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azams

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Everything posted by azams

  1. Hi all, I have a server and I want to try to put my addons on the server. I create the signature key using this command : C:\bikey>DSCreateKey.exe AZAMS and pack the addon folder using this step : CLIENT : and i put @tni.pbo and tni.pbo.AZAMS.bisign in this folder : C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tni\addons SERVER : i put key AZAMS.bikey on folder keys in root Arma 3 folder. but when i try to join the server i always kicked out from the server. It said the key doesnt match with the server. Is there any missing step?
  2. Hi, I am still making a TvT mission with money system. The rules is got hit (anywhere) means killed, so I cant use killed on addMPeventhandler to trigger the script. I am using "Hit" so if player got hit, I just put setDamage 1 on the victim. Everything works properly with any gun but grenade. anyone know how to make it work with grenade? here is the init: this addMPEventHandler ["mpHit", {hint format["%1 killed by %2", name (_this select 0), name (_this select 1)];_this select 0 setDamage 1;}]; Thank you. :)
  3. Hi killzone_kid, thanks for the reply. Yes I read that after I visit your blog to make the money system. Thats why I am asking the question here, maybe someone has any alternate solution for my problem. do you have any solution beside using addmphandler mphit?
  4. thank you Schatten. you really saved my time. By your helps, now I got the logic. here is the edited script from yours: isProfileFound = false; isProfileLoaded = false; isProfileNotFound = false; _scriptHandler = [] execVM "player\eventHandlers\init.sqf"; waitUntil { sleep 0.1; scriptDone _scriptHandler }; requestPlayerProfile = getPlayerUID player; _startTime = time; publicVariableServer "requestPlayerProfile"; waitUntil { sleep 0.1; isProfileFound or {isProfileNotFound} or {(time - _startTime) > 10} }; if (isProfileFound) then { waitUntil { sleep 0.1; player setDamage (playerProfile select 0); player setDir (playerProfile select 1); player setPos (playerProfile select 2); _wep = playerProfile select 3; { player addWeapon _x; } foreach _wep; player addVest (playerProfile select 4); player addUniform (playerProfile select 5); player addbackpack (playerProfile select 6); _wep = playerProfile select 7; { player addMagazine _x; } foreach _wep; player addHeadgear (playerProfile select 8); _wep = playerProfile select 9; { player addPrimaryWeaponItem _x; } foreach _wep; _wep = playerProfile select 10; { player addSecondaryWeaponItem _x; } foreach _wep; _wep = playerProfile select 11; { player addHandgunItem _x; } foreach _wep; _wep = playerProfile select 12; { player addItem _x; } foreach _wep; _wep = playerProfile select 13; { player assignItem _x; } foreach _wep; isProfileLoaded }; } else { cutText ["Profile NOT Found","PLAIN",5]; }; switch (true) do { case isProfileFound: { isProfileFound = false; isProfileLoaded = false; }; case isProfileNotFound: {isProfileNotFound = false}; };
  5. im sorry, i've tried your script but i found some missing file on your post (ex: setUpPlayer.sqf and spawnPlayer.sqf). and also i want to know the logic rather than just copying the script.
  6. yes, the player wants to get the data from server. its already 2 days looking around this forum and google but still got no solution. can you explain more how to retrieve data from server and send it back to player? thanks.
  7. Hi, i got a problem when i tried to load the data from server. I am using addAction which is attached in an object to Load the data. this allowDamage false; this addAction ["<t color='#55ff55'>Load Profiles</t>", "player\build.sqf"]; and here is the build.sqf if(!isServer) exitWith {}; playa = _this select 1; PosPlaya = ["IWK_db", getPlayerUID playa, "Position", "ARRAY"] call inidb_read; IDclient = owner playa; IDclient publicVariableClient "PosPlaya"; playa setPos PosPlaya; but when I run it, nothing happen to player. anyone can help me to solve this problem?
  8. Hi, I already installed Arma 3 on Linux server without wine. I tried to start the arma3server without any mods (vanilla) and it works perfectly. but when I'm trying to add some mods (ALiVE & CBA_A3), I always kicked by server. Here is my config : Here is where I put the ALiVE and CBA_A3 mods. /home/steam/steamcmd/arma3 same folder with arma3server. Here is my shell script to launch the arma3server. anyone can help me solve this problem? UPDATE : i fixed this problem by renaming all files in mods into lowercases. :) Thanks...
  9. exactly, thats what i did to fix this problem. thank you yxman..
  10. yea, sorry that was my mistakes. My CBA_A3 was outdated. Thank you @Ruthberg. :)
  11. btw, why i cannot find any Configure Addons on my controls menu?
  12. i dont know how to use DSCheckSignatures.exe and i'm not seeing everyone using this file on their tutorial. I just updated the tools and it works!! Thank you so much .kju. Problem Solved. :D
  13. no it isnt. its a windows server. i tried to put another addon which is downloaded from armaholic and it works fine. but when i put my addon i got kicked. i think there's something missing when signing the key. btw, here is the warning message from client rpt. Warning Message: Files "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@tni\addons\tni.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
  14. yes sir, i already put the same name on that files. here is the screenshot. still i got kicked.
  15. @.kju sorry mybad. i forgot to type keys folder on my thread. I put it on keys folder in arma 3 folder but still i cant join the server.
  16. azams

