAME\AppData\Local\Arma2NET Currently I'm not running into this issue so I need more info on why it's happening to you. -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Update 0.1.3 -Insert has been improved to be more efficent. -
Call or Spawn locking up game
infection posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello I'm currently in the works of optimizing our mission however I can't quite figure out when I should use spawn or call (before you say it, I'm aware several threads has been made regarding the subject). My issue is that I know spawn basiclly runs parallel and call waits for return. Below explained pretty well for me. (Taken from http://forums.bistudio.com/showthread.php?101275-Return-Value-From-SQF-File&p=1665038&viewfull=1#post1665038) call means starts the code which can return a result -> Do this for me and tell me the result I'll wait for it. spawn means start this code and run it in parallel. I'll continue doing whatever I was going to do. loadFile reads a file and makes it a string; a piece of text. preProcessFile reads a file and removes comment, applies preprocessor rules, and then return a string; the resulting text. compile takes some string and turns it into code. execVM is the equivalent of "spawn compile preProcessFile" HOWEVER, I still have a few questions. Currently I compile all my functions with Funcname = compile preprocessFileLineNumbers "name.sqf", my questions are It says execvm is the same as spawn compile preprocessfile, if I use [] spawn function; after I used above code to turn my scripts into function variables is it still the same performance as a execvm? and is call better performance than spawn in general? I've been testing a lot with call however game locks up on certain scripts, I understand a waituntil and sleep won't work in a call function correct? So what more would generally cause game to hang due to call function. (Where I would need spawn instead of call) I'm not certain about this but I think I read it somewhere that only spawn can call for other functions and call can't? Is spawn the only thing you can do within a .hpp file? If Someone would be able to clarify this for me it would be great! -
Damage command not working?
infection posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I'm trying to use the damage command like this _health = damage player; (I've tried this aswell) _health = getdammage player; but both of them return 0 even if I have broken legs. -
Damage command not working?
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use an handledamage event handler which uses sethit, cus the command works if I do setdamage manually. Does it not work with sethit? -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've just tested this with one more person (2 people in total) we both joined exact same time I will test this with several people later tonight when they get on. We both got our profiles loaded, I tried again with me loading and him creating a new profile worked fine aswell, could you provide a little more detail? Logs aswell would be great, you can find them in Edit: I'd like to point out it saves for each side so if you play blufor then switch to civ you won't have that money. Important: When it looks for your save it checks your name, UID and side. So if you name change you will have a new profile. I'm not sure if I'm gonna keep the name checker in, I tought it was a good idea incase people would like to switch their profile but could also mean trouble for people that don't know about it. C:\Users\USERNAME\AppData\Local\ArmA 2 OA C:\Users\USERNAME\AppData\Local\Arma2NETMySQL C:\Users\USERNAME\AppData\Local\Arma2NET -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That'd be great! _inventory = [iNV_InventarArray] call inv_to_string; [player, kontostand, _inventory, INV_LizenzOwner, streetrep] call s_save_stats; That saves all stats except vehicles. -
[Release] Arma2 SQL-Life 0.1
infection replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to make it save when a player disconnects however the function to initate the save is sent from the client together wtih all the variables so onplayerdisconnect wouldn't work (I think atleast, it has to be run on server correct?). Any ideas on how I could accomplish this without onplayerdisconnect?