

azams
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Everything posted by azams
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Hi all, I have a server and I want to try to put my addons on the server. I create the signature key using this command : C:\bikey>DSCreateKey.exe AZAMS and pack the addon folder using this step : CLIENT : and i put @tni.pbo and tni.pbo.AZAMS.bisign in this folder : C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tni\addons SERVER : i put key AZAMS.bikey on folder keys in root Arma 3 folder. but when i try to join the server i always kicked out from the server. It said the key doesnt match with the server. Is there any missing step?
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[ASK] addMPeventHandler hit doesnt work properly with grenade
azams posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I am still making a TvT mission with money system. The rules is got hit (anywhere) means killed, so I cant use killed on addMPeventhandler to trigger the script. I am using "Hit" so if player got hit, I just put setDamage 1 on the victim. Everything works properly with any gun but grenade. anyone know how to make it work with grenade? here is the init: this addMPEventHandler ["mpHit", {hint format["%1 killed by %2", name (_this select 0), name (_this select 1)];_this select 0 setDamage 1;}]; Thank you. :) -
[ASK] addMPeventHandler hit doesnt work properly with grenade
azams replied to azams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi killzone_kid, thanks for the reply. Yes I read that after I visit your blog to make the money system. Thats why I am asking the question here, maybe someone has any alternate solution for my problem. do you have any solution beside using addmphandler mphit? -
iniDBI - Save and Load data to the server or your local computer without databases!
azams replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you Schatten. you really saved my time. By your helps, now I got the logic. here is the edited script from yours: isProfileFound = false; isProfileLoaded = false; isProfileNotFound = false; _scriptHandler = [] execVM "player\eventHandlers\init.sqf"; waitUntil { sleep 0.1; scriptDone _scriptHandler }; requestPlayerProfile = getPlayerUID player; _startTime = time; publicVariableServer "requestPlayerProfile"; waitUntil { sleep 0.1; isProfileFound or {isProfileNotFound} or {(time - _startTime) > 10} }; if (isProfileFound) then { waitUntil { sleep 0.1; player setDamage (playerProfile select 0); player setDir (playerProfile select 1); player setPos (playerProfile select 2); _wep = playerProfile select 3; { player addWeapon _x; } foreach _wep; player addVest (playerProfile select 4); player addUniform (playerProfile select 5); player addbackpack (playerProfile select 6); _wep = playerProfile select 7; { player addMagazine _x; } foreach _wep; player addHeadgear (playerProfile select 8); _wep = playerProfile select 9; { player addPrimaryWeaponItem _x; } foreach _wep; _wep = playerProfile select 10; { player addSecondaryWeaponItem _x; } foreach _wep; _wep = playerProfile select 11; { player addHandgunItem _x; } foreach _wep; _wep = playerProfile select 12; { player addItem _x; } foreach _wep; _wep = playerProfile select 13; { player assignItem _x; } foreach _wep; isProfileLoaded }; } else { cutText ["Profile NOT Found","PLAIN",5]; }; switch (true) do { case isProfileFound: { isProfileFound = false; isProfileLoaded = false; }; case isProfileNotFound: {isProfileNotFound = false}; }; -
iniDBI - Save and Load data to the server or your local computer without databases!
azams replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
im sorry, i've tried your script but i found some missing file on your post (ex: setUpPlayer.sqf and spawnPlayer.sqf). and also i want to know the logic rather than just copying the script. -
iniDBI - Save and Load data to the server or your local computer without databases!
azams replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, the player wants to get the data from server. its already 2 days looking around this forum and google but still got no solution. can you explain more how to retrieve data from server and send it back to player? thanks. -
iniDBI - Save and Load data to the server or your local computer without databases!
azams replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i got a problem when i tried to load the data from server. I am using addAction which is attached in an object to Load the data. this allowDamage false; this addAction ["<t color='#55ff55'>Load Profiles</t>", "player\build.sqf"]; and here is the build.sqf if(!isServer) exitWith {}; playa = _this select 1; PosPlaya = ["IWK_db", getPlayerUID playa, "Position", "ARRAY"] call inidb_read; IDclient = owner playa; IDclient publicVariableClient "PosPlaya"; playa setPos PosPlaya; but when I run it, nothing happen to player. anyone can help me to solve this problem? -
Hi, I already installed Arma 3 on Linux server without wine. I tried to start the arma3server without any mods (vanilla) and it works perfectly. but when I'm trying to add some mods (ALiVE & CBA_A3), I always kicked by server. Here is my config : Here is where I put the ALiVE and CBA_A3 mods. /home/steam/steamcmd/arma3 same folder with arma3server. Here is my shell script to launch the arma3server. anyone can help me solve this problem? UPDATE : i fixed this problem by renaming all files in mods into lowercases. :) Thanks...