    RH M4/M16 pack

    ok, i got it.. i thought it was a bug.. Harrys Bipod. http://www.harrisbipods.com/images/RotatingLarge.jpg (217 kB) and its beautiful!!
  17. azams

    RH M4/M16 pack

    I just updated the image with circle mark on bug. same link : https://dl.dropboxusercontent.com/u/71050101/images/bug.jpg
  18. azams

    RH M4/M16 pack

    i found some missing texture here. https://dl.dropboxusercontent.com/u/71050101/images/bug.jpg (170 kB) without this bug, i'll give 9/10 score for this Mod. Good job!!
  19. This script used to get the wind direction and open the Strategic Map. How To : Installation : Download Here
  20. Hi all, I got some problem here when making TDM mission. I tested the score and it works fine by : hint format["Score : %1", _scoreWest]; but when i tried to end it by using this code : if ( _scoreWest >= _limitScore ) then { endMission "END1"; } it doesnt work like the logic. is there something missing on my code? here is my parameter in description.ext : class Params { class _limitScore { title = "Score limit:"; values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 70, 80, 90, 100, 150, 200, 250, 300, 400, 500}; texts[] = {"Unlimited", "1 point", "2 points", "3 points", "4 points", "5 points", "6 points", "7 points", "8 points", "9 points", "10 points", "15 points", "20 points", "25 points", "30 points", "40 points", "50 points", "60 points", "70 points", "80 points", "90 points", "100 points", "150 points", "200 points", "250 points", "300 points", "400 points", "500 points"}; default = 10; }; }; I already tried using trigger and it doesnt work. Any help would be great. Thank you.
  21. Hi, here is a simple script i made to make a player get blurry effect when he got tired. while{alive player} do { _fat = getFatigue player; if( _fat > 0.7 ) then { _valueBlur = (_fat - 0.5) * 3; _hndl = ppEffectCreate ["dynamicBlur", 505]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [_valueBlur]; _hndl ppEffectCommit 0; sleep 0.1; } else { ppEffectDestroy _hndl; }; }; I am trying to add an animation that player will be forced to kneel for some times, but it doesnt work for me. I hope someone can answer this basic question. Thanks.
  22. here is my description.ext : class CfgDebriefing { class End1 { title = "ALL BEHAVE"; subtitle = "WE GOT THE WINNER"; //description = "end1 description"; //picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; class End2: End1 { title = "TERRORIST WIN"; description = "Well done!"; }; class End3: End1 { title = "COUNTER TERRORIST WIN"; description = "Hooraahh!"; }; }; and im using 2 trigger. 1st trigger : type : End #2 Act : None Once Condition : red_point >= paramsArray select 0 On Act : forceEnd 2nd trigger : type : End #3 Act : None Once Condition : blue_point >= paramsArray select 0 On Act : forceEnd
  23. I thought endMission can be used both in MP and SP. Thank you, Das Attorney & Larrow. ---------- Post added at 11:37 ---------- Previous post was at 11:35 ---------- WOW!! you solved my problem Iceman77. didnt realize that params will be come as array. Thank you. You're the man!
  24. This is the first weapon i made in Arma (helped by messiah). Here the real picture of this weapon : The Vector’s action was originally developed by French engineer Renaud Kerbrat. This action, the so-called KRISS Super V System (KSVS), is an articulated mechanism which allows the block and bolt to recoil off-axis into a recess behind the weapon’s magazine well. The Vector family of weapons is the first to use this action; the company claims the .45 ACP chambering was chosen to demonstrate that the action could “tame†such a powerful round. Variants chambered for the .40 S&W and 9×19mm Parabellum round are currently in development. All KRISS Vectors operate with standard Glock magazines with the .45 ACP caliber weapons using the 10 and 13-round G-21 magazine. and here is the pictures on Arma 3 : Kriss Super Vector - Arma 3 Description : Usage : Put this code on your init player You can download this addons on this link. PS : Thank you so much messiah. you help me a lot.
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