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[ASK] Linux server setup with mods
azams replied to azams's topic in ARMA 3 - SERVERS & ADMINISTRATION
exactly, thats what i did to fix this problem. thank you yxman.. -
ATragMX - Handheld ballistics calculator
azams replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yea, sorry that was my mistakes. My CBA_A3 was outdated. Thank you @Ruthberg. :) -
ATragMX - Handheld ballistics calculator
azams replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
btw, why i cannot find any Configure Addons on my controls menu? -
i dont know how to use DSCheckSignatures.exe and i'm not seeing everyone using this file on their tutorial. I just updated the tools and it works!! Thank you so much .kju. Problem Solved. :D
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no it isnt. its a windows server. i tried to put another addon which is downloaded from armaholic and it works fine. but when i put my addon i got kicked. i think there's something missing when signing the key. btw, here is the warning message from client rpt. Warning Message: Files "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@tni\addons\tni.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
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yes sir, i already put the same name on that files. here is the screenshot. still i got kicked.
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@.kju sorry mybad. i forgot to type keys folder on my thread. I put it on keys folder in arma 3 folder but still i cant join the server.
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ok, i got it.. i thought it was a bug.. Harrys Bipod. http://www.harrisbipods.com/images/RotatingLarge.jpg (217 kB) and its beautiful!!
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I just updated the image with circle mark on bug. same link : https://dl.dropboxusercontent.com/u/71050101/images/bug.jpg
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i found some missing texture here. https://dl.dropboxusercontent.com/u/71050101/images/bug.jpg (170 kB) without this bug, i'll give 9/10 score for this Mod. Good job!!
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[SCRIPT] Wind Direction & Strategic Map
azams posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script used to get the wind direction and open the Strategic Map. How To : Installation : Download Here -
Hi all, I got some problem here when making TDM mission. I tested the score and it works fine by : hint format["Score : %1", _scoreWest]; but when i tried to end it by using this code : if ( _scoreWest >= _limitScore ) then { endMission "END1"; } it doesnt work like the logic. is there something missing on my code? here is my parameter in description.ext : class Params { class _limitScore { title = "Score limit:"; values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 70, 80, 90, 100, 150, 200, 250, 300, 400, 500}; texts[] = {"Unlimited", "1 point", "2 points", "3 points", "4 points", "5 points", "6 points", "7 points", "8 points", "9 points", "10 points", "15 points", "20 points", "25 points", "30 points", "40 points", "50 points", "60 points", "70 points", "80 points", "90 points", "100 points", "150 points", "200 points", "250 points", "300 points", "400 points", "500 points"}; default = 10; }; }; I already tried using trigger and it doesnt work. Any help would be great. Thank you.
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[SCRIPT] Blur Effect when player get tired
azams posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, here is a simple script i made to make a player get blurry effect when he got tired. while{alive player} do { _fat = getFatigue player; if( _fat > 0.7 ) then { _valueBlur = (_fat - 0.5) * 3; _hndl = ppEffectCreate ["dynamicBlur", 505]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [_valueBlur]; _hndl ppEffectCommit 0; sleep 0.1; } else { ppEffectDestroy _hndl; }; }; I am trying to add an animation that player will be forced to kneel for some times, but it doesnt work for me. I hope someone can answer this basic question. Thanks. -
here is my description.ext : class CfgDebriefing { class End1 { title = "ALL BEHAVE"; subtitle = "WE GOT THE WINNER"; //description = "end1 description"; //picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; class End2: End1 { title = "TERRORIST WIN"; description = "Well done!"; }; class End3: End1 { title = "COUNTER TERRORIST WIN"; description = "Hooraahh!"; }; }; and im using 2 trigger. 1st trigger : type : End #2 Act : None Once Condition : red_point >= paramsArray select 0 On Act : forceEnd 2nd trigger : type : End #3 Act : None Once Condition : blue_point >= paramsArray select 0 On Act : forceEnd
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I thought endMission can be used both in MP and SP. Thank you, Das Attorney & Larrow. ---------- Post added at 11:37 ---------- Previous post was at 11:35 ---------- WOW!! you solved my problem Iceman77. didnt realize that params will be come as array. Thank you. You're the man!
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anyone can help? :bump:
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This is the first weapon i made in Arma (helped by messiah). Here the real picture of this weapon : The Vector’s action was originally developed by French engineer Renaud Kerbrat. This action, the so-called KRISS Super V System (KSVS), is an articulated mechanism which allows the block and bolt to recoil off-axis into a recess behind the weapon’s magazine well. The Vector family of weapons is the first to use this action; the company claims the .45 ACP chambering was chosen to demonstrate that the action could “tame†such a powerful round. Variants chambered for the .40 S&W and 9×19mm Parabellum round are currently in development. All KRISS Vectors operate with standard Glock magazines with the .45 ACP caliber weapons using the 10 and 13-round G-21 magazine. and here is the pictures on Arma 3 : Kriss Super Vector - Arma 3 Description : Usage : Put this code on your init player You can download this addons on this link. PS : Thank you so much messiah. you help me a lot